|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin - Two More Reviews

Default Divinity: Original Sin - Two More Reviews

July 10th, 2014, 14:12
Originally Posted by Morrandir View Post
You have to realize that the occurance of bugs may depend on the machine…
But all these more technical things like problems with savegames and performance may not happen to you, but to others.
Those are rig specific bugs. I'm running the game on a classic 7200rpm HDD and am not seeing too long saving/loading nor have performance issues. Sorry.
It's simply not a case of for example these:
- Thief4 that is totally unoptimized on PC and stutters even on the best machines
- Murdered Soul Suspect with such performance problems they capped vids on 30 FPS on PC
- Watch Dogs where content on PC is disabled because it looks too good compared to consoles
- A few Unity games that are trying to kill your graphics card with nothing, and your UPS is beeping like crazy because your rig is trying to suck up too many watts

Original Sin has none of these "performance problems on every single machine".
It's not bug-o-rama game, no matter what people say. Reading those things I wonder if they're still playing early access version.

We can however open a thread with bugs, those few above are not the only ones everyone will have that I've spotted.
Another such bug is a general mobs AI/script bug and happens sometimes, not very often though. Seen it three times after dozens of hours of play. In fights.
The mob that is supposed to do something just "freezes", doesn't do anything for a while but is "thinking" and you have to wait a while till the next mob or your character gets the move.
Since it's very rare, it's completely irrelevant and ignorable thing.

The critical bug that simply has to be patched no matter what and how (if they can't pinpoint the cause they should make Evelyn unkillable while in the town) I didn't have in my game is the one Zloth described in that other thread. I'm unsure if it's a gamestopper, but his story progression is now completely messed up and is confusing.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#21

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

July 10th, 2014, 14:55
I don't think that D:OS has a lot of bugs. From all I see and hear it's in a quite good state. I just wanted to explain that absence of bugs on your side doesn't imply absence of bugs for everybody else.

Independet of the machine there could be certain actions in the game leading to buggy behaviour. If you don't perform these actions, you won't get bugs. Others perhaps will.
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#22

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin - Two More Reviews
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:58.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch