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July 4th, 2014, 15:59
The Bitpulse has a new article with a look at Divinity: Original Sin from it's humble beginning all the way to it's official releases a few days back.

When Larian Studios started the Kickstarter campaign for its expansive, turn-based RPG Divinity: Original Sin in March 2013, there was little precedent for how a crowdfunded gameís development was supposed to go.

Games like Double Fineís Broken Age and Wasteland 2 legitimized the platform as a viable means to raise money without needing a publisher, but both games were not yet finished.

While Double Fine works to release the second half of Broken Age this year and InXile Entertainment attempts to meet its new August release date for Wasteland 2, Divinity: Original Sin is out.

After two years of development, over $1 million, and a few delays, the game Larian Studios pitched 15 months ago to potential backers is finally finished. Itís one of the first handful of games that made it through the crowdfunding process, and could be an example future developers look to before they decide to crowdfund their games.

BitPulse went through the history of Divinity: Original Sinís development, itís promises and itís mistakes, and compared that to the finished product that is available today.
Next Larian Studios released another update for the game today.

We just updated the game to version 1.0.51.

+Fixes for German/French
+Fixed crash on talking to summoned pet (KS reward)
+Optimised terrain textures so they take less memory
+Modified loading code for 32 bit systems.

About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
And for last Larian also released a video a few days back for the games editor.


A short overview of how to get started on making your own RPG of the Divinity Engine Toolkit. Ships for free with Divinity: Original Sin.
More information.
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July 4th, 2014, 15:59
i absolutely adore this game. great job larian.
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July 4th, 2014, 17:00
I adore the fact it was a Kickstarter project.
Because of their previous games we knew Larian couldn't fail miserably with this, but that we'll get something this good in the end, I really didn't expect.

So far it's the best game that got out thanks to Kickstarter and nonexisting evil publisher and IMO so far the best overall game that got released this year.
Sure, it doesn't contain overpowered graphics nor masterpiece soundtrack, but it's polished and abnormally fun.
Let me compare it with another this year's "hit".

D:OS has save anywhere system, is not console port, doesn't need a superexpensive machine to run, has DRMfree release instead of one of the worst DRM out there, has a great story and substories, is not repetitive, doesn't contain endless respawns, everything is fun!
The other game that's not it? Watch Dogs. All that one does better than D:OS is graphics. Nothing else.

And GOTY doesn't mean graphics of the year. But game of the year.
Risen 3, Wasteland 2 and Dragon Age 3 will have a hard job to win GOTY over this game. Which is not a bad thing - we want good games, not crap!
Toka Koka
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July 4th, 2014, 20:45
Note for 32 bit users: The problems you can experience are related to the game running out of memory
Another good choice from the devs that this game finally uses maximum RAM, whereas Shadowrun uses a bare minimum and frequent level loads added up take ages so I'm watching 75% load screens and play the game 25% of the time..
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