Consortium - Development Update - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Consortium - Development Update

Default Consortium - Development Update

July 26th, 2013, 14:52
Interdimensional Games has updated their kickstarter webpage with an update on the progress of Consortium.

Where we are at:

CONSORTIUM is now sitting at approximately 95% content complete! If all goes well, by the end of August CONSORTIUM v1.0 will be finished!
  • Almost all voice acting is now in the game. Only two recording sessions remain. One session is for the Consortium King, and the other is a special ensemble scene we're waiting as late as possible to record, so we can include all "pick-ups" that have come up through testing and the last bits of content
  • Animation work continues at a rapid pace, and we are now very close to having all the core story scenes animated.
  • Choreography continues at a similarly fast pace. Still lots to go, but luckily choreography is very low-risk content, so we'll be adding new choreography the day before we launch…
  • Gameplay scripting has made a ton of progress - within a week or two of today, principal gameplay scripting will be completed.
  • The core mechanics have undergone significant polish, tuning and improvements based on all the great feedback we received from our first two beta builds.
  • Music and Sound FX: Work has begun on the final passes for both of these, but much work remains to be done.

In general, we're very quickly reaching the point where we will be spending all our time playtesting, debugging, tuning and polishing…..speaking of which…

For Beta Testers ($20 tiers and higher…)

The first STORY beta build is here! We have released a custom build just for you, and download instructions can be found in our Development Forums. As before, everyone who downloads the game and sends us feedback (or simply emails us statistics files…) will get an official credit as a CONSORTIUM tester.

For those of you worried about "ruining" the final game. We have tried to help this problem by only including the introductory Zenlil freeroam in this demo…which is almost entirely finished. You could think of it as the first chapter of CONSORTIUM.

We really do need as many people to play the game and send us statistics files so that we can properly tune and balance the changing NPC Alignment values….so please, come and get the build and shoot us any and all feedback that you may have - we're listening!

More Soon…

Once we're able to ease up on the crunch a little and we are finally sitting at 100% content complete, we will begin the process of getting all the physical tier rewards put together and shipped off to you.

In addition, we will start the process of promoting CONSORTIUM to support it's launch, so you will be hearing much more from us.
More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)


July 26th, 2013, 14:52
Looks interesting. I like kickstarter and the interesting projects that seem more likely due to it.
SveNitoR is offline




Join Date: Feb 2009
Location: Sweden
Posts: 360
Mentioned: 0 Post(s)


July 26th, 2013, 15:46
So… voice acting, animation, choreography and scripting are all almost done, and v 1.0 will be ready by next month?
screeg is offline


screeg's Avatar
floating head


Join Date: Oct 2006
Location: USA
Posts: 1,552
Mentioned: 2 Post(s)


August 2nd, 2013, 03:49
By the END of August the game should be largely complete, yes!

We're currently aiming to potentially release the game on or around September 15th.

Keep in mind that we had a massive chunk of the game largely done before even starting the Kickstarter campaign….

-Greg @ iDGi
greatbird is offline




Join Date: Dec 2012
Posts: 4
Mentioned: 0 Post(s)


September 23rd, 2013, 00:25
Did anyone tried beta?
It's sized 2Gb and I'm not download happy to try it if it's… Well… Unplayable.
Toka Koka
joxer is offline


joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor


Join Date: Apr 2009
Posts: 16,179
Mentioned: 35 Post(s)


September 23rd, 2013, 04:23
I decided to wait for the real release, enough games for me to play right now (half of which are Kickstarters)
azarhal is offline


Original Sin Donor


Join Date: Oct 2007
Posts: 6,092
Mentioned: 2 Post(s)


September 23rd, 2013, 06:21
Originally Posted by joxer View Post
Did anyone tried beta?
It's sized 2Gb and I'm not download happy to try it if it's… Well… Unplayable.
Did you back it?
If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline


Original Sin 2 Donor


Join Date: Apr 2007
Posts: 4,643
Mentioned: 2 Post(s)
RPGWatch Forums » Comments » News Comments » Consortium - Development Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:31.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch