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"11 Amazing Minutes Of Mass Effect 3 Footage"
August 28th, 2011, 20:31
Not sure if this is really newsworthy, or how to go about submitting it in the first place… But this video seems to show off some of the "customization" available in ME3 oh and game play as well.
http://gamersnewz.com/videos/11-amaz…ect-3-footage/
http://gamersnewz.com/videos/11-amaz…ect-3-footage/
Sentinel
August 28th, 2011, 20:35
Actually that does look like an improvement from ME2.
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Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
August 29th, 2011, 01:30
Looks interesting. I did like ME2 a lot, but it was missing some customization so glad to see they are working on that. Hopefully they maintain the excellent pacing.
SasqWatch
August 29th, 2011, 09:05
I never finished Mass Effect, despite starting with four different characters, and I've never played ME2 at all. In a way, I sort of glad about that. I'm looking forward to playing the entire trilogy in one epic playthrough.
August 29th, 2011, 11:47
Interesting footage. I did also notice that relatively simple modding & character upgrading is now called "deep RPG elements", must be the new marketing speak. Still I have enjoyed ME & ME2 and I am lokking forward to it.
August 29th, 2011, 13:20
I don't see much customization there.
Where should I look to see it, actually ?
Where should I look to see it, actually ?
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 29th, 2011, 13:47
Originally Posted by Alrik FassbauerThere was very little. Basically a reference to a wepaon bench and finding mod packs to apply. I also really didn't get the difference near the end between tactial combat and rambo style.
I don't see much customization there.
Where should I look to see it, actually ?
August 29th, 2011, 14:23
Okay, thanks for the explanation.
But where is the role-playing part in this game ? It looks like a shooter …
And please don't tell me that dilogues is all there is … Well, I remember from the ME2 demo that there was a choice as well … Is that all ?
But where is the role-playing part in this game ? It looks like a shooter …
And please don't tell me that dilogues is all there is … Well, I remember from the ME2 demo that there was a choice as well … Is that all ?
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 29th, 2011, 14:30
Originally Posted by Alrik FassbauerI really don't know. From the demo there was no dialogue wheel or similar which I expect will be there. The thing for me was the description of what looked very simple leveling up etc as "deep RPG elements" with an immediate explanation that if that was too hard for you could could automate it. Sounds like marketese for dumbing down but making it look like an RPG, although they were careful not to use that term, just 'RPG elements'.
Okay, thanks for the explanation.
But where is the role-playing part in this game ? It looks like a shooter …
And please don't tell me that dilogues is all there is … Well, I remember from the ME2 demo that there was a choice as well … Is that all ?
When we see the demo (I think that has been mentioned haven't followed that closely) we should know a little more but given a significant proportion (to me) of the existing pre-release information has been around having weapons sound good and similar things such as how great are combat rolls etc. it sounds like a shooter to me. Still I am a femshep fan so I will get it as I said.
Last edited by Hurls; August 29th, 2011 at 14:31.
Reason: spelling errors!!!
August 29th, 2011, 15:37
I just read an article in a non-gaming computer magazine today … The article is basically a Games Com overview … The article states that ME3 moves rather towards beiong a shooter game and the role-playing elements are rather further reduced.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 29th, 2011, 16:26
It will be hard for ME3 to reduce the RPG elements further then ME2 did…
SasqWatch
Original Sin Donor
August 29th, 2011, 20:38
Originally Posted by HurlsWell there was more then that. They showed character skill trees and individual skill customization which was significantly more detailed then ME2 at least.
There was very little. Basically a reference to a wepaon bench and finding mod packs to apply. I also really didn't get the difference near the end between tactial combat and rambo style.
SasqWatch
August 29th, 2011, 23:23
Originally Posted by fadedcQuite possibly but I didn't see it in the 11 minutes of footage which is what I was commenting on mainly in this thread.
Well there was more then that. They showed character skill trees and individual skill customization which was significantly more detailed then ME2 at least.
August 30th, 2011, 05:00
I like how they are talking up the ability to customize your weapons as some kind of improvement in RPG elements when you can do so in every other FPS/TPS game out there. The only improvement I've seen is the ability to customize your abilities and it's a bit shallow I think. Probably the only improvement we'll get in the RP section.
I'm kind of doubting that anything you did in the past 2 games will matter for more than a cutscene, and regardless of choices made you will still be able to beat the reapers in ME3.
I'm kind of doubting that anything you did in the past 2 games will matter for more than a cutscene, and regardless of choices made you will still be able to beat the reapers in ME3.
Watchdog
August 30th, 2011, 05:38
August 30th, 2011, 06:49
Originally Posted by HurlsWell all I said was that there was clearly significantly more character customization then the ME2, which appears to be true and not just for weapons. Each power appears to have a lot of options to tweak, more so then most games, rpg or not.
I did see it, and did not regard as complex. I do agree compared to ME2 yes more complex. However, Compared to 'deep rpg elements' as I understand them, not really. However, that is my opinion.
Whether or not this is enough to claim deep rpg elements I can't really say, especially since there is very little agreement about what that phrase even means.
SasqWatch
August 30th, 2011, 10:01
I notice no inventory again. Ok, so you customise individual weapons now at benches, that's cool but I guess it means no loot, no buying and selling different weapons, and the only things you can buy in stores are mods, fish and model ships.
August 30th, 2011, 10:31
Deep RPG elements? Isn't that an oxymoron, like Sugary Coke Light? Apparently modifying your weapons is what makes an RPG nowdays. OK, there were some stats shown there too, but the presenter is in such a hurry to disregard them it's almost funny. Pretty much what I was expecting from EA/Bioware nowdays.
Not too impressed by the video, a sleeker ME2 is what it looks like - now with omniblades!!1! (A holographic blade, really?) Good thing is that Dr Mordin (sp?) makes a comeback. He was the most interesting party-member in ME2. Too bad in my playthrough of ME2 he's dead…
Not too impressed by the video, a sleeker ME2 is what it looks like - now with omniblades!!1! (A holographic blade, really?) Good thing is that Dr Mordin (sp?) makes a comeback. He was the most interesting party-member in ME2. Too bad in my playthrough of ME2 he's dead…
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"It is pitch black. You are likely to be eaten by a grue."
"It is pitch black. You are likely to be eaten by a grue."
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August 30th, 2011, 11:22
Originally Posted by Lurking GrueYes. They gave them away on the Games Com as blow-up rubber thingies to attach to your forearm.
now with omniblades!!1! (A holographic blade, really?)
Look into my "Games Com impressions" for a short description of this "tool".
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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