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May 23rd, 2014, 09:39
There seems to be some confusion regarding skills in Risen 2, so a quick recap:

There are five attributes:
- Blades
- Firearms
- Toughness
- Cunning
- Voodoo

Each attribute can be upgraded to 10, but should never be increased beyond 9 as they all have a legendary item that increases them by 1. Attribute level does not affect your damage output, it simply allows you to get higher level special skills (for example "Powerful Attack" is a Blades skill that requires Blades 2).

Beyond that there are also talents, such as Piercing Weapons, which increases the damage with said weapon type. Talents have a cap of 100 if I recall correctly.

As for world size, details and what not. Yes, Gothic 3 is much, much bigger than any other PB game. However, it is not nearly as detailed, which is why a lot of people rate it below G1, G2 and Risen 1.
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May 23rd, 2014, 10:02
Originally Posted by Fluent View Post
If this is Piranha Byte's weakest game that's really saying something. The rest of their games must be real masterpieces.
Gothic 1&2 are most definitely masterpieces of the genre, and the other games are very good as well. Piranha Bytes has never made a "bad" game.


Originally Posted by HiddenX View Post
Best thing to do and avoid the vanilla versions of Gothic 2 and 3.
Yes. There's no point in playing Gothic 2 without the add-in because you would just be missing out on additional plot and areas. The community patch for Gothic 3 is pretty much a necessity due to the amount of bug-fixes.


Originally Posted by Maylander View Post
As for world size, details and what not. Yes, Gothic 3 is much, much bigger than any other PB game. However, it is not nearly as detailed, which is why a lot of people rate it below G1, G2 and Risen 1.
I'd rate Gothic 3 lower than its predecessors due to the bugs and shitty combat not because of the world.
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May 23rd, 2014, 10:09
The world of G3 is beautiful - but it's not terribly interesting to explore, because there's a lot of landmass and most of the things you find aren't hand-placed. I do believe the CP fixes some of that, to some extent - but G3 simply was too big for its own good.

As for being bigger than Skyrim, that might be so - but Skyrim has about a million times more unique content to come upon.

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May 23rd, 2014, 10:16
Originally Posted by JDR13 View Post
I'd rate Gothic 3 lower than its predecessors due to the bugs and shitty combat not because of the world.
Then play as a mage with the latest CP. Combat is just fine in that case and the amount of bugs is very limited.

It's still behind G1, G2 and Risen 1 though, because it just lacks that unique handcrafted feeling. Too many areas feel generic. Looting doesn't work as it should, as the ancient chest system didn't work out - the loot in them appear in a fixed order, so there's no way to find good loot without exploring the majority of the map, at which point you no longer need the loot they provide. There are no new memorable characters, and rarely any reason to revisit locations, so once a location has been completed it is quickly forgotten (unlike previous Gothics where places like the Old Camp, Khorinis and the pirate camp are fondly remembered).

Edit: And yes, as DArtagnan pointed out, it really is beautiful. It's actually stunning, and quite a bit more varied in terms of climates than most RPGs. That isn't enough to make it comparable to the other Gothics, however.
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May 23rd, 2014, 10:26
Originally Posted by Maylander View Post
Then play as a mage with the latest CP. Combat is just fine in that case and the amount of bugs is very limited.
Combat hasn't really changed in the last few community patches. Yeah, they might have tweaked some of the spells, but the melee still has that light, floaty feel to it with no sense of weapon impact. It's been improved since the original release, but it still feels vastly inferior to G 1&2 and Risen to me.
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May 23rd, 2014, 10:35
Originally Posted by JDR13 View Post
Combat hasn't really changed in the last few community patches. Yeah, they might have tweaked some of the spells, but the melee still has that light, floaty feel to it with no sense of weapon impact. It's been improved since the original release, but it still feels vastly inferior to G 1&2 and Risen to me.
I probably should have split my comment in two:
Then play as a mage..
Combat is fine as a mage in Gothic 3. It always was, even before the CP. Melee has never worked all that well and the CP did little to change that.

..with the latest CP.
I mentioned the CP because it fixes a lot of bugs. So if you play as a mage (which always worked) with the CP installed, you'll have no issues with combat and very few issues with bugs. However, the other Gothics are still superior.
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May 23rd, 2014, 16:01
I am definitely alone in thoroughly enjoying exploring Gothic 3. Loved every minute of it over several replays. PB are excellent, though, at taking a small landmass and making it incredibly interesting to explore with nooks and crannys all over and I can see why most folks prefer 1 and 2. I would probably have G3 (with CP) and G2NOTR as a tie for first place in my order, then G1/Risen1 tying for second with Risen 2 bringing up the rear but as has been all games are good. I didn't play G2 without the add-on. I did buy G3 when it originally came out but after one brief look at it put it to one side and when I revisited it the CP had come out.

As for combat in G3. I actually enjoy it with alternative AI on when fighting NPCs and it has always been irritating fighting monsters but hey ho.
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May 23rd, 2014, 19:04
Is Skyrim bigger than Obvilion? Because I'm pretty sure Oblivion had a reasonably larger landmass than G3.
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May 23rd, 2014, 19:30
Honestly dunno, I've never explored Oblivion as much as I did Skyrim. It was boooooooooooooooooooooring.
So in Oblivion I left many sidequests to rot and quickly solved main story just to put the game ad acta. In Skyrim however I've dealt with all nonrespawning quests, some were even more boring that Oblivion ones, but others were more interesting than the whole Oblivion.
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May 23rd, 2014, 20:04
I obviously never wanted to get in your way of forcing Skyrim in every topic imaginable.
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May 23rd, 2014, 20:23
You almost did by forgetting a smiley.
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May 24th, 2014, 00:35
This Risen 2 game is something else, man. Having a ball with it thus far. Makes me really excited to play the rest of PB's games (as well as Risen 3!).

The world-building in this game is top notch. These guys really know how to craft an open-world. I don't mind the smaller islands approach as it sort of condenses the exploration and makes it easier to keep track of things. The islands themselves are pretty nice size with lots of interesting things to find and loot to gather, so I'm happy with the end result.

I actually feel like this game is the perfect size. I really wouldn't want it bigger because it could get overly repetitive. Some would say, "more, more, more!", but I kind of lean towards a more accessible approach these days. Any larger of a world and they would have to make some compromises.

All in all, it's apparent that Piranha Bytes really knows how to create a great RPG. They have made a new fan with Risen 2.
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May 24th, 2014, 23:19
Voodoo is also awesome

Quick Question:

Spoiler – Ghosts

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May 27th, 2014, 19:24
Sorry for all the posts, but I figured out my last question. However, I'm a bit stumped now and I'm not sure how to proceed. I really need help on this one, because it's blocking my progress with the main story. Here's my problem.

Spoiler – Garcia


Edit - Figured it out. That one was rough.
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May 28th, 2014, 16:55
Sorry again for what's now a quadruple post (lol), but I posted this over at World of Risen and thought I'd post it here for anyone interested.

A few ideas I had to improve Risen 2. Let me know what you guys think!

Spoiler – My Ideas To Improve the Risen Series

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May 28th, 2014, 17:28
Idea 1: A common suggestion which could be applied to many games really. (i.e Elder Scrolls). I've never had a problem with the loot in the Risen's - When applied to Gothic 3 on the other hand, is perhaps a more valid point.

Idea 2: Kind of ties into your first idea. I don't think I'd want overkill on unique items, but admittedly one or two more certainly wouldn't hurt, particularly of a pirate-lore oriented nature. It wasn't something I noticed a particular dearth in however.

Idea 3: I strongly disagree here. The Risen's have a nicely direct character system which doesn't need to be made more complicated for the sake of it. I think there are enough variety in build types to make the games very replayable indeed. (Guns and Imperial path vs Voodoo for instance)

Idea 4: You really do need to play the previous Gothic games if this is something you are serious about. Risen 2 is much more of a joyously bawdy pirate romp and adventure than it is a Gothic or Gothic 2, where engaging the wrong creature too soon will result in a swift death. The environments are much different and the contrast is quite noticeable.

Your thread has served to remind me that I must one day replay Risen 2 to experience the Voodoo path. Also, be sure to add your character to the honour thread should you finish up.
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May 28th, 2014, 17:47
Originally Posted by Pessimeister View Post
Idea 1: A common suggestion which could be applied to many games really. (i.e Elder Scrolls). I've never had a problem with the loot in the Risen's - When applied to Gothic 3 on the other hand, is perhaps a more valid point.
The loot in Risen 2 is great, for the first dozen or 2 dozen times you find it. After awhile, you know what to expect, and finding a treasure chest becomes more of a tedious game of "pick the lock" rather than an exciting experience.

They could add special quest items that trigger new side quests or something in certain chests, or unique items…just something different to keep the chest plundering interesting.

And yes, it could be applied to many games, Elder Scrolls games especially.

Originally Posted by Pessimeister View Post
Idea 2: Kind of ties into your first idea. I don't think I'd want overkill on unique items, but admittedly one or two more certainly wouldn't hurt, particularly of a pirate-lore oriented nature. It wasn't something I noticed a particular dearth in however.
I noticed it, maybe because I explored every inch of the map thoroughly. Again, after awhile, everything was all the same. The amulets/rings/potions were not very exciting at all in Risen 2.

Maybe I"d just like to see more varied bonuses rather than the simple bonuses that were present in the game. I'm not sure. All I know is, I should be excited when finding a ring on a desk, not think "it's probably crap again" all the time.

More interactivity with the clutter items would be nice, too. Maybe a trader who collects golden bowls, or a candlestick maker who collects candlesticks and gives you some sort of reward for them. Little things to add more interactivity.

Originally Posted by Pessimeister View Post
Idea 3: I strongly disagree here. The Risen's have a nicely direct character system which doesn't need to be made more complicated for the sake of it. I think there are enough variety in build types to make the games very replayable indeed. (Guns and Imperial path vs Voodoo for instance)
Thinking more about it, I guess you're right. The Attributes/Talents/Skills worked pretty well in Risen 2, but more stats would mean more chances for unique items to boost those stats. Then maybe those items wouldn't be as boring as I find them now.

Originally Posted by Pessimeister View Post
Idea 4: You really do need to play the previous Gothic games if this is something you are serious about. Risen 2 is much more of a joyously bawdy pirate romp and adventure than it is a Gothic or Gothic 2, where engaging the wrong creature too soon will result in a swift death. The environments are much different and the contrast is quite noticeable.
I do need to play the Gothics, which is what I'm going to do next. I really enjoyed Risen 2, but I would liked to have experienced more danger. It was nice stumbling upon an alligator or a jaguar at times, but I would have liked to have seen some more difficult encounters. Surprisingly, I felt the game was pretty easy overall, even though it's a bit more challenging than a game like Skyrim or something.

Originally Posted by Pessimeister View Post
Your thread has served to remind me that I must one day replay Risen 2 to experience the Voodoo path. Also, be sure to add your character to the honour thread should you finish up.
Voodoo, in my opinion, is really cool. It made things so much easier and even more interesting. Using voodoo dolls to control certain NPCs was great fun. Alchemy was useful to create potions of permanent stat boosts, and the scepters were surprisingly useful once I got the hang of them. It made a big difference to be able to turn enemies against each other (the Scepter of Power). Really made some of the encounters with multiple enemies a bit more manageable.

I'll add my character to the honour thread now, as I just finished the game.

Thanks for the response and checking out my ideas! I know they're not amazing but they're just little things I noticed with my time with Risen 2.

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May 28th, 2014, 22:18
Originally Posted by Fluent View Post
I do need to play the Gothics, which is what I'm going to do next. I really enjoyed Risen 2, but I would liked to have experienced more danger. It was nice stumbling upon an alligator or a jaguar at times, but I would have liked to have seen some more difficult encounters. Surprisingly, I felt the game was pretty easy overall, even though it's a bit more challenging than a game like Skyrim or something.
I thought Risen 2 was pretty damn hard when I wasn't exploiting my companions. I played on the Hard difficulty though. I assume you're playing the default difficulty?

I also finished it before they released the patch that tweaked it quite a bit. I didn't have the dodge/roll or the ability to block monster attacks when I played.

Is it true that monsters can no longer knock-out your companions during battle? I read that was also patched into the game.
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May 28th, 2014, 22:52
Originally Posted by JDR13 View Post
I thought Risen 2 was pretty damn hard when I wasn't exploiting my companions. I played on the Hard difficulty though. I assume you're playing the default difficulty?

I also finished it before they released the patch that tweaked it quite a bit. I didn't have the dodge/roll or the ability to block monster attacks when I played.

Is it true that monsters can no longer knock-out your companions during battle? I read that was also patched into the game.
No, enemies can knock out your companion in battle and they don't get up until the battle is over. This happened a handful of times to me and left me in some tricky situations.

Not being able to roll or block monster attacks would be incredibly hard I think. I was able to block monster attacks and rolling out of the way of some enemies was vital to winning the battle.

I did play on default difficulty, and while there were some challenges in the game, I was able to manage pretty well and thought it was overall pretty easy to handle. I should have played on Hard and if I ever play through the game again I will give that a shot.

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May 28th, 2014, 23:03
Originally Posted by Fluent View Post
No, enemies can knock out your companion in battle and they don't get up until the battle is over. This happened a handful of times to me and left me in some tricky situations.
Good, I was afraid they had changed that. It would be pretty lame if they had made the companions invulnerable. Imo the companions are already overpowered at least during the first half of the game.

I'm looking forward to doing a replay and joining the Inquisition.
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