Lords of Xulima - Preview @ IncGamers - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Lords of Xulima - Preview @ IncGamers

Default Lords of Xulima - Preview @ IncGamers

August 11th, 2014, 17:37
IncGamers is the next site I found this week with a preview of the beta version of Lords of Xulima on Steam Early Access. This ones better than the last one at least.

Like I said, Lords of Xulima is Early Access so there’s a good chance a lot of this stuff will be ironed out. If its systems are made a bit more transparent, if some of the randomness is toned down a little, and if combat is made just a teensy bit less arse-bleedingly lethal, it’ll be a decent throwback to the older, more erratic days of unexpected shareware gems. This needs too much fine-tuning for me to recommend the Early Access build to most, but it’s certainly one to keep an eye on.
More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)


August 11th, 2014, 17:37
I've been playing for a couple of days now and I have to admit that the review/preview represent pretty well of the current state of the game. The beginning is very linear. You quickly get it that you have to visit «place A» before «place B» before «place C». Battle are very punishing. Fighter don't hit and it's really the wizard who do most of the killing by spaming the spark spell. You have to rest-up after basically every fights, it uses food, food is expensive (once you finish eating all the free food discarded in the new area). The reviewer described it correctly.

Personally, I found a work-around : Wearing/removing items that give SP actually increase them so I don't actually have to rest to heal up my party. And the game is still *very* difficult. I guess it's going to be corrected eventually but I feel that without this work-around, the game could have been too frustrating to play for me.
vanedor is offline




Join Date: Nov 2007
Location: Quebec city
Posts: 477
Mentioned: 0 Post(s)


August 12th, 2014, 03:36
Yeah - the difficulty was really rough to start out with. I ended up restarting in casual mode (and I very rarely adjust the difficulty from the normal level in games). I'm enjoying it more now, though it might be slightly too easy now.

I think the normal difficulty level needs to be tweaked down, or perhaps a level between casual and normal needs to be added.
Caidh is offline




Join Date: Oct 2011
Location: New Paltz, NY
Posts: 199
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Lords of Xulima - Preview @ IncGamers
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 22:40.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch