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Default Call of Saregnar, RPG In Development

November 28th, 2016, 11:28
Call of Saregnar is an old-school adventure RPG featuring a deep storyline, party-based first-person exploration, turn-based 3rd person tactical combat and 90's-inspired 3D graphics.



I've been working on this game for a couple of years now, recently switched to the Unity engine and been working on it for about an hour every day after my day job. It is still far from complete and I expect many years of development ahead.



To find out more about the project, you can find it on twitter or facebook. I am also hosting a development diary on my Patreon page.

Thanks for looking!
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit my Game Development Diary.
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November 29th, 2016, 20:54
Thank you for the information, Rhuantavan and Good Luck with the development!
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November 29th, 2016, 21:33
Originally Posted by HiddenX View Post
Thank you for the information, Rhuantavan and Good Luck with the development!
Thanks, I'll keep you updated!
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November 30th, 2016, 17:16
This looks nice, I'll be watching for more information on this one. The visuals are quite crisp.
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November 30th, 2016, 17:20
Originally Posted by Carnifex View Post
This looks nice, I'll be watching for more information on this one. The visuals are quite crisp.
Thank you!
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December 1st, 2016, 18:45
Cool. Good luck with the development!
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December 20th, 2016, 21:54
A WIP character inventory / stats screen. Also the (probably) final money indicator on the right side.
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January 18th, 2017, 13:14
Made an alternative (IMO better) UI layout.

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January 18th, 2017, 22:23
Looks pretty interesting.
You can use some portraits as placeholders instead of grey head shapes:
Males
Females
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January 19th, 2017, 07:04
Thanks! Won't there be copyright issues with these portraits?
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January 19th, 2017, 10:11
You can use class-related portrait, not unique to each character, only to it's class. And there are tons of free images , so you can try to find one. Or ask some good artist who can draw it for free.
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January 21st, 2017, 12:21
It's beautiful. I like the interface. It's simple, yet the warm colours are a good choice. I don't like those dark, rather digital looking interfaces of modern AAA games. This is the interface of a fantasy RPG.
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January 21st, 2017, 15:47
Originally Posted by Dragonfly View Post
It's beautiful. I like the interface. It's simple, yet the warm colours are a good choice. I don't like those dark, rather digital looking interfaces of modern AAA games. This is the interface of a fantasy RPG.
Thank you! We are on the same note concerning the interface. I like it simple and warm.
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January 22nd, 2017, 16:40
It reminds me of Realms of Arkania trilogy.
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January 22nd, 2017, 17:34
Yeah, looks nice. Also reminds me of Startrail, Betrayal at Krondor and Daggerfall
But while exploration is nice, for me the most important thing is the combat, which in the Realms of Arkania HD Remake felt extremely clunky for example.
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January 22nd, 2017, 18:19
The combat will be basically Betrayal at Krondor.
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January 22nd, 2017, 21:21
I want to play this today, just saying. Or tomorrow!
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January 22nd, 2017, 21:29
Originally Posted by Carnifex View Post
I want to play this today, just saying. Or tomorrow!
Sorry, many years away!
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January 27th, 2017, 00:28
Looks interesting!
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February 12th, 2017, 21:31
Finally got the stackable items working in the inventory. Took me a while to squash all the bugs.

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Tags
low-poly, old school, rpg, story-driven, turn based
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