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Dead State - Level Feedback Wanted
November 5th, 2014, 16:29
Brian Mitsoda posted his Monday Dead State update a little late this week, and he asks for more feedback about the games levels. Here are the details from the short post.
I am totally late with the Design Update this week. Since last week, more levels have been implemented, combat's getting a bit more polish, and new allies are getting hooked up in the world. What I would like to do this week is get some feedback from those who have played the game:More information.
What's your favorite level in the Early Access build?
Why is it your favorite?
Based on the levels you've played, what do you want to see more of in the final game?
Hint: None of your answers should be "alligator."
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; November 5th, 2014 at 18:28.
Reason: Old News so sorry as I need more coffee/sleep.
November 5th, 2014, 16:30
That design update is from June 
Monday Design Update - Level Feedback
« on: 04-06-2014, 17:44:37 »

Monday Design Update - Level Feedback
« on: 04-06-2014, 17:44:37 »
--
Iron Tower Studio Developer.
Iron Tower Studio Developer.
November 5th, 2014, 16:37
That's practically yesterday at the speed AoD is being developed 
P.S. I'm not in any hurry for the game, so take your time.

P.S. I'm not in any hurry for the game, so take your time.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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