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Cube World - Game Information
June 17th, 2013, 01:50
I reported on a game called Cube World last month. It's a voxel-based exploration RPG, and now the webpage has been updated with more infomation. Give it a look and see if the game interests you.
I'm Wollay, the creator of Cube World. I started this game in June 2011 as a hobby project. My inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.More information.
My wife joined development in 2012, and we're planning to release an alpha version for Windows PC soon. The alpha already has many features, but some are still missing. You can check out a feature overview below.
The alpha will be available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.
Infinite Worlds
A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.
Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.
Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning.
No borders
There are no artificial borders. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough.
Landscapes
Cube World consists of different lands with varying climates and themes. There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
June 17th, 2013, 01:50
I've seen that game somewhere, some pics or animations… A huge world.
My problem is that it looks too much as an "arena" for MMO.
I hope I'm wrong, but if I'm not, I'm not gonna buy it.
My problem is that it looks too much as an "arena" for MMO.
I hope I'm wrong, but if I'm not, I'm not gonna buy it.
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Toka Koka
Toka Koka
June 17th, 2013, 01:54
Originally Posted by joxerI did a post on it a few weeks back with a video. You did comment that it looked like an MMO on that thread also.
I've seen that game somewhere, some pics or animations… A huge world.
My problem is that it looks too much as an "arena" for MMO.
I hope I'm wrong, but if I'm not, I'm not gonna buy it.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
June 17th, 2013, 01:56
Not an MMO; he states that it can be be played on a private server, if multi-player is your thing, or played single player.
Ass-hat
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