Stargate Worlds - Interview @ Ten Ton Hammer - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Stargate Worlds - Interview @ Ten Ton Hammer

Default Stargate Worlds - Interview @ Ten Ton Hammer

May 15th, 2007, 02:23
Ten Ton Hammer chats to Joe Ybarra of Cheyenne Mountain about puzzles in Stargate Worlds.
When asked about the puzzles in SGW, Joe was eager to explain why they were a fundamental part of the gameplay experience that had been considered from the very beginning of SGWs development. When we were first coming up with features to implement into the game, we wanted a non-combat gameplay mechanism to really reinforce some of the things in the show that were non-combat related, he said. If you actually watch the series, combat is a fairly small motif when compared to the rest of the actions the characters in the series partake in.
More information.
News Editor @ MMOWatch
Inauro is offline


Inauro's Avatar


Join Date: Aug 2006
Posts: 183
Mentioned: 0 Post(s)


May 15th, 2007, 02:23
Flunking puzzles? I HATE PUZZLES IN GAMES.

I was gonna try this game Stargate Worlds because its an awesome show series; but as it stands, I just dont enjoy puzzles in my games. It shows that they really dont have much content in the game if they have to resort to gay puzzles.

No thanks, I'm not buying it. Role-playing games dont really need puzzles because they should be immersive in other ways. Ugly puzzles (*especially* when their difficulty gets worse as you progress) blocking enterance to a zone or (especially) an ability, frankly, annoy the fuck out of me. No thanks.

I will not be buying Stargate Worlds now, unfortunately. There are plenty of other MMORPG options that dont have gay puzzles that take the place of lack of content. Upcoming games like, say, Darkfall, Age of Conan, Warhammer Online, Unleash the Fury, to name a few…

This actually makes me pretty angry.

Seriously, I do not see much of an audience for content-unlocking puzzles in the MMO crowd. Players want fun, not frustration.

Bad move for Stargate Worlds, IMO.

I have written them off my list of games to buy.
-- this just in: I am probably not as retarded as previously assumed!
Ammon777 is offline


Ammon777's Avatar


Join Date: Oct 2006
Posts: 416
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Stargate Worlds - Interview @ Ten Ton Hammer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:14.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch