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Default Skyrim - Todd Howard Video Interview @ G4 - Patch 1.4.27 Released

February 29th, 2012, 01:51
G4 has a video interview with Todd Howard in which he talks about the Creation Kit. Other topics are why Bethesda has allowed the modding community so much space, how the dlc is going to be like and the many, many mods for the game already on Steam.
In other Skyrim news, the 1.4.27 Patch has been released on Steam. The patch is for PC only as it fixes problems which only has been found on this platform. The changelog:
•Fixed issue with downloading mods when you are subscribed to more than 50 mods
•Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
•Mod load order functionality
•Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
•Fixed issue where controls would become unresponsive while charging an enchanted weapon
•Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
•Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
•Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
•Fixed several issues with remapping buttons while using an Xbox 360 controller
•Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
•Followers now sneak properly when player is sneaking
More information.
aries100 is offline


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February 29th, 2012, 01:51
The load order change is causing some problems with existing mod manager software. See this post on Skyrim Nexus.

Looks like the Skyrim Script Extender already has already been updated for the new exe: http://skse.silverlock.org/
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February 29th, 2012, 02:00
Yeah, but Script Dragon is broken No non-retarded hotkey mod or compass on/off toggle available without it.
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February 29th, 2012, 09:13
Kind of sounds like the guy coding the Arcane Enchanter didn't have enough Cheetos and Mountain Dew to get the job done.
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