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Default How to make a successful MOBA - not!

November 30th, 2016, 14:41
1. Run a kickstarter project, everyone will jump in as we all want LoL killer, right?

2. Keep it in beta for ages, then get a publisher notorious for gambling microtransactions

3. Put it in Microsoft Store (still betatest)

http://www.windowscentral.com/moba-g…ndows-10-store

I know probably noone heard about this one, it's Gigantic and is yet another attempt to grab a piece of MOBA pie, but IMO they're doing everyting completely wrong.
And I'm not talking about crappy phonestyle cubism graphics.

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November 30th, 2016, 20:23
Awful timing
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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