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Default Two Brothers - A New Action Adventure Game

August 20th, 2013, 00:10
Ackk Studios is developing a new game called Two Brothers, and is perfect for those looking to play a classic Zelda game.

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Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic.

You play the role of Roy and Bivare guarder, two scientists who are researching the origins of life.

While researching, Roy is met with a terrible fate, and has a near death experience. While Roy is on the other side of death, he visits an afterlife filled with beautiful 16 bit colors. Now that he has experienced this visual glory, he becomes obsessed with bringing the colors from the afterlife in to his mono chromatic world.

▪ Explore a vast non-linear world and story with multiple endings, and deep side quests!
▪ Take the game world from black and white 8bit to full color 16bit!
What makes Two Brothers unique:

Two Brothers takes a long hard look at death in video games… when the player is killed in combat or triggers a deadly trap, instead of being greeted a familiar GAMEOVER screen, the player finds himself in what we call the "Afterlife Hub".

This realm of the dead is a colorful and mysterious place where the player can explore, find clues, and interact with characters who have passed on in the games story… sometimes even bringing some of them back from the dead.

When the player wants to return to gameplay, they can jump from the edge of the heavens and get back in to the action and exploration!
More information.
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August 20th, 2013, 00:10
Man I thought it's about this game:
http://www.adventuregamers.com/articles/view/25055

Well… A cold shower it is.
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August 20th, 2013, 00:22
Originally Posted by joxer View Post
Man I thought it's about this game:
http://www.adventuregamers.com/articles/view/25055

Well… A cold shower it is.
I did at first also but they are completely different games.
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Last edited by Couchpotato; August 20th, 2013 at 01:23.
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August 20th, 2013, 11:51
It looks vaguely interesting, but really, why go out of your way to recreate the grotty originaly-gameboy limitations if you're not creating an Evoland-style progressive homage? Maybe that's what they're after, but Evoland pretty much nailed that, and even then, wisely moved quickly from gameboy-esque era to something a bit more pleasant/easy-on-the-eye!
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