Kingdom Come: Deliverance - Open World RPG - Page 2 - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kingdom Come: Deliverance - Open World RPG

Default Kingdom Come: Deliverance - Open World RPG

December 19th, 2013, 13:04
Originally Posted by crpgnut View Post
I'm disinterested. I play crpgs to escape from reality. I want ..women
Originally Posted by joxer View Post
We all do…
I thought we played to escape from them..

Crilloan is offline




Join Date: Oct 2009
Location: WGS84 Latitud:59.85 Longitud:17.65
Posts: 435


December 19th, 2013, 13:31
No. We play to escape from witches.
Toka Koka
joxer is offline


joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor


Join Date: Apr 2009
Posts: 15,004


December 19th, 2013, 13:52
That is a bad name but I like the idea. You could still fight a bunch of evil witches and religious heretics
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline


Hastar's Avatar
RPGWatch Donor


Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 1,066


December 19th, 2013, 15:02
I like the idea (setting) but kind of prefer it was story oriented (less open world?)
you is offline


Original Sin 2 Donor


Join Date: Oct 2006
Location: usa
Posts: 1,831


December 19th, 2013, 17:15
They have no writers, you It's a bunch of programmers and artists, but nary a writer in the whole group.
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
crpgnut is online now


crpgnut's Avatar
Grumpy Role Player
Original Sin Donor


Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 6,332


December 19th, 2013, 17:20
Awesome. I have been wishing for a medieval era historical rpg for years….will definitely be watching this more closely. I hope it does not reduce their sales numbers though as it seems the AAA studios seem to think you have to stick to fantasy to appeal to the widest audience.

I am a big medieval Buff to so a medieval world to play around in sounds awesome!
Saxon1974 is offline


Saxon1974's Avatar


Join Date: Feb 2010
Posts: 586


December 19th, 2013, 18:13
Finally got the press release so here is some more information.

Sandbox Action RPG Set to Go Medieval on PC and Next-Gen Systems in 2015

Prague, Czech Republic – December 19, 2013 – Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.

Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”

Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.

Further details for Kingdom Come: Deliverance will be released on January 20, 2014. Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.
Check my Google+ page for more news as I update everyday.

"All my flamers & detractors can kiss my behind."
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,382


December 19th, 2013, 20:43
I like the historical vibe, but I hope it's more than just a shallow medieval sandbox simulation. Otherwise, it'll just be another victim to my large backlog at best…
Thrasher is offline


Thrasher's Avatar


Join Date: Aug 2008
Location: Studio City, CA
Posts: 14,186


December 19th, 2013, 21:42
Mafia is one of the best games ever made, and its director is directing this, and RPGs are his favourite genre.
His 3 favourite games of all time? :
Fallout 2
Fallout New Vegas

…I have high hopes for this.
Paul is offline




Join Date: May 2011
Posts: 284


December 19th, 2013, 22:42
Originally Posted by crpgnut View Post
… but this game is still a medieval combat simulator just like all their games.
Originally Posted by crpgnut View Post
They have no writers, you It's a bunch of programmers and artists, but nary a writer in the whole group.
I have a feeling that you have this group confused with the Mount and Blade developers. This is a completely different, completely unrelated team, so no one really knows what to expect in the writing department

Although I'll need to see more, I'm very excited about the limited info about this game. I've always been drawn to semi-realistic combat mechanics (where you aren't running around the battlefield with a gigantic "sword of destiny" doing backflips and spraying meteors all over the place), but so few games actually attempt this. Gothic, Blade of Darkness, Dark Messiah, The Witcher, Mount and Blade, Skyrim…that's about all I can think of off the top of my head. I'm completely fine with magic in settings, but when it comes to melee combat, I want it to be "believable," even if it's in a fantasy setting. The fewer over-the-top "monsters" and frenetic click-fests, the better, so this is right up my alley.

As for the "escapism" factor, I have a hopeful feeling (judging from the screenshots and the little blurb Couch posted) that this game will be along the lines of Expeditions: Conquistador. As in, historical setting, but with enough leeway given for the sake of fun and impacting the game world. Also, if it is simulation/"realism" heavy, I think that a medieval setting is a pretty big "escape" from the modern times we live in, so I'd be open-minded to a simulation approach too.
Nerevarine is offline


Nerevarine's Avatar
Keeper of the Watch


Join Date: Nov 2010
Posts: 1,030


December 19th, 2013, 23:35
Color me intrigued. Both the setting and the open world aspect look quite appealing to me.
abharsair is offline


abharsair's Avatar


Join Date: Dec 2008
Location: Regensburg
Posts: 277
RPGWatch Forums » Comments » News Comments » Kingdom Come: Deliverance - Open World RPG
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:37.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Copyright by RPGWatch