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Default Risen 2 - Anti-Warp Mod Released

May 10th, 2012, 00:31
Originally Posted by Moriendor View Post
NPCs with credible behavior and choice & consequence when dealing with them was -at least to me- a very integral part of what made a typical PB game a typical PB game. To no longer have that is much more painful to me than the minor or semi-major annoyances like no diving/swimming/climbing or no drinking animation etc.
This is seeming like less and less of a PB game the more I hear. Well, poop. :/
Last edited by Thrasher; May 10th, 2012 at 03:24.
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May 10th, 2012, 14:05
That aspect didn't bother me personally. The attitudes of various people towards you are quest/decision based, rather than AI based, which obviously made their storytelling job easier. They could still have had the islander/inquisition choice made for you based on how much you'd pissed off either faction, by stealing their stuff or tweaking their nose-hairs - that would have been good

In my case I find the simulation and setting real enough that I tend not to want to antagonise people I meet. I generally don't rob or harass them unless they're hostile to me, and that seems to work out fine. I didn't feel Moriendor's annoyances.
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