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December 14th, 2012, 11:56
It is the end of the year, so it is time for the lists. Usually one more sillier than the other. Here is one covering the top 10 game developers of 2012 according to Gamasutra. Determine the worth of it yourself.
Obsidian Entertainment
If Double Fine paved the dusty road between game players and game developers, it was Obsidian that turned it into a two-way street.

Double Fine proved that crowdfunding game development is viable, but it was Obsidian that made its fans feel like they were part of the team. Through constant updates, fan forums, and a constant back and forth feedback loop, the team's "Project Eternity" feels like a crowd-developed game.
More importantly, Obsidian represents a developer quickly adapting and thriving in what is a rapidly changing game development world. The studio had been struggling with bad deals and draining triple-A work, but thanks to crowdfunding, it may have reinvented itself while playing to its core strengths.

If the studio is able to sustain with Project Eternity, and even have a follow-up developed in a similar way, it will have proven that a decently-sized studio can survive and thrive by independently making the games it wants to make, for fans that want to play them.
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December 14th, 2012, 11:56
The list's last entry is pretty interesting.

It's Ubisoft Montreal who proved that it's not the crappy draconian DRM that sales games, but a good sense what the audience really wants. It could be seen both as good and as bad thing - without Montreal section Ubisoft would be very close to share the fate with Interplay and some of us wouldn't cry if they went down.
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