Original Sin - Update #3, FAQ - Page 2 - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Original Sin - Update #3, FAQ

Default Original Sin - Update #3, FAQ

April 1st, 2013, 23:20
Multi-player loot grab-fest? That ought to be good for a few testy exchanges…
rjshae is offline


rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor


Join Date: Mar 2012
Location: Seattle
Posts: 3,646


April 2nd, 2013, 01:18
Yes, that is one thing I don't like; loot should either be assigned, or duplicated for all. What's to stop someone trying to collect loot while you finish off the last of the trash, or 'letting' you get killed at the last moment so they can grab all the loot? No, the more I think about it, the less I like it.
If God said it, then that settles it!!

Corwin is offline


Corwin's Avatar
On The Razorblade of Life
RPGWatch Team


Join Date: Aug 2006
Location: Australia
Posts: 11,775


April 2nd, 2013, 01:46
I actually much prefer how they are handling multiplayer loot drops over the alternatives. If you are playing with someone, you should also be able to work together with him or her regarding gear too.
rossrjensen is offline


Keeper of the Watch
Original Sin Donor


Join Date: Sep 2011
Posts: 717


April 2nd, 2013, 01:47
There's an easy solution to the loot issue - don't play with greedy a-holes, play with actual friends. If your friends constantly ninja the loot and don't share, that's a problem with respect, not game design.

If this was an MMO full of strangers I'd say differently but since this is a smaller-scale coop game - expecting players to actually cooperate seems reasonable.

This approach is more old-school and I like that.
Myrkrel is offline


Myrkrel's Avatar


Join Date: Aug 2011
Location: Oregon
Posts: 510


April 2nd, 2013, 06:52
I don't find an issue with the loot either. I will be playing with friends and they won't dick me over (hopefully!)
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch
Original Sin Donor


Join Date: Oct 2006
Location: Singapore
Posts: 803


April 2nd, 2013, 07:23
I'll play this with my wife. If she doesn't share the loot, she'll have to bring the trash out herself
GhanBuriGhan is offline


GhanBuriGhan's Avatar
Wose extraordinaire
Original Sin Donor


Join Date: Oct 2006
Posts: 3,509


April 2nd, 2013, 08:58
Duplicating loot is something that can be done in an MMO, but would unbalance this game. The one hosting the game can always start up by himself at a later point and have access to all the loot. All the loot is 'owned' by the one hosting the game.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline


Myrthos's Avatar
Cave Canem
RPGWatch Team


Join Date: Aug 2006
Location: Netherlands
Posts: 7,658
RPGWatch Forums » Comments » News Comments » Original Sin - Update #3, FAQ
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:00.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Copyright by RPGWatch