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Default Dungeon Maker for PSP

June 12th, 2007, 19:32
http://www.dungeonmakerhuntingground.com/

I just heard of this. Concept sounds pretty cool. Anyone heard anything about this? Same company who made Valhalla Knights, which received poor reviews.

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June 12th, 2007, 19:44
Originally Posted by Icefire View Post
http://www.dungeonmakerhuntingground.com/

I just heard of this. Concept sounds pretty cool. Anyone heard anything about this? Same company who made Valhalla Knights, which received poor reviews.
I'm working on a hands-on preview right now for another site and will include it in my next handheld RPG article (not the one in queue). Yes that means I have a preview build in my PSP now

Easy to say - it is *much* better than Valhalla Knights.

As to how good it is, there are still some things to figure out.

But basically it is the inverse of the Dungeon Keeper style - you play as a novice dungeon builder who comes to an area ravaged by monsters including a mythic 'wandering demon'. You are a 'Hero' and therefore motivated to destroy monsters and save humanity. So you build a dungeon to lure the monsters and destroy them. But you need certain types of rooms and architecture to attract certain monsters and others won't appear until much deeper levels are reached.

I'll keep you informed.
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June 12th, 2007, 19:58
Originally Posted by txa1265 View Post
Yes that means I have a preview build in my PSP now
I officially do not like you.

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June 12th, 2007, 21:46
Originally Posted by Icefire View Post
I officially do not like you.
Have some pity … I just had to play the horrific Pocket Pool for the PSP … and let me tell you that in general the lousy games outnumber the good, but the mind-numbingly average ones outnumber them all …
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June 12th, 2007, 22:18
Originally Posted by txa1265 View Post
Have some pity … I just had to play the horrific Pocket Pool for the PSP … and let me tell you that in general the lousy games outnumber the good, but the mind-numbingly average ones outnumber them all …
Just the name of that game was enough to tell me I don't want to play!!!!

Ok . Maybe I like you again.

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June 13th, 2007, 03:10
thanks

in my previous threads I was looking for various toolsets and this was the sort of thing I was looking for.

There was an RPG Maker for Playstation once that I've heard was horrible. It was basically the same thing everytime: collect 4 objects then kill the boss. you couldn't customize it at all aside from maps.

And then..how do you distribute it or get new ones.
Last edited by Lucky Day; June 13th, 2007 at 03:17.
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June 13th, 2007, 04:45
For this game, there are dozens upon dozens of quests across 20 dungeon levels - and you can find random dungeons to attach to your main one that will have different monsters and stuff.

As for sharing, that is done over wireless with other PSP owners.
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June 13th, 2007, 08:26
looks kinda fun, and appears to have some good replay possibilities.
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June 13th, 2007, 14:03
Originally Posted by xSamhainx View Post
looks kinda fun, and appears to have some good replay possibilities.
I pulled the game out of my PSP and started something else after I finished the preview last night so that I would be ready to start fresh when the release version arrives. It seems pretty solid but I don't know how the repetition will play out by the time you are at the 20th level …

I'll certainly keep you guys informed!
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June 13th, 2007, 20:25
Just saw a gameplay video and it looks promising. How is the gameplay? Does the "Hero" level-up at all or is it more just a matter of getting deeper with the dungeon? Does it play like a typical action-rpg re: loot/skills or does it focus mainly on building the dungeon?

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June 13th, 2007, 21:23
Well, I submitted my preview, and am including some of it in next month's 'Whole Game in my Hand' but here are some basics:

- You do not *directly* gain experience from combat. Instead, you gain certain rewards by killing certain amounts of monsters, but primarily you gain loot and gold. Some of the loot is used to satisfy the many quests you gain from folks around town. Other stuff is armor and weapons, or items that power up your items or accessories … or stuff you sell.
- The way you 'level up' is by eating a 'daily meal'. You gather ingredients and learn recipes that level up some of your attributes.
- You build and battle at the same time - well, you build some, then battle in the previously built areas. The next day you return to find your dungeon crawling with new critters.
- Combat is pretty basic action-RPG stuff.
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June 15th, 2007, 18:04
The preview is posted here now.
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