System Shock 2 - Interview @ Incgamers - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » System Shock 2 - Interview @ Incgamers

Default System Shock 2 - Interview @ Incgamers

August 19th, 2013, 09:05
Incgamers has an interview with System Shock 2 Project Manager Jon Chey who comments on Arkane’s ‘spiritual successor’ plans.

Peter : I was wondering … there’s actually some System Shock 2 related news that has emerged today. Arkane, who made Dishonored, are now taking over the development of Prey 2 and they’ve said they’re aiming to make that the ‘spiritual successor’ to System Shock 2.

Jon: Oh really? Wow. Interesting.

Peter: I don’t know how you feel about that?

Jon: It’s, um … Prey 2 by my understanding was … I don’t know a lot about that project but it seemed like it was pretty far advanced. I haven’t been following exactly what’s been going on with it, but yeah that’s interesting because obviously BioShock games are spiritual successors to System Shock 2 in many senses. But then I think there are other aspects of System Shock that, because it is such a multi-faceted game, the BioShock games have mostly run with the narrative side of it. The gameplay side of it they’ve sort of veered off into a different direction, a more classic action direction. So it’d be interesting to see if somebody would pick up the … I don’t know what they mean by that, if they’re intending to spiritually succeed it in terms of its atmosphere or its narrative or gameplay.

Peter: I’m not sure. It’s a lone email that says their pitch for Prey 2 was “spiritual successor to System Shock 2.” I mean obviously … I don’t know if either of you guys played Dishonored, but they pretty heavily influenced by aspects of the Thief series.

Jon: Well I mean, Harvey Smith worked on Deus Ex, so that came out at a very similar time and has a lot of similar ideas to System Shock and so that’s … I’m not surprised that they’re working in that area.

And I think System Shock 2’s one of those games where it probably didn’t spawn a whole host of similar games. There wasn’t an obviously gold mine to be dug there. But on the other hand I think it certain has influenced a lot of other … like Portal games, for example. They’re different games but they have the rogue AI which is taunting you, interacting with you and guiding you through.
More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)


August 19th, 2013, 09:05
This is just about the best news I've heard about an upcoming game in ages.




Posts: n/a
Mentioned: Post(s)


August 19th, 2013, 23:03
Smells like name droppings… Gonna wait and see.
codexcat is offline


codexcat's Avatar


Join Date: Feb 2010
Posts: 21
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » System Shock 2 - Interview @ Incgamers
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:47.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch