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Default Aarklash: Legacy - New GamesCom Trailer

August 20th, 2013, 06:16
Cyanide released a new gameplay trailer from GamesCom 2013. We get a glimpse of how adventurers can customize their skills, and experiment with different tactics and strategies.


Venture into the fantasy world of Aarklash and discover the fate of the last mercenary "Wheel Swords." Customize skills, experiment with different tactics and strategies, and collect artifacts to advance on the quest. Ultimately, promote synergy between companions and lift the veil on the odious plot against them.

Aarklash: Legacy will launch on 12th September 2013 on Steam.
More information.
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August 20th, 2013, 06:16
Looks intriguing…
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August 20th, 2013, 07:03
I think this looks intriguing too, its got some pretty good use of real time with pause that could make for some good battles. If it comes with a good story with interesting character development, it would be nice. I don't have high hopes for that part.
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August 20th, 2013, 08:09
It's worth mentioning that they don't push it as an RPG but as a tactical adventure or something along those lines, so it's probably not of large scope beyond a linear story and constant battles. Still, it does look quite good, I'm a big fan of real time with pause. Perhaps it will feel like a(n even more) streamlined Icewind Dale? That could be great.
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August 20th, 2013, 12:33
This actually sounds and looks really cool. Will put it on my radar.
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August 20th, 2013, 12:50
Pretty nice this one. Action packed tactical rpg, count me in. Hope the storyline is strong as the awesome looking battles.
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August 20th, 2013, 13:20
Looks interesting, but I'm gonna wait till someone says if mobs respawn or not.
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August 20th, 2013, 16:40
No interest from me until RPS just described it as a "very difficult Planescape Torment." Here, please take my first born as an offering!
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August 20th, 2013, 17:02
High quality & complex graphics the guys had done with the terrain. Feels like superb looking Dungeon Siege.

Too much numbers, %-s and calculations are shown IMHO. Bad idea on the spell-tree that they are showing - spoilering - what the next spell will be.. These new types of games ruined gameplay with this crap. Bard's Tale III or the Black Isle games were much better in this regard:
- What will my next spell be? Let's wait for the surprise!

Top-notch unit selection circles! Wasteland 2 can learn from this masterful execution.
Spell quick selection is the nicest I ever seen in new games.

Particle effects are good & complex enough.

Spell Tree: It seems the designer guys had fun with this not much fun method. It looks like they built it as a Test-tool, not for fun.. This could have looked/worked a lot cooler. (Scribbling notes to my own GD docs.)

Last edited by mercy; August 20th, 2013 at 18:05.
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August 20th, 2013, 20:43
Strange….nobody have said "another diablo clone" yet?
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August 20th, 2013, 21:12
The Diablo standard may have fallen since III.
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August 20th, 2013, 21:59
Party game, that takes it out of Diablo territory for a start. Definitely worth putting on the radar, looks like it could be fun.
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August 20th, 2013, 22:18
They talked up the tactical side of combat, so if they deliver, it will be well clear of Diablo territory. I've no interest Diablo clones, but I'm keeping it on my radar, for now at least.
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