|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Might & Magic X party creation and tips.

Default Might & Magic X party creation and tips.

January 21st, 2015, 14:54
Perception affects both melee and ranged attack value ( chance to hit ) as well as that some secrets can only be found / uncovered with a high perception so it'll not be useless even if you don't intend to use ranged. Besides there is no reason not to use ranged weapons as it is some free damage.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#21

Join Date: Oct 2006
Posts: 6,233
Mentioned: 12 Post(s)

Default 

January 21st, 2015, 18:47
Ah ok. I didn't realize perception affected melee attacks as well. Are you sure about some secrets being found only through perception though? I thought using the spell or having the dog companion found all of them.


Originally Posted by Turjan View Post
The point of having access to all magic schools is kind of a biggy.
Isn't it possible to do that with just 2 casters assuming they can use all 6 schools between them? Or are you limited by the amount of available XP in the game?

I see the some magic schools overlap in terms of multiple classes being able to reach Grandmaster. I'm disappointed though that apparently only a Runepriest can GM fire magic. That's one of the schools I really want access to, but I'm not planning on having a Runepriest in my party.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#22

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 21st, 2015, 19:01
Fire is one of the strongest trees, but it really only becomes such in the latter half of the game.

As far as secret doors go, unless I'm remembering incorrectly, the Freemage spell (and dog companion) will allow you to see the doors, but you will still need the appropriate stat to open them, whether that be might, perception, or otherwise.
Drithius is offline

Drithius

Drithius's Avatar
Laughing Gnome

#23

Join Date: Nov 2008
Location: Florida, USA
Posts: 5,370
Mentioned: 24 Post(s)

Default 

January 21st, 2015, 19:44
Yeah, after browsing some more forums, I see that there are actually 3 different kinds of secret doors as far as opening them is concerned. Depending on the door, there's a stat check vs perception, might, or magic.

I'm going to be starting my playthrough tonight. Unless something changes my mind, I'm going with Defender, Crusader, Freemage, and Druid.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#24

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 21st, 2015, 22:05
I finished the game on the higher difficulty with a Mercenary, Freemage, Rune Priest & Barbarian without any major difficulties (it was no cakewalk, but I never felt stuck).

The only things I feel were a must were Earth magic (lower levels) and Light Magic (higher levels), apart from that I did not feel like I had anything that I could not live without.
Fnord is offline

Fnord

Fnord's Avatar
SasqWatch

#25

Join Date: Jun 2011
Location: Stockholm, Sweden
Posts: 1,756
Mentioned: 1 Post(s)

Default 

January 22nd, 2015, 01:11
Originally Posted by JDR13 View Post
Yeah, after browsing some more forums, I see that there are actually 3 different kinds of secret doors as far as opening them is concerned. Depending on the door, there's a stat check vs perception, might, or magic.

I'm going to be starting my playthrough tonight. Unless something changes my mind, I'm going with Defender, Crusader, Freemage, and Druid.
Very similar to the crew I ran- I just subbed a barbarian for your defender. Why? Because the only thing better than a pointy stick is a big f'ing axe.
--
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Can we be done with the offseason? / / Detroit Red Wings: At least we get a new coach
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#26

Join Date: Oct 2006
Location: Illinois, USA
Posts: 13,273
Mentioned: 18 Post(s)

Default 

January 22nd, 2015, 05:53
I didn't really experiment too much with the classes (which arguably gives me a reason to plan a future replay) however I completed it last year with a Dwarven Defender, Orc Hunter, Elven Druid and a Human Freemage.

Like Dteowner implies I think I'd probably use more offensive firepower (a Barbarian or another mage) instead of the defender in future, although the shield grandmastery did come in handy a few times.

Just out of curiousity JDR, which previous Might and Magics have you played? In any case, enjoy your time with MMX, as it's a solid game.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#27

Join Date: Jul 2009
Location: Australia
Posts: 1,959
Mentioned: 4 Post(s)

Default 

January 22nd, 2015, 20:51
Originally Posted by Pessimeister View Post
Like Dteowner implies I think I'd probably use more offensive firepower (a Barbarian or another mage) instead of the defender in future, although the shield grandmastery did come in handy a few times.
I generally like the Barbarian class in most RPGs, but I didn't want an Orc in my party.

If there's one thing I don't like about MMX it's how the classes are tied to race.


Originally Posted by Pessimeister View Post
Just out of curiousity JDR, which previous Might and Magics have you played? In any case, enjoy your time with MMX, as it's a solid game.
I've played them all to various degrees with the exception of MM9.

M&M I&II I tried only very briefly because I wanted to see how the series began. Unfortunately they were far too dated for my taste to play for long. For some reason, M&M is a series I never played while the games were being released, and I didn't acquire any of them until GOG came around.

I put more time into III, and WoX, but I didn't really care for the cartoony visuals, and I prefer the real-time movement and camera control of the later games. I think III-V have the best character creation by far though.

VI and VII are definitely my favorites even though I've never finished either of them. I know a lot of fans are divided between the TB movement of III-V and the real-time mechanics of VI-IX, but I definitely prefer the latter. I'm big on exploration and immersion, and those aspects were stronger for me in the later games.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#28

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 22nd, 2015, 21:47
Wow.. the manual for this game is crap! It doesn't even list all the classes, and it gives no information whatsoever on any of the spells or abilities. It's not a big deal since I have all that info from other sources (thanks Drithius), but still…


*Edit* How are 2-handed weapons vs 1h+shield in this game? I'm wondering that specifically for my Crusader/Paladin.

Also, am I correct in assuming that casters can only reach Grandmaster in 2 different schools? If that's the case, should I not bother putting any points into a 3rd school?
Last edited by JDR13; January 22nd, 2015 at 22:04.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#29

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 22nd, 2015, 23:05
My crusader used sword and board and I was really happy with it. You might want to try a blade dancer. I had a female elf blade dancer and she was a beast. I had a Crusader, blade dancer, rune priest, and free mage. I played on normal but with that party I crushed my way thru the first time I played. Now I want to play again with a new party on hard
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#30

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 2,524
Mentioned: 25 Post(s)

Default 

January 23rd, 2015, 03:05
Is there any point in putting a level into melee weapons for casters? (i.e. Spear for my Druid or Dagger for my Freemage.) Or should I just ignore those and put everything into Magical Focus?
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#31

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 23rd, 2015, 03:23
Dude, it's not the end of the world if you die a couple of times or find some encounters harder than you expected, just rack'em up and head on in.
lackblogger is offline

lackblogger

lackblogger's Avatar
SasqWatch

#32

Join Date: Nov 2014
Posts: 4,353
Mentioned: 91 Post(s)

Default 

January 23rd, 2015, 04:33
I think I gave mine 1 point in a weapon, but rarely did they need to use one.
--
If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
Super Moderator
RPGWatch Team

#33

Join Date: Aug 2006
Location: Australia
Posts: 12,766
Mentioned: 72 Post(s)

Default 

January 23rd, 2015, 05:35
I'm already starting over after exploring the first town and killing the spider queen.

I'm going to stick with the same party, but I want to distribute my starting skills a bit differently. Not going to put any points into melee for my Freemage and Druid, but I'm going to give everyone 1 point in ranged weapons.

This game is certainly no cakewalk on Warrior difficulty, especially in the beginning. I struggled just to get through that first dungeon with my party constantly getting poisoned by those giant spiders.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#34

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 23rd, 2015, 06:12
1pt in ranged for each and 1pt in melee for the casters is plenty. You want them to be able to do something when they're out of mana, but ideally that won't happen very often. While the classes and skills aren't as well-balanced as some classics in the genre (MM7 and Wiz8 come to mind), there's a decent amount of flexibility on party build. Pick what looks like fun to you and chances are it will work well enough to enjoy the game. With a druid to grandmaster earth magic, you're covered on the one "mandatory" skill. After that, you can take what you want and be fine.

I found dark magic to be very good for my caster (freemage in my case), better even than fire.
--
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Can we be done with the offseason? / / Detroit Red Wings: At least we get a new coach
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#35

Join Date: Oct 2006
Location: Illinois, USA
Posts: 13,273
Mentioned: 18 Post(s)

Default 

January 23rd, 2015, 07:42
I've got one last question - it's about the Mysticism and Endurance skills. They're supposed to increase your mana and hit points respectively, right? How exactly do they work though?

*Edit* Nevermind. It became apparent after I leveled.
Last edited by JDR13; January 23rd, 2015 at 09:15.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#36

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 23rd, 2015, 10:25
The magical foci is very useful weapons for your casters, so I wouldn't waste my points on daggers.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#37

Join Date: Oct 2006
Posts: 6,233
Mentioned: 12 Post(s)

Default 

January 29th, 2015, 17:05
Late to the party myself with this one.

Unlike Xulima, I loved creating my starting party in MM10. I'm playing with a Barbarian, RunePriest, Freemage, and a Ranger. Based on the comments it looks like I'm going in the right direction although I have yet to get expert in Light to get that heal spell and consequently have been spending a lot of money on potions.

I've been role playing and didn't want to take that cook away for the starting town inn but I might have to do one of those, "The needs of the many out weigh bla, bla, bla" because that scout NPC next to the inn is worthless.

On a stupid note: I'm still in the first act and I'm doing the Castle(Portmeyron) right now. I've been basically doing a level and then going back out and restocking at that cart for more potions and sleepy supplies. As I was wrapping up my game for the night and looking at my character stats, I saw that I had 25 unspent attribute points??????? For each of my characters. I know I usually horde points but come on.

So, umm, any advise on where to dump them???
Dajjer is offline

Dajjer

Dajjer's Avatar
SasqWatch
Original Sin Donor

#38

Join Date: Oct 2006
Location: Los Angeles area
Posts: 1,757
Mentioned: 7 Post(s)

Default 

January 29th, 2015, 19:07
You've got lots of viable options, dajjer. Feel free to window-shop the skill trees some. I would emphasize the obvious- weapons skills for melees and magic schools for casters. I'd also invest in mysticism for your casters. I found having extra mana to be very useful.

Don't know if you saw it in the other thread, but thanks for your Steam review of Tiny Bang Story. It proved to be a nice, quick, "cleanse the palate" kind of game just like you said.
--
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Can we be done with the offseason? / / Detroit Red Wings: At least we get a new coach
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#39

Join Date: Oct 2006
Location: Illinois, USA
Posts: 13,273
Mentioned: 18 Post(s)

Default 

January 29th, 2015, 21:06
Originally Posted by dteowner View Post
You've got lots of viable options, dajjer. Feel free to window-shop the skill trees some. I would emphasize the obvious- weapons skills for melees and magic schools for casters. I'd also invest in mysticism for your casters. I found having extra mana to be very useful.

Don't know if you saw it in the other thread, but thanks for your Steam review of Tiny Bang Story. It proved to be a nice, quick, "cleanse the palate" kind of game just like you said.
Okay, I had to take an exercise break but now its back to gaming work. Thanks for the advise. It's just that there's so many points. I feel like I'm just starting one of those 80/90s RPGs where they gave you a bucket load of points to build your character at the start of the game. It's a little intimidating.

As far as Tiny Bank Story, you are welcome. Always glad to help out you little whippersnappers.
Dajjer is offline

Dajjer

Dajjer's Avatar
SasqWatch
Original Sin Donor

#40

Join Date: Oct 2006
Location: Los Angeles area
Posts: 1,757
Mentioned: 7 Post(s)
RPGWatch Forums » Games » General RPG » Might & Magic X party creation and tips.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:48.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch