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Divinity III Revealed ?
May 17th, 2012, 14:13
There's a teaser video on their web page right now : http://www.larian.com/
Their YouTube Channel : http://www.youtube.com/user/LarianStudios
Their YouTube Channel : http://www.youtube.com/user/LarianStudios
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 17th, 2012, 15:14
Originally Posted by Alrik FassbauerJust out of curiosity. How would you define the following RPGs?
For me, hack & slay = Action-RPGs.
Because there just don't exist any other Action-RPGs which contain anything else than just hack & slay.
"Social interaction Action-RPG" ? No, impossible.
- Vampire The Masquerade: Bloodlines
- The Witcher
- Alpha Protocol
- Fallout: New Vegas
They all have real-time action-like combat yet their strengths lie in the interaction with NPCs.
May 17th, 2012, 15:58
Originally Posted by Alrik FassbauerHmm two years then it's no doubt it will be a divinity game. Thanks for the link Alrik.
There's a teaser video on their web page right now : http://www.larian.com/
Their YouTube Channel : http://www.youtube.com/user/LarianStudios
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
May 17th, 2012, 18:41
Originally Posted by AsdraguuhlI haven't played them, because they aren't my favourite genres … To me, they are not Action-RPGs (despite what all press releases say, just don't trust them, because of the overwhelming success of the Action-RPG genre invented by Blizzard EVERY game nowadays HAS to be "action"-related, at least in the press release), because they contain meaningful social interaction.
Just out of curiosity. How would you define the following RPGs?
- Vampire The Masquerade: Bloodlines
- The Witcher
- Alpha Protocol
- Fallout: New Vegas
They all have real-time action-like combat yet their strengths lie in the interaction with NPCs.
Just compare the amount of social interaction weighed against the amount of hacking and slashing through myriads of monsters from Blizzard's D2 or from Sacred with the amount of social interaction weighed against combat in Drakensang 2, for example.
I think I remember that even Trine 2 was advertised as an Action-RPG.
I don't know who had this idea, but just use "Trine action RPG" as keywords in google, and you'll come up with several hits saying that Trine 2 is either an "action/RPG" or that it is "NOT an action/RPG".
The original Trine game also became infamous by being marketed here in Germany by Ascaron (Publishers of Sacred) at Amazon as being sold "uncut".
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 17th, 2012, 19:26
Originally Posted by Alrik FassbauerYou are one of the regular posters on this board and you have made it very clear on many occasions that you are not happy with the current state of RPGs. You especially criticize the focus on "action" and the lack of "social interaction".
I haven't played them, because they aren't my favourite genres … To me, they are not Action-RPGs (despite what all press releases say, just don't trust them, because of the overwhelming success of the Action-RPG genre invented by Blizzard EVERY game nowadays HAS to be "action"-related, at least in the press release), because they contain meaningful social interaction.
Just compare the amount of social interaction weighed against the amount of hacking and slashing through myriads of monsters from Blizzard's D2 or from Sacred with the amount of social interaction weighed against combat in Drakensang 2, for example.
I think I remember that even Trine 2 was advertised as an Action-RPG.
I don't know who had this idea, but just use "Trine action RPG" as keywords in google, and you'll come up with several hits saying that Trine 2 is either an "action/RPG" or that it is "NOT an action/RPG".
The original Trine game also became infamous by being marketed here in Germany by Ascaron (Publishers of Sacred) at Amazon as being sold "uncut".
However, it has also become apparent that you haven't played many of the RPGs of the last years, which strikes me as odd since you tend to have strong opinions regarding most of them and even dare to make absolute statements.
It is true that current gameplay mechanics often tend to be action oriented but you cannot claim that social interactions are nowadays left out by default and that hack 'n slashing is the norm. I think that you are getting too comfortable in reinforcing your own cynical views.
May 17th, 2012, 19:32
Well Alrik limits himself to fantasy roleplaying only, and quite frankly, it's the weakest setting currently having social roleplaying aspects. I would prefer more social roleplaying in a fantasy setting, too.
May 17th, 2012, 19:47
Originally Posted by ThrasherBut his statements do not reflect this directly as he seems to refer to the entire RPG genre in which case many of his complaints are unjustified IMO.
Well Alrik limits himself to fantasy roleplaying only, and quite frankly, it's the weakest setting currently having social roleplaying aspects. I would prefer more social roleplaying in a fantasy setting, too.
May 17th, 2012, 20:04
Originally Posted by AsdraguuhlI know. They are overstatements, without a doubt. Just trying to let you know where he is coming from.
But his statements do not reflect this directly as he seems to refer to the entire RPG genre in which case many of his complaints are unjustified IMO.
Social roleplaying, to me, is being able to talk your way through quests, or gain different non-actiony solutions to quests according to your relationships with NPCs or factions. This is different than just killing, running, jumping, hacking, etc.. your way to your quest objective.
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