Aeon of Sands - A Dungeon Crawler - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Aeon of Sands - A Dungeon Crawler

Default Aeon of Sands - A Dungeon Crawler

April 28th, 2014, 17:59
We have recently been made aware of the game Aeon of Sands: The Trial, which is currently in development by two persons. The game is schedule for release in 2015 and claims to be in the style of the classic PC and Amiga dungeon games of the 90s.

Aeon of Sands is a "Dungeon Adventure": a story-driven role playing game and a love letter to classic PC and Amiga games of the 90s.

"The Trail" is the first chapter of the Aeon series, in which you follow the adventures of a young city clerk in a world that is orbited by two suns. The clerk Setrani is sent on a investigative mission: the search for a missing diplomatic caravan in a territory ravaged by bandits. Will he track it down? And what if he does? Will this save the dome city from the fall of its sacred tree?

Explore the long shadows of the gigantic Kinami tree, which is the sacred totem and protector of mankind. The world is permeated by a magical energy that is absorbed by all beings and things. People use items to adopt their magical energy. Magical items produce different effects depending on the ethnic group and their current magic skills.

  • Story-driven role playing game with unique choices
  • First-person perspective in real time
  • More than 20 challenging dungeons with more than 30 monsters and bosses, more than 300 unique items, more than 150 illustrated scenes for plot nodes
  • Style and feeling of classic RPG games from the '90s (Perihelion, Eye of the Beholder, Dungeon Master [])
  • Skill Gain System
  • Item-based magicsystem (Characters gain their magical energy from objects)
  • Completely hand-drawn & painted visuals
  • Platforms: Windows | MacOSX | Linux
  • Release: Early 2015
More information.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is online now


Myrthos's Avatar
Cave Canem
RPGWatch Team


Join Date: Aug 2006
Location: Netherlands
Posts: 7,619


April 28th, 2014, 17:59
A world orbited by two suns, that certainly is unusual.
screeg is offline


screeg's Avatar
floating head


Join Date: Oct 2006
Location: USA
Posts: 1,489


April 28th, 2014, 18:44
If anyone can confirm that the game multimedia files are stored in IFF format, I'll instabuy this.
If not… Well… Buhbye.
Toka Koka
joxer is offline


joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor


Join Date: Apr 2009
Posts: 15,271


April 28th, 2014, 18:55
They had me at EoTB……crackers ))
Carnifex is offline




Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 3,850


April 28th, 2014, 20:24
Checked out the Perihelion video, its surely an eye-killer with that jerky, side-scrolling text.
mercy is offline


mercy's Avatar
Keeper of the Watch


Join Date: Mar 2013
Posts: 1,218


April 28th, 2014, 22:42
LoL just finishing my EOB 1-2-3 marathon and I read this. Awesome!
Sumerisle is offline




Join Date: Aug 2013
Posts: 114


April 30th, 2014, 08:36
The graphical style looks intersting, quite dark and drity.

Looks like a game I want to play. Just hope that the combat isn't a mess.
Kordanor is offline


Kordanor's Avatar


Join Date: Jun 2012
Posts: 2,524


April 30th, 2014, 12:48
bleh, real time combat, didn't like it in Grimrock, probably won't like it in this one either
wolfing is offline


wolfing's Avatar
Dalek SasqWatch


Join Date: Sep 2008
Location: Tardis
Posts: 4,907


April 30th, 2014, 15:29
Looks good. Would like it more if they made better use of screen real estate thought. TB combat would make it a must have.
CrazyIrish is offline


Keeper of the Watch


Join Date: May 2008
Posts: 619


May 18th, 2014, 20:01
real time combat is a specific feature of this type of game and Grimrock
johnnysd is offline




Join Date: May 2007
Posts: 108


May 18th, 2014, 20:25
Well, if you call this type of game Real-Time Dungeon Crawler then yes.

Otherwise I think that Dungeon Crawlers can as well have turn based combat, like Wizardry had.

But most important is that the combat is actually fun. I neither want to play an arcade game like in grimrock where I have to cycle around the enemy after each hit, nor do I want to move back after each hit like in Anvil of Dawn , nor do I want to hectically click on each weapon in a different part of the screen when it's individual cooldown is ready like in Eye of the Beholder, nor do I want to kill my enemys by throwing all my items at them as in Eye of the Beholder as well.
Kordanor is offline


Kordanor's Avatar


Join Date: Jun 2012
Posts: 2,524
RPGWatch Forums » Comments » News Comments » Aeon of Sands - A Dungeon Crawler
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:21.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Copyright by RPGWatch