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June 14th, 2017, 04:41
Not sure if anyone's mentioned this, but it looks like Skyrim is coming to VR - first via PS4, and later hopefully on PC.

http://www.ign.com/articles/2017/06/…sion-announced

https://www.reddit.com/r/oculus/comm…94&sh=35dc6d40
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June 14th, 2017, 05:34
Those two words in the same sentence = vomit
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June 14th, 2017, 08:41
Have a day off, Luj.
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June 14th, 2017, 08:56
Good news, though I've only heard about Vive support so far.
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June 14th, 2017, 11:24
Is this the reason Chien talked about 1500€ in the other thread?
Well.. Either all sorts of kinky VR sex or I'm not buying the toy for it's current price.
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June 14th, 2017, 11:49
I'm not convinced by VR (although I haven't tried it yet either). I guess this might be a reason to give it a go. I can't imagine all the menus are going to work well though.
They're also doing DOOM (albeit not the full game, which I imagine would have crazy in VR, but some kind of new version) and Fallout 4. I'm interested, I guess, but not sure I need VR in my life really.
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June 14th, 2017, 13:30
I'd say the menus and interface will require a lot of work, and we'll see how they do it with Fallout 4 VR. I was pleased to hear that Beth are planning on implementing several modes of motion, to accommodate different preferences. Initially it looked like all motion would be done by teleporting from one spot to the next, as they do in many VR games, to avoid risk of motion sickness. I wouldn't enjoy that very much, and many people can cope with normal FPS motion, so it's great to have the choice of free movement. I'm going to give it a go with one of those foot rudder controllers, which some have found to overcome balance distortions.

I think VR Skyrim could be pretty fun.
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June 14th, 2017, 13:50
The interface is pretty easy to do, really. You just replace the mouse with your hands. More than likely, you're going to actually wear the pipboy on your arm in VR - and use your right hand to push buttons like you would with the mouse. Pretty intuitive, I'd say.
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June 14th, 2017, 13:56
Exactly. Hands instead of the mouse, floating menu.

As shown in the old (cult classic?) video a fan made before VR version was even an idea:

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June 14th, 2017, 14:18
Good video.
Has anyone played VR yet? Would the HUD information ruin the effect? I guess you could always just fade it when not in use.
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June 14th, 2017, 14:21
Originally Posted by Pongo View Post
Good video.
Has anyone played VR yet? Would the HUD information ruin the effect? I guess you could always just fade it when not in use.
I'm not sure what you're asking about the HUD?

I've played VR
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June 14th, 2017, 14:24
Like health and stamina bars that hang around on the screen while you're walking around.
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June 14th, 2017, 14:28
Originally Posted by Pongo View Post
Like health and stamina bars that hang around on the screen while you're walking around.
That would be exactly the same experience as in non-VR. Meaning, it's no more or less intrusive.

Think of it as a Helmet HUD
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June 14th, 2017, 14:28
I've tried VR, but not in a game that actually had those things. No idea how such information will be presented. Good question.

Edit: I've never tried a VR game that had any kind of interface actually. It was all sacrificed in order to make it seem as real as possible.
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