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Frank Gibeau Says EA Will No Longer Publish Entirely Single Player Games
Frank Gibeau Says EA Will No Longer Publish Entirely Single Player Games
September 8th, 2012, 02:02
Just when you thought that maybe BioWare might decide to go back to what it did best, single player games with deep, tightly written stories, Frank Gibeau says, hold on there. EA will not publish any solely single player games in the future.
Gibbeau's initial comment a couple days ago raised a pretty big storm so now he has clarified what he says he actually meant, as per EuroGamer's report, "EA's Gibeau claims it isn't neglecting single player games after all" . Here's the gist of Gibeau's clarification:
You'll find more details in the EuroGamer article, and numerous related articles. But I've just got to say this strikes me as a bad thing because it means that developers who rely on EA to publish their single player games will now have even less time to devote to building the single player game itself. Now they have to include additional ongoing content for the online community.
We've seen what short time limits have done to recent BioWare games. This development suggests things are only going to get worse. Either spend a portion of your time developing 24/7 online content or EA won't publish the game.
__
Gibbeau's initial comment a couple days ago raised a pretty big storm so now he has clarified what he says he actually meant, as per EuroGamer's report, "EA's Gibeau claims it isn't neglecting single player games after all" . Here's the gist of Gibeau's clarification:
"You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what's on the initial disc.
You'll find more details in the EuroGamer article, and numerous related articles. But I've just got to say this strikes me as a bad thing because it means that developers who rely on EA to publish their single player games will now have even less time to devote to building the single player game itself. Now they have to include additional ongoing content for the online community.
We've seen what short time limits have done to recent BioWare games. This development suggests things are only going to get worse. Either spend a portion of your time developing 24/7 online content or EA won't publish the game.
__
Guest
September 8th, 2012, 02:26
Hmm not surprising if you consider what kind of money machine DLC-business is to EA. To make it even more profitable you have to make sure that everybody stays online. Obviously making pure singleplayer games isn't pushing that objective onward.
Second aspect behind this new doctrine is likely the buzz surrounding social gaming as a whole. Now all suddenly all the suits in the marketing departments have gotten this idea in their heads how gaming has to be a social experience and thus it must be advertised as such. No room left for antisocial gamers anymore I quess.
I do belive online games have their place and purpose (for example I really enjoy playing games like tribes ascend and counter strike), but what good does it do in the long run if every game has to have any kind of online component?
I'm sure in most cases it will take away valuable resources from building best singleplayer games. Also many times such component would likely feel like an after thought rather than something devs planned from day one. For example assasin creed games have this horrible forced online functionality, but I have very little intrest to become part of assasin creed community. In my opinion those games are great because of their singleplayer content not because of some last minute thrown multiplayer.
Second aspect behind this new doctrine is likely the buzz surrounding social gaming as a whole. Now all suddenly all the suits in the marketing departments have gotten this idea in their heads how gaming has to be a social experience and thus it must be advertised as such. No room left for antisocial gamers anymore I quess.

I do belive online games have their place and purpose (for example I really enjoy playing games like tribes ascend and counter strike), but what good does it do in the long run if every game has to have any kind of online component?
I'm sure in most cases it will take away valuable resources from building best singleplayer games. Also many times such component would likely feel like an after thought rather than something devs planned from day one. For example assasin creed games have this horrible forced online functionality, but I have very little intrest to become part of assasin creed community. In my opinion those games are great because of their singleplayer content not because of some last minute thrown multiplayer.
September 8th, 2012, 05:02
But I've just got to say this strikes me as a bad thing because it means that developers who rely on EA to publish their single player games will now have even less time to devote to building the single player game itself.I'm getting so sick of this argument. Its been repeated about 100 000 times so people start to act like its true. I for one prefer having options and one thing about MP games is they force the developer to systematic instead of "cheating" just to make it work. You can get a much better developed game in the long run and I for one think that MP adds to the experience.
Anyway, it comes down to this. Disney figured out a long time ago that a kids movie sells at least two tickets per family. That's why movies aimed strictly at young men don't do as well as say, chick flicks. You can't take a date to them.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
September 8th, 2012, 06:21
I wish they would stop pushing DLC that jams into the middle of a game. It's punishment for playing it early. I just hate it so much
Keeper of the Watch
September 8th, 2012, 08:13
Bioware has already taken the turn by themselves. Even without the EA publication, they would not have turned back.
A game like The Sims is more likely to take that full face though, even though it might remain low online usage as if the second to last expansion.
A game like The Sims is more likely to take that full face though, even though it might remain low online usage as if the second to last expansion.
SasqWatch
September 8th, 2012, 09:12
--
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
September 8th, 2012, 09:40
Theoretically, this doesn't have to be a problem.
In reality, however, it will have a major impact on the design process and the vision for the game. If everything has to be designed for MP and a continuous flow of content - then it will be a challenge to make a truly wholesome singleplayer game where everything is tried together and the content feels complete.
Mass Effect 3 is a great example of what happens to a game when developers are forced into this mindset.
We've seen it with countless examples of DLC, where the content should clearly have been part of the full game. One of the worst examples - for me, personally - is the DLC for Deus Ex 3. The silenced sniper rifle in DLC was one thing, but to have an entire integral part of the story sold separately - AFTER you've already completed the game - is exactly the kind of reason I've been a strong opponent of DLC since I first heard about it. You can't even play The Missing Link in proper order and get the full experience. I guess they might claim they made it all after release - but I find it hard to believe it's not partially cut content that just didn't make it in. If you release something like that post-release - the least you can do is integrate it into the game properly.
What really bothers me is that people don't seem to mind it. Most are just shrugging it off and happily supporting this kind of thing. So, it's no wonder that EA expect to make a huge profit from that kind of mindset.
I guess, in a way, all EA games will be mini-MMOs from now on. Games that never end and which will constantly change. Maybe they're right - and that's what people want?
In reality, however, it will have a major impact on the design process and the vision for the game. If everything has to be designed for MP and a continuous flow of content - then it will be a challenge to make a truly wholesome singleplayer game where everything is tried together and the content feels complete.
Mass Effect 3 is a great example of what happens to a game when developers are forced into this mindset.
We've seen it with countless examples of DLC, where the content should clearly have been part of the full game. One of the worst examples - for me, personally - is the DLC for Deus Ex 3. The silenced sniper rifle in DLC was one thing, but to have an entire integral part of the story sold separately - AFTER you've already completed the game - is exactly the kind of reason I've been a strong opponent of DLC since I first heard about it. You can't even play The Missing Link in proper order and get the full experience. I guess they might claim they made it all after release - but I find it hard to believe it's not partially cut content that just didn't make it in. If you release something like that post-release - the least you can do is integrate it into the game properly.
What really bothers me is that people don't seem to mind it. Most are just shrugging it off and happily supporting this kind of thing. So, it's no wonder that EA expect to make a huge profit from that kind of mindset.
I guess, in a way, all EA games will be mini-MMOs from now on. Games that never end and which will constantly change. Maybe they're right - and that's what people want?
Guest
September 8th, 2012, 11:35
DLCs are becoming some kind of an "online service", too.
Plus, they are a neat tool to filter out pirates. A game becomes bound to an account, and only top that account DLCs are delivered or redeemed. An indirect kind of DRM. And EA must surely hate the EU because of this recent court decision.
Because
a) an MP-based ghame just imho feels different than a solo game. Imagine how MP would affect the Ankh trilogy, for example ?
b) For MP, you just don't need AI. Or at least a weak one will do. Because people - in an MP game - rather tend to battle each other than AI-controlled units ("bots").
In an MMO you don't really need good AI at all. Because people just will overlook it. Imho.
In my opinion, the whole underlying design philosophy of SP games is entirely different to that of MP-based games.
In SP games, the world more or less centers around the player. The artwork, the textures, the world-building, the AI behaviour, the story - everything is centered round the player like planets are centered around the sun (sort of).
In an MP game, this whole "centeredness" isn't needed anymore. MP-based games center at least on two, if not more players. It would like having two or even more suns in an solar system. From a story-wise perspective, this makes things a bit more complicated. Just imagine that a second player would have different dialogues, different skill checks, different stories, and, perhaps, even different storylines based on the gender (in Indiana Jones And The Fate Of Atlantis, Sophia Hapgood is able to "charm" an elderly, male collector who wouldn't want to talk to Indy Jones himself at all).
Building around MP might be good for game mechanics, but not for stories. And MP games usually don't need much of a story at all, a) because it's just too complicated, b) because MP players usually don't require one.
This is how I see it.
Plus, they are a neat tool to filter out pirates. A game becomes bound to an account, and only top that account DLCs are delivered or redeemed. An indirect kind of DRM. And EA must surely hate the EU because of this recent court decision.
Originally Posted by Lucky DayNo, personally, I don't believe this.
I'm getting so sick of this argument. Its been repeated about 100 000 times so people start to act like its true. I for one prefer having options and one thing about MP games is they force the developer to systematic instead of "cheating" just to make it work. You can get a much better developed game in the long run and I for one think that MP adds to the experience.
Because
a) an MP-based ghame just imho feels different than a solo game. Imagine how MP would affect the Ankh trilogy, for example ?
b) For MP, you just don't need AI. Or at least a weak one will do. Because people - in an MP game - rather tend to battle each other than AI-controlled units ("bots").
In an MMO you don't really need good AI at all. Because people just will overlook it. Imho.
In my opinion, the whole underlying design philosophy of SP games is entirely different to that of MP-based games.
In SP games, the world more or less centers around the player. The artwork, the textures, the world-building, the AI behaviour, the story - everything is centered round the player like planets are centered around the sun (sort of).
In an MP game, this whole "centeredness" isn't needed anymore. MP-based games center at least on two, if not more players. It would like having two or even more suns in an solar system. From a story-wise perspective, this makes things a bit more complicated. Just imagine that a second player would have different dialogues, different skill checks, different stories, and, perhaps, even different storylines based on the gender (in Indiana Jones And The Fate Of Atlantis, Sophia Hapgood is able to "charm" an elderly, male collector who wouldn't want to talk to Indy Jones himself at all).
Building around MP might be good for game mechanics, but not for stories. And MP games usually don't need much of a story at all, a) because it's just too complicated, b) because MP players usually don't require one.
This is how I see it.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; September 8th, 2012 at 11:49.
September 8th, 2012, 14:15
Originally Posted by Alrik FassbauerIn other words, making MP is cheaper as you don't need to develop any kind of AI. All you need is to script mobs to attack nearest player. And it's selling!
b) For MP, you just don't need AI. Or at least a weak one will do. Because people - in an MP game - rather tend to battle each other than AI-controlled units ("bots").
In an MMO you don't really need good AI at all. Because people just will overlook it. Imho.
…
This is how I see it.
One can only ask if playing a MMO grinder is worth his time when AoE is plain stupid and not fun at all. And you play PvE part just to level or collect stuff that'll help you in PvP. No wonder moba games are so popular lately (dota, lol, hon).
September 8th, 2012, 15:54
I saw AOEO rather as an Settlers-like kind of game, or am I mistaken ?
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
September 8th, 2012, 17:34
I play one MMO, and that totally satisfies my online needs. Any other game that requires me to be online won't be bought. Thank goodness there are enough indie projects going to keep me happy for years and years to come!!
-Carn
-Carn
SasqWatch
September 8th, 2012, 17:50
AOEO is Age of Empires online? If it is, sorry, I've never tried it as one of local newspapers wrote it's fun, but also numbered these things:
- grinding
- unbelievably expensive new content
- many parts feel unfinished
Definetly not my kind of game.
- grinding
- unbelievably expensive new content
- many parts feel unfinished
Definetly not my kind of game.
September 8th, 2012, 18:17
Originally Posted by joxerAlways a good solution to get the customer buy something they provide by themselves.
In other words, making MP is cheaper as you don't need to develop any kind of AI. All you need is to script mobs to attack nearest player. And it's selling!
Another advantage: MU games'sessions are as good as the game or the players who play them are.
For SP bad game sessions, either the game sucks or the player sucks. Hard for a developper to tell the player sucks so most of the times, SP developpers have no escape route: the game sucks.
MU games offer the possibility to shift the focus on the communauty: a buyer can blame the co players instead of the game. It does not commit the developper.
Another advantage provided by the developpment of MU games: a game played by a poor communauty spoils it.
SasqWatch
September 9th, 2012, 09:57
Originally Posted by Lucky DayI don't agree with you.
I'm getting so sick of this argument. Its been repeated about 100 000 times so people start to act like its true. I for one prefer having options and one thing about MP games is they force the developer to systematic instead of "cheating" just to make it work. You can get a much better developed game in the long run and I for one think that MP adds to the experience.
First of all, I find there to be genres where multiplayer simply does not work. Adventure games, for an example, is a genre where, unless you make major changes to what we view as adventure games, multiplayer is a bad idea. It has been attempted, mind you (Cryo did a multiplayer adventure game), but it turned out to be a fundamentally flawed idea.
And imagine a game like Penumbra or Amnesia with shoehorned multiplayer.
And then it also limits what you can actually do with a game. Take a look at the recent game Spec Ops: The Line, a game with intentionally generic game mechanics (it was making a point through its game mechanics). And multiplayer was shoehorned into it. The multiplayer was unsatisfying at best, and if they would have wanted it to be something that people would actually care about, then they would have had to change the games mechanics. The multiplayer that was there turned out to basically just have been a waste of resources. It did not detract from the overall game for the end user (unlike what some review sites would want us to believe), but nor did it add anything, other than cost for the developer.
And then there are games where the player needs full control of everything for the game to actually be any fun. Imagine the X-series, but without the option to speed up time.
I do think that multiplayer works for a large portion of all games out there, but saying that every game should have multiplayer does limit what you can do, because in many cases the fundamental game mechanics are simply poorly suited for multiplayer, yet great for singleplayer.
September 10th, 2012, 11:45
Originally Posted by FnordI know only 1 adventure game which is multiplayer - or appears to be since I can't play it that way yet.
I don't agree with you.
First of all, I find there to be genres where multiplayer simply does not work. Adventure games, for an example, is a genre where, unless you make major changes to what we view as adventure games, multiplayer is a bad idea.
It's this : http://www.adventurearchiv.de/c/cleverreviewe.htm
And MP mode is in it insofar that you can (seemingly) direct both protagonists at the same time.
This way it *could* work, but it just isn't tried and tested enough yet.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
September 10th, 2012, 11:54
URU: Ages Beyond Myst was another attempt at building a multiplayer adventure game. That was cancelled. But then Myst Online Uru Live was released but failed. Now it's released again and free to play.
--
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
September 10th, 2012, 15:26
Originally Posted by GothicGothicnessI actually finally bought Dragon Age 2 when it was down to $9.99, a decision I regret after this post popped up a week later and I discovered that the DLC's combined would go for almost $50…
There are still people buying EA games? I stopped long ago.
--
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
September 10th, 2012, 17:36
Originally Posted by JemyMURU was an interesting experiment, but the multiplayer part was more of a social thing, disconnected from the gameplay part. While you could in theory play the game and solve puzzles together, that was not how people did play it. Multiplayer advenuture games have one inherently rather big problem, and that is their lack of staying power. Once you have solved all the puzzles, you really don't have much of a reason to go back, and this means that the multiplayer service will quickly get de-populated. Unless you make it into a glorified chat room with 3d avatars, which was what URU was (a pretty chat room, with loots of places to explore, but still a chat room)
URU: Ages Beyond Myst was another attempt at building a multiplayer adventure game. That was cancelled. But then Myst Online Uru Live was released but failed. Now it's released again and free to play.
And I've never heard of Clever & Smart, but I like its art style. Was it ever released in English?
September 10th, 2012, 20:35
Originally Posted by FnordNo, I think.
And I've never heard of Clever & Smart, but I like its art style. Was it ever released in English?
They have completely different names in English http://en.wikipedia.org/wiki/Mort_%26_Phil but in Spain they appear to be very well known - much, much better even than here in Germany … There also seem to be several games with them, but only the last one got translated into German …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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