Wasteland 2 - Beta Patch Quick Look - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Beta Patch Quick Look

Default Wasteland 2 - Beta Patch Quick Look

February 11th, 2014, 18:39
Thomas Beekers also known as Brother None on our forums has posted an update with information on a new beta patch for Wasteland 2.

The upcoming beta update is going to be one that blows our previous updates out of the water in terms of scope, and we wanted to give you guys another quick peek at it. The update notes will likely list something in the range of 700 fixes and changes, and that’s not really factoring in the major changes of adding the Prison area along with several smaller tie-in maps, as well as the re-designed inventory we previewed recently.

The fixes will significantly improve the game in many ways, one good example is in combat. A veritable bevy of tweaks will improve not just how combat feels (think various sound, animation and effects improvements), but also its tactical depth. The Prison is a fairly combat-focused area, and it will be the first area the players will be faced by significant new threats that challenge your tactical decisions, like fast-moving grenadiers that make the placement of your characters that much more important or heavy machine gunners that will whittle down your cover in no time flat.

We’ve also said a few times blocker bugs are a high priority, such as savegame issues and optimization tweaks. To give a more concrete example: we are pretty sure we’ve overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)


February 11th, 2014, 18:39
Great news. I am looking forward to a more engaging combat system. Everything else was already OK in my opinion.
mbpopolano24 is offline


mbpopolano24's Avatar
Original Sin 2 Donor


Join Date: Dec 2011
Posts: 324
Mentioned: 0 Post(s)


February 12th, 2014, 01:29
Guess this 32-bit OS thing is becoming a common problem for Unity games… (see also the big M&M X controversy)
Stingray is offline


Keeper of the Watch
Original Sin 1 & 2 Donor


Join Date: Sep 2007
Posts: 1,290
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Beta Patch Quick Look
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:55.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch