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RPGWatch Forums » Games » Piranha Bytes » Gothic 1/2 » First time playing Gothic

Default First time playing Gothic

January 12th, 2015, 01:29
Fluent, play the game the way you enjoy it and don't let other people tell you what to enjoy.

I preferred 3rd person too but that's me.
You do what you prefer.
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January 12th, 2015, 01:54
Originally Posted by Pladio View Post
Fluent, play the game the way you enjoy it and don't let other people tell you what to enjoy.

I preferred 3rd person too but that's me.
You do what you prefer.
Absolutely. I was simply curious. Don't see anyone telling fluent how to play.
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January 12th, 2015, 02:14
I too mixed it up in 1st and 3rd. Certain types of exploration in the game were better for me in 1st person but most of my time was in 3rd person. Which was funny for me because I greatly prefer the 1st person perspective.

hmmmm, sounds like a poll good question for Couch.
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January 12th, 2015, 02:21
I basically just stumbled upon the feature. Once I played a little while in that mode, I honestly thought it was done well and great fun.

Oh, and I also decided to do it after checking out the trophies in Bosper's shop. You can see the faces of the animals much better when you're zoomed in.

No problem being curious. I also thought it would make for a real "like-Skyrim" experience as well.

More progress being made.

Spoiler


As always, please, no spoilers. I'm not posting for advice or help, just a friendly post telling about my adventure. Thanks for being considerate!

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January 12th, 2015, 02:32
Remember those names, because many of them come up in Gothic 3.
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January 12th, 2015, 19:22
Will do, Dajjer.

I like how closely tied the 2 Gothic games are thus far. It's neat seeing old characters you remember and hearing familiar names being thrown out. It also makes the world more coherent because you can place certain events and people when you hear about them in dialog. Great stuff!

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January 12th, 2015, 21:23
I thought you had already joined the militia ?
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January 12th, 2015, 21:47
I restarted my playthrough, Pladio. I played for 13 hours and then decided to restart so I could do an entire YouTube Let's Play from the beginning.

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January 12th, 2015, 22:12
Spoiler – More fun times in my last session…

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January 12th, 2015, 22:26
Saving learning points for when you specialize seems to be a must in Gothic games which kind of puts a damper on the early game experience, for me.
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January 12th, 2015, 23:06
Originally Posted by Thrasher View Post
Saving learning points for when you specialize seems to be a must in Gothic games which kind of puts a damper on the early game experience, for me.
Kinda true. But then it just forces me to survive better with lower attributes. And by increasing my skills later, I believe I become really good when I upgrade. In the meanwhile I mess around with my lower stats. But in Gothic, if you are getting your lower stat-butt kicked, you can just run away and the game does not penalize you for that action.

I remember when I first played, I would hit and run. But one time when I was fighting an Orc, I tried that tactic and after getting far enough away, I looked back to see the Orc drinking a potion . . . . So I went back. It was a health potion. He killed me dead . . .
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January 12th, 2015, 23:12
Originally Posted by Dajjer View Post
hmmmm, sounds like a poll good question for Couch.
I made the poll so vote away so far the result are as follows.

Link - http://www.rpgwatch.com/forums/showthread.php?t=27216

First Person - 7

Third Person - 11

Also Fluent once again thank you for all your hard work.
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January 13th, 2015, 00:47
Originally Posted by Thrasher View Post
Saving learning points for when you specialize seems to be a must in Gothic games which kind of puts a damper on the early game experience, for me.
I usually do put points into things quite fast.

What I do is just decide on a path.

Do I go mage or warrior ?
Do I go thief or blacksmith ?

I then try and mostly stick to it.
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January 13th, 2015, 01:24
That requires foreknowledge of what's needed, when. I prefer a more non-optimal and natural approach.
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January 13th, 2015, 02:10
I'm going natural with my playthrough, and thus far I have been surviving. Yes, you could get all optimized and extremely technical, but I prefer just to wing it and put the feel of the experience first and foremost. I don't do all that min/max stuff or anything like that. I probably "messed up" my build already but I don't really care. This is Gothic, you will be able to find some way to overcome the challenges before you (just use your brain a little ).

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January 13th, 2015, 02:11
Hoarding LPs is far from non-optimal, and I definitely don't see it being more "natural".

@Fluent - Be aware that Gothic 2 is much less forgiving than the first game when it comes to building your character.
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January 13th, 2015, 02:15
@Thrasher

Exactly, I don't really know my play style (melee, range, mage) is till somewhere approaching mid game. Then I start dumping points into what I need.

The only game that I could not do this style of game play was in the current Lords of Xulima. I needed my points ASAP to survive. Sorta weird not sitting on points.
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January 13th, 2015, 03:06
Well some hoarding is natural if you know you are going to be a mage. But not buying skills for herbs or skinning, or a backup melee/ranged weapons is not natural. I suppose you could run away from everything, until you became a mage, but not sure if that would work or be natural… That was my point.
Last edited by Thrasher; January 13th, 2015 at 03:22.
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January 13th, 2015, 04:56
One thing I really like with g2 which havenīt been mentioned is the underlaying feel of doom and urgency
The militia and paladins really must have the magic ore because humanity is losing the war on the mainland so they canīt be nice to the farmers anymore just as they couldnīt afford not to deal with the prisoners in g1 after the botched shielding experiment
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January 13th, 2015, 07:48
Originally Posted by mprod View Post
One thing I really like with g2 which havenīt been mentioned is the underlaying feel of doom and urgency
The militia and paladins really must have the magic ore because humanity is losing the war on the mainland so they canīt be nice to the farmers anymore just as they couldnīt afford not to deal with the prisoners in g1 after the botched shielding experiment
That's how I felt when I first played. It seemed all sides had a legitimate point of view. Of course Chapter 2 is so brilliantly executed, doom and urgency may seem a tad understated . . . .
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