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Is S.T.A.L.K.E.R a RPG?
May 12th, 2007, 12:51
Interesting. I wonder what Vista 64 problems they're referring to, though? I haven't encountered any. The game hasn't crashed on me once, I've encountered what appears to be a memory leak once (the game slowed down progressively until I restarted, but that was after several hours and hasn't happened since), and performance is excellent -- apart from the (very) occasional loading pause, frame rates hold up very well and it looks damn pretty. (Athlon 64 X2 3800+, GF 8800 GTS/320, 4 GB RAM, 2x WD Raptor 74.5 GB as RAID-1 array, Vista 64).
However, the patch did add one minor if occasionally annoying bug: whenever changing maps, the gun gets changed to binoculars. This gets irritating if you get jumped immediately after changing maps.
However, the patch did add one minor if occasionally annoying bug: whenever changing maps, the gun gets changed to binoculars. This gets irritating if you get jumped immediately after changing maps.
RPGCodex' Little BRO
July 25th, 2007, 10:51
I just beat the game. It's a must even if you're not into FPS. I hate fps, though I loved half life and half life 2. That atmosphere in this game was just awesome. It gets real hardcore at times. Very creative ideas. I strongly recommend to all. Plus the buildings and city designs are supposedly an exact replica of the actual region. This game feels like a half life 3. Plus there are a few good easter eggs for it too.
July 25th, 2007, 13:10
I'm interested in trying it, but I'm a bit scared my computer won't be able to handle it since it's under the system reqs. I've got an AMD Althon 64 3400+, 2x512 DDR RAM and a GF (plain) 6800 128 MB. It sais that it might run good on older machines. Is there anyone who has tried it on a simillar (or worse) machine and did it work?
Übereil
Übereil
--
For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
July 25th, 2007, 14:45
I've got 3000+ , 2x512RAM and a 7600GS (Gs is the "Lite" model).
Works great at 1024x768 and texture settings on high, I just turned
shadows and all the filtering stuff to low/off.
I'm currently waiting for the 1.1 patch that will enable freeplay mode and fix some more bugs. I like the game very much even though I hate s**t like half life or halo or farcry.
Works great at 1024x768 and texture settings on high, I just turned
shadows and all the filtering stuff to low/off.
I'm currently waiting for the 1.1 patch that will enable freeplay mode and fix some more bugs. I like the game very much even though I hate s**t like half life or halo or farcry.
Guest
July 25th, 2007, 15:56
Originally Posted by ZakharyYou might be waiting a long time then
I'm currently waiting for the 1.1 patch that will enable freeplay mode and fix some more bugs. I like the game very much even though I hate s**t like half life or halo or farcry.
. The 1.0004 patch that has been finished over a month ago already still has not been released by THQ (one of the major S.T.A.L.K.E.R fansites went on a "strike" because of that… check here: http://www.oblivion-lost.de/strike-en/ ). Secondly, GSC has said that the 1.1 patch will take a looong time. 1.0004 was supposed to be out already but 1.1 will take quite a while.My personal guess (unfounded… just a feeling) would be that 1.1 will be released shortly before the Clear Sky expansion some time next year.
August 7th, 2007, 00:44
Update: Oblivion Lost have ended their strike (check this post on their front page). It seems like the delay of the 1.0004 patch is due to THQ having issues with the Chinese localization. THQ want to release all localized patch versions simultaneously so the rest of the world gets to wait until they get their act on the Chinese localization together. Great. True masterminds at work there obviously. - On a brighter note it seems like GSC might have managed to complete the free play mode in the meantime and it looks like it might now ship with patch 1.0004. So the delay might end up having a positive side effect at least.
August 23rd, 2007, 10:04
Finally version 1.0004
http://games.internode.on.net/fileli…edetails=10927
Saved games.
Saved games from 1.0003 version will work with 1.0004 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
Patch 1.0004 changes and fixes:
Optimization:
1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.
MP features:
1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.
MP crash fix:
Fixed all known crashes.
SP fixes:
1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
2. Fixed the disappearing weapons when crouching for a long time.
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker.
5. Fixed the random quests at the Wild Territory.
6. Fixed the random task to destroy the bandits' camp at the Cordon.
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps.
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now.
15. Fixed the crash caused by the patrol route at Yantar.
16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat.
20. Fixed the bug with Bes character, when the latter couldn't be healed.
http://games.internode.on.net/fileli…edetails=10927
Saved games.
Saved games from 1.0003 version will work with 1.0004 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
Patch 1.0004 changes and fixes:
Optimization:
1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.
MP features:
1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.
MP crash fix:
Fixed all known crashes.
SP fixes:
1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
2. Fixed the disappearing weapons when crouching for a long time.
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker.
5. Fixed the random quests at the Wild Territory.
6. Fixed the random task to destroy the bandits' camp at the Cordon.
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps.
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now.
15. Fixed the crash caused by the patrol route at Yantar.
16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat.
20. Fixed the bug with Bes character, when the latter couldn't be healed.
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