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Default Torment: Tides of Numenera - Post-Funding Update #22

September 26th, 2013, 19:51
In update number 22 for Torment: Tides of Numenera there is info about Numenera books and the Wasteland 2 Beta, the area design process, crafting system design and a design concept they are calling Crises.

About the Companions

We’re tweaking, nudging, and adjusting the companions even now. One of our initial companion ideas has been changed to a major NPC role, replaced with another concept that better serves the narrative and party dynamic. Also, Chris Avellone turned in a proposal for his companion, and as you might expect, the companion has so much excellent potential for the game that we’re thinking of… well, I don’t want to spoil anything. Let’s just say this particular companion is really cool and effortlessly overturns one of the tropes of RPG companions. Which is to say: it’s great, and fits nicely into our roster.

Speaking of which, I put together a starting relationship chart for our companions. You can have up to three in your party at a time and they’ll all make their appearances fairly early in the game. We’ve been thinking about how they’ll interact with the Last Castoff and each other and talking about ways to improve the party’s overall dynamic… and, of course, ways to make the companions’ relationships with one another more compelling. We want to keep the process organic, rather than systematic, so having this starting point on how the characters interact will help push creativity and drive some narrative decisions further down the road.

For instance, we don’t want to have the Cold Jack simply count the number of times you’ve disagreed with her in dialogue before she suddenly becomes a (bigger) jerk. We want to have her relationship with you evolve. Perhaps she and another companion have important matters that they need your help with right away—and if you pick his over hers, she’ll remember that… and that will impact your interactions with her later in your story. Regardless of your relationship with your companions, during combat you’ll have complete control over them. But whether they stay by your side throughout your journey may be a different matter.
More information.
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September 26th, 2013, 19:51
Nice to see an update. I don't like the layout of their forums so it's good to hear about progress through other channels.
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September 27th, 2013, 14:21
Did they say yet whether it's going to be turn-based or RTWP? Cause it's been months now since it was funded.
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September 27th, 2013, 14:45
Originally Posted by screeg View Post
Did they say yet whether it's going to be turn-based or RTWP? Cause it's been months now since it was funded.
Makes little difference to me. Even if it was turn based, I wouldn't expect a lot of depth from it, since you can skip combat entirely.




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