Inquisitor - Old School designs and Sins @ Gamasutra - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Inquisitor - Old School designs and Sins @ Gamasutra

Default Inquisitor - Old School designs and Sins @ Gamasutra

September 17th, 2012, 21:38
Eric Schwartz from Gamesautra has penned an editorial at Gamasutra about old school design and Inquisitor. In it he explores the old school design choices and why they are
what he calls 'sins' today. A quote on this, the example being the first step and quest in the game.
This quest isn't difficult, or especially time-consuming. It's not even mandatory, if you're rude to the guard and demand to be let in. But, what it is is distracting. At the very beginning of the game, the player expects some direction. This is literally his or her first step into the world, and instead of a thorough introduction that acquaints the player with all he or she needs to know, instead, it's combat to the death right from the beginning. Again, this can be bypassed, but many players won't bother, either because they don't want to be rude to the gate guard, or because they don't want to miss out on experience points and loot.
A quote on character creation and its relation the sins of old school design
Inquisitor suffers from the exact same issue, but to a greater degree. Without knowing in advance how the game plays, it's impossible to make informed decisions. Many players I've spoken with, for instance, found themselves disappointed in the magic system when they realized that spells were extremely ineffective against enemies until halfway through the game. I was annoyed when I discovered my paladin character couldn't complete a quest because he couldn't use the Levitate spell, or when I learned there was a fool-proof spell used to identify items, rendering the Identify skill completely redundant (as well as the points I invested in it). There's no way to change the difficulty level after you've started the game, and there's no way to rebind your keys, because… well, okay, there's really just no justifiable reason for those.
A quote from the closing comments:
Just like old-school titles that I still play today, it's got all the same appeal that is so often lost in an era where the player's hand is always firmly tethered to the designer's. But, it's also an excellent case study in how games have evolved for the better over the last decade, and worth playing just for that experience alone.
In other blog posts Eric Schwarz will deal with the positive sides of Inquisitor.
More information.
Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline


RPGWatch Team


Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,220
Mentioned: 0 Post(s)


September 17th, 2012, 21:38
I think this criticism of old school game design is bullshit -
as a consequence I bought Inquisitor on http://www.gog.com/
HiddenX is offline


HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor


Join Date: Oct 2006
Location: NRW/Germany
Posts: 10,367
Mentioned: 6 Post(s)


September 17th, 2012, 22:18
my issue with the game was the combat. But apparently there are several builds that make that fun, it was covered in the Gog forums.
borcanu is offline


borcanu's Avatar


Join Date: Aug 2008
Location: Ro
Posts: 991
Mentioned: 2 Post(s)


September 17th, 2012, 22:49
if you want your mindless adventure game on rails then play mass effect 3, otherwise dont write about RPGs Eric Schwartz.
cptbarkey is offline




Join Date: Jun 2011
Posts: 470
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Inquisitor - Old School designs and Sins @ Gamasutra
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:48.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch