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February 5th, 2012, 18:30
CDPR has released the first entry in a video developer diary series about the The Witcher 2 Enhanced Edition:
The time has come to release the first entry in The Witcher 2: Assassins of Kings Enhanced Edition Developer Diary Series. In Episode 1, the developers explain why our game isn’t a simple port from the PC, but a full scale adaptation for the new platform.
"[…]The Xbox 360 version is actually an adaptation of the PC title, not a port. What we mean by adaptation is that we effectively rebuilt the game to make it feel native to the console," explains John Mamais, executive producer at CD Projekt RED.
"In creating the Xbox 360 version of the game, we’ve gone beyond simply porting it to the new platform. Instead, we’ve created a full adaptation of The Witcher 2 for the console. We’ve changed the game's controls and its menus to reflect the differences between the platforms, and we've made extensive modifications to the RED Engine to make sure that the graphics are jaw-dropping for Xbox 360 players. We're proud of the fact that this will be one of the best-looking games ever to come to the Xbox 360, while also being one of the most complex RPGs ever brought to console gamers. Current PC gamers should be pleased to know that they will receive all new content free of charge, including 4 more hours of gameplay." says Adam Badowski, head of the CD Projekt RED studio.
More information.
Dhruin is offline


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February 5th, 2012, 18:30
I wonder what these changes to controls and menus are considering they already felt like they were made for gamepads.
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February 5th, 2012, 20:11
Indeed, Witcher 2 was a bit of a hybrid with controls and menus optimized for consoles and graphics and textures for PC.
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February 5th, 2012, 20:12
It will be really intersting to see how the graphics will compare to the PC version… obviously it'll look worse but how much worse…
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