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Default The Precursors Build 15 aug 2008

May 15th, 2011, 15:36
The Precursors Build 15 aug 2008

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File Type: txt pass.txt (16 Bytes, 90 views)
Last edited by alek; October 26th, 2011 at 19:16.
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May 16th, 2011, 01:24
Nice one thanks alek.

I'm assuming that your having this means that you had/have something to do with Deep Shadows, so do you know what happened to them? And more importantly will they make any more games?
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May 16th, 2011, 10:54
Originally Posted by badmofo View Post
And more importantly will they make any more games?
Especially the necessary sequel to The Precursors? Or at least a mission pack or something to unlock the unused planets and wrap the story up?
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May 16th, 2011, 14:03
Uh… what is this?

Edit: Oh, now I see what it is by reading the link. Cool stuff!
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May 17th, 2011, 18:13
Hm, can anyone get to the offline activation for this build?
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May 19th, 2011, 20:39
Is this any different then the build from gamersgate? I see it is english from watching the Youtube video. I wonder if it has any of the pulled features in it like the ship boarding.
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May 20th, 2011, 12:20
Originally Posted by Wesp5 View Post
Hm, can anyone get to the offline activation for this build?
I can't even get the keygen to generate a key - what hardware ID does it want? The motherboard's, CPU's? I must be missing something.
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May 20th, 2011, 19:40
Originally Posted by badmofo View Post
I can't even get the keygen to generate a key - what hardware ID does it want?
Usually the copy protection asks whether you want online or offline activation. If you choose offline it generates the hardware key which you then use with the keygen. The 2008 version protection does not seem to offer offline activation so this doesn't work.
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July 26th, 2011, 12:28
Wesp5- what is that thing, sort of a prototype or enhanced version? I played the Trivium version 1.1 and so much stuff is missing like seen in all topics of that forum eg with the factions and the storyline, so that version has a lot more details and so called "made with love", no intermissions, no real story line in the beginning but more factions, sleepiness level and really more things like you missed at the official versions, is that translation made by you? also all the settings aren't anymore in public documents folder but at least the saves inside the main folder, it runs without postprocess folder on my 5750 ATI and graphic / effects are way better and mo flickering at all, I can't change the settings for video, controls etc, is that the real thing or just some enhanced beta version?
Attached Images
File Type: jpg Precursors 2011-07-26 01-39-57-52.jpg (92.5 KB, 162 views)
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July 26th, 2011, 13:18
Originally Posted by Interzeptor View Post
Wesp5- what is that thing, sort of a prototype or enhanced version?
This is supposed to be a prototype of the released game. How did you get it working?

…is that translation made by you?
No, I haven't got it to run yet. I would be very much interested to know if the ending is better than in the final game and if it contains cut content like the two missing planets.
Last edited by Wesp5; July 26th, 2011 at 13:53.
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July 27th, 2011, 02:04
I just installed it and after that disabled the Firewall settings for the *.exe as per the readme, no keygen was necessary -just to make sure you click thru by installing as default, no changes and nothing else was needed, also after the first (real) enthusiasm I've seen a way more comprehensive postprocess folder and certain *ini files to do changes of all settings in here, it starts with the intro movie which on same name can be found in the video directory and then directly goes to the training planet like in the original but without video sequences at all. so for me it looks great but rather this one is based on the Vital 2 engine like Boiling Point, I see many similar things to it, can you find out what engine this is coz all features are going more like BP, as you have seen the Cinema movie of PC in the Hotel at White Gold it is the same thing to play, I found some savegames which elevates you to different locations, make it playable for everyone, that surely will do some new and maybe better features for it, more low res shots with this reply.
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July 28th, 2011, 17:50
Originally Posted by Interzeptor View Post
I just installed it and after that disabled the Firewall settings for the *.exe as per the readme, no keygen was necessary
Sorry, it doesn't work for me. The program is always asking for a key and even the one from the final TP version doesn't work. Can't there be two installs?

So for me it looks great but rather this one is based on the Vital 2 engine like Boiling Point, I see many similar things to it, can you find out what engine this is?
I don't think this alpha uses the Vital 2 engine, I get the same error message in the qrc editor which shows it off as an advanced Vital 3 engine game. I rather believe that the game elements themselves were more similar to Boiling Point and White Gold. Like the HUD and all the items in color.

I found some savegames which elevates you to different locations…
Can you check with these savegames if you can land on the planet Negletik in the Borator system or the planet Limpid in the Zirit system
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July 28th, 2011, 23:48
It apprears similar to the Vital2 engine coz too many references to BP, even though key-bindings in Controls.ini are showing to i.e. looking on the wrist watch which was in BP only, sleepyness level doesn't rise yet, I started playing it and still I am on Goldin, way more comprehensive, lots of more missions and more logic gameplay like the final version where too many things are missing. final PC took many NPC's from WG, just a bit modified, this build has it's own ones solely, also I noted that precursors.exe stays active ones you quit the game and need to be closed manually like read in other topics, so that surely is the Vital3 even in an earlier stage.
Zooming- binoculars and scope rifels- can zoom in but not out anymore, traders offering a lot of weapons and upgrades but with incomlete specs, so all a bit in the beta shoes.
I've checked the savegames but compared to the intro movie these are all saved locations needed for the movie but not really playable, there is no map accessible at all but when starting a new game there is, I will go further and let you know once reaching space for accessing the planets which you've asked for.
vehicles- on taking the savegame from Reandore I would be able and fly a Heli but chances are 4% only and no picklocks in the pocket yet.
Will check on another PC for the solution to run it w/o even using the keygen, I've firstly installed it on a newer laptop with ATI and it runs super fluid even with FSAA, not sure what made it accessable for me, don't have your experience level but I would be happy if you get it running to a good stage without all those setting-bugs, it is really worth to have a look on it and much more like the final WG clone.
Attached Images
File Type: jpg Reandore 1.jpg (64.1 KB, 46 views)
File Type: jpg Reandore 2.jpg (83.8 KB, 43 views)
File Type: jpg Reandore- acces to Heli.jpg (94.8 KB, 36 views)
File Type: jpg Reandore Imperials.jpg (90.1 KB, 40 views)
File Type: jpg Gli- no map.jpg (77.2 KB, 36 views)
File Type: jpg Gli.jpg (50.3 KB, 37 views)
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July 28th, 2011, 23:50
more shots
Attached Images
File Type: jpg Space- no map.jpg (24.6 KB, 39 views)
File Type: jpg Space Fight.jpg (50.7 KB, 35 views)
File Type: jpg Green Planet (no map).jpg (55.7 KB, 39 views)
File Type: jpg Ridiger.jpg (68.8 KB, 40 views)
File Type: jpg Goldin.jpg (94.5 KB, 40 views)
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July 29th, 2011, 00:21
Originally Posted by Interzeptor View Post
It apprears similar to the Vital2 engine coz too many references to BP
Yeah, you can still find BP text both in WG and TP. They obviously used it as a starting point and didn't even bother to remove all of the BP lines!

I started playing it and still I am on Goldin, way more comprehensive, lots of more missions and more logic gameplay like the final version where too many things are missing.
Can you explain this a bit more and list any missions that are not in the final version? I already found some text of unused stuff, maybe I can restore them.

I will go further and let you know once reaching space for accessing the planets which you've asked for.
That would be great. You probably know about the unfinished ending of TP, maybe there is some info in this build what is supposed to happen afterwards.
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August 13th, 2011, 19:06
Is there anyway to get one's hands on this build. I tried it with the Gamersgate serial number and was not able to get it to work. I am starting to fill cheated knowing there was a better quality/looking game out there and we seem to have been given an older version.
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August 14th, 2011, 00:42
Originally Posted by AKrat-DEF View Post
II am starting to fill cheated knowing there was a better quality/looking game out there and we seem to have been given an older version.
I don't think the game we got is older. The 2008 is the old one and you can see more simularities between it and White Gold or Boiling Point. Which of course, some people would like…
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August 21st, 2011, 17:01
I dont understand how you got this to work Interzeptor ive tried everything and it doesnt work.
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August 30th, 2011, 11:04
Malik22
My conclusion is to have the pre-release and final version from Trivium installed both, since I am not having Internet every day but Email only I recently wrote below message to Wesp5, maybe that can help you further-

With regards to recent forum discussions about Precursors release version-

To get it running- do you have the Trivium 1.1 Version?, get this one from any source and install to folder e.g. Games/ Precursors, use the attached keygen even if the game could run without it, after that install the alpha version to default path, it should run coz it probably takes the registration from the Trivium version, that is the only explanation how I could get it running, maybe already the keygen only will work.

Accessible planets Neglektik and Limpid- cannot reach them because the space system has no map-view but as you said, there is clear material that those ones are included to the game as same from the preview movie discussed at the forum, the crane is on the Island planet and not on Gli, that is for sure, space stations are unfinished and some is more some is less compared to the final release, even though at final release the Planet Neglektik is mentioned but cannot be “opened” to land at any mission.

Else the version is in an early stage, I’ve doctored around for some time and tried to access the space map by combining both versions and using save-games from the other one but no way, even I’ve seen first person view inside buggies and a lots of fancy things around and this thing is good and maybe you could get it combined somehow, I used some textures from alpha to final and it works but as I said, my experience is too low for making something serious out of it, hope you can get it running and accessible, it is worth to do (shots attached).
Attached Images
File Type: jpg additional trader.jpg (62.5 KB, 24 views)
File Type: jpg blurred lights.jpg (46.4 KB, 27 views)
File Type: jpg bug.jpg (59.4 KB, 26 views)
File Type: jpg Cassilla.jpg (31.5 KB, 24 views)
File Type: jpg coffin with content.jpg (24.7 KB, 20 views)
File Type: jpg desert ghost mix-up.jpg (63.1 KB, 25 views)
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August 30th, 2011, 11:06
more photos
Attached Images
File Type: jpg double artefacts.jpg (44.7 KB, 24 views)
File Type: jpg first person inside cars.jpg (36.5 KB, 20 views)
File Type: jpg goldin desert.jpg (44.3 KB, 19 views)
File Type: jpg goldin prison landable.jpg (37.5 KB, 26 views)
File Type: jpg goldin prison.jpg (43.7 KB, 25 views)
File Type: jpg goldin prison2.jpg (61.3 KB, 25 views)
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