The Tumblr page for Torment: Tides of Numenera has a few updates for the game. So as not to waste time lets get to it.
Monte Cook posts about the pen and paper books.
Monte Cook posts about the pen and paper books.
Adam Heine posts on his blog about writing game dialogue.Monte Cook on the Numenera pen and paper books. This applies to our backers eligible for the books too, provided you filled in your address on our pledge management system.
More information.A lot of you know I'm a multiclassed programmer/writer. Before I drafted four novels and got an agent, I had a Computer Science degree, scripted for Planescape: Torment, and completed a few dozen Project Euler problems (until they got too hard). Unfortunately, since I've been more focused on writing, my levels in programming have gone largely unused.
Until now. It turns out game dialogue is the perfect job for my class combination. It's nowhere near as complicated as writing a program to solve Sudoku, but it's got all the puzzle-solving aspects of programming that I love.
And it's not as hard as it sounds. Here, I'll show you.