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RPGWatch Forums » Comments » News Comments » Dungeon Gate - "Never seen gameplay approach"

Default Dungeon Gate - "Never seen gameplay approach"

May 18th, 2012, 03:23
Lace Mamba sent us the following press release on Dungeon Gate, their recenty announced action/RPG:
SHAPE-SHIFT INTO YOUR ENEMIES:
NEW PC RPG DUNGEON GATE OFFERS NEVER-BEFORE SEEN GAMEPLAY APPROACH
Brighton, May 17th, 2012 – There’s no better disguise than looking exactly like your enemy: Dungeon Gate is an upcoming PC fantasy RPG, featuring the possibility of giving its players the opportunity to shape-shift into their enemies and even into any NPC creature to get unique opportunities to win battles and solve the game.
Imagine approaching a horde of mummies, giant scarabs, slimes or any other of the more than 60 foes in this 3D fantasy RPG – and being able to sneak right into the center of the group, because your character looks exactly like your enemy and is even able to use the same special abilities, powers and weapons, as long as your energy allows it. Or even sneaking past them unnoticed, because your character looks like a harmless, cute, little bunny. Shape-shifting into any NPC is the unique and never-before seen gameplay approach Dungeon Gate offers to the gaming community.
Dungeon Gate takes players to the besieged world of Barrilian, which is being devastated by dragon hordes. In a small village, pillaged and left to burn, not one soul was spared except for two babies. One was recovered by the dragons, and the other one by a mysterious mage… 20 years later, a vicious tyrant has taken over the people of Barrilian, forcing them into slavery by using the influence he has over the dragons. By making the people extract precious stones from mines which enhance magical his skills, the citizens are unwillingly witnessing the gain of magical strength in the dictator.
Now it’s up to the player to free Barrilian from the tyrant: They take over the role of Dysan, a young hero. He possesses the exceptional power of being able to drain the DNA of all NPCs he meets and encounters, whatever creature they are. This will not only help him in battles, but also gives him the opportunity to change the way he plays through the story, solves puzzles and overcomes obstacles. So, players can not only use the powers of strong and even stronger enemies, but also shape-shift into a chicken or a rabbit or any other animal if they feel this helps them. All they need to do is to once drain the DNA of a character.
In Dungeon Gate, players don’t select a class for their character, but rather train the skills of the character classes they drained the DNA from and now can shape-shift into. This opens up a huge set of skills, abilities and special powers.
Dungeon Gate, developed by Wild Games Studio (based in Québec, Canada), features a huge open world and a storyline with multiple endings.
Lace Mamba Global plans to publish both digital and retail editions of Dungeon Gate. The retail release is scheduled for September 14th, 2012.
More information.
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May 18th, 2012, 03:23
I don't know if that's the worse press release I've ever read, but it has to be pretty close.
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May 18th, 2012, 09:35
Originally Posted by CrazyIrish View Post
I don't know if that's the worse press release I've ever read, but it has to be pretty close.
I was thinking exactly the same thing.
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May 18th, 2012, 11:26
Yeah… and I couldnt help but imagine the player shapeshifting into a "cute little bunny", next to a pack of hungry wolves…
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May 18th, 2012, 11:41
Also, never-before seen? Ha!
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May 18th, 2012, 17:33
English clearly is not their first language. Personally I think it is an interesting concept and could make for a great game, but at this point it looks like they are lacking skills in executing it, judging from their writing and the low polygon count screenshots on their webpage.

Also, the games Prototype, Messiah and Omikron: The Nomad Soul come to mind. And that is probably not even a complete list.
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May 18th, 2012, 19:54
Originally Posted by Cacheperl View Post
Yeah… and I couldnt help but imagine the player shapeshifting into a "cute little bunny", next to a pack of hungry wolves…
Never seen the (in)famous Killer-Rabbit from Monty Python ?
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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May 18th, 2012, 22:20
never-seen name of the game too. of course it's a combination of something we've seen so painfully often, but that's ok.

we also haven't seen "dungeon nights", "dragon gate". not yet at least. probably soon.
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May 18th, 2012, 22:54
Originally Posted by Alrik Fassbauer View Post
Never seen the (in)famous Killer-Rabbit from Monty Python ?
Yap, and I do remember the vorpal bunny from Quest for Glory… but that is _not_
a cute bunny.

Originally Posted by choovuck View Post
never-seen name of the game too. of course it's a combination of something we've seen so painfully often, but that's ok.

we also haven't seen "dungeon nights", "dragon gate". not yet at least. probably soon.
How bout Baldurs Keeper?
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May 21st, 2012, 12:44
Gothic 3 had a spell that let you turn into enemy monsters, but not quite the system they're describing. Interesting concept, but it sounds like a nightmare to balance the gameplay.
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