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February 13th, 2015, 19:45
Absolutely fantastic looking trailer! Already enthusiastic about this and can't wait.

Turn-based would have been more interesting. Also fall to the ground animations are needed for the fireball, since it explodes with grenade power sending targets flying around. Now that would RULE this region of the gaming scene.
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February 13th, 2015, 20:08
I don't mind it being in forgotten realms, which is a huge area that hasn't been exhausted. Some element of familiar can be good vs a blank slate, and ultimately - does it really matter? The writing and gameplay are what matter, not the names of the regions when you know you'll likely see every biome ever known to fantasy over the course of the game anyways. If you enter a region you've experienced before in a previous game you enjoyed, it's not such a bad thing to have that bring back fond memories!

I'm way into co-op gaming but would prefer something like this be single player. I like diablo or torchlight 2 co-op but I'm not so much into D&Diablo - D&D feels more sacred to me and I'd rather be a control freak with it. But then, this seems to lean more towards NWN than BG so it may end up being more hack 'n' slashy - and then I would be more into co-op, and if it ends up having the content onslaught that NWN had, it could be something amazing - hard to say yet. The footage looks good. Ideally it ends up being solid for both.

I'm a bit concerned about the experience of the developer as well and would hope the corporate overlords involved would hire somebody who can handle the job. We'll see.

I have to agree with the general sentiment that it's great to see more RPGs in development, particularly those that aren't first person shooters with RPG elements and that are more like the classics.

I also find this announcement kind of interesting given the big discussion on D&D rule sets yesterday.
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February 13th, 2015, 20:54
Originally Posted by DArtagnan View Post
IIRC, that's what the Challenge Rating is about (CR) in modern D&D systems - which assumes a party of four members. Meaning that a CR of 5 is meant for a party of 4 5th level characters.

Not that such a thing necessarily translates into "standard party" - but it's certainly become the norm in most cooperative games.

Unfortunately so, because I happen to think a party of 6 should be possible, if optional.
That's disappointing indeed. I find it odd that they would choose to assume a party of four is the most popular party. I suspect they did that to make things easier on their end.


Originally Posted by azarhal View Post
3e, when Challenge Rating were added. See DArt's post for rest of explanation.
It doesn't mean a crpg based on D&D has to be that way. Icewind Dale II was 3.0 and ToEE was 3.5

More than 4 party members would simply require an investment that the developers aren't willing to make.
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February 13th, 2015, 21:23
What I wouldn't give for a realms of arcania version of a d&d where you walk on the map…there is so much to see of the realms that it feels we get these little blips like water deep and such….disappointing.
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February 13th, 2015, 21:26
5th edition got rid of challenge rating system and 4 players is no longer a standard party
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February 13th, 2015, 21:38
Why is it always the Sword Coast?
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February 13th, 2015, 23:11
Originally Posted by Lemonhead View Post
Why is it always the Sword Coast?
I would love a game in the ruins of myth drannor done right….
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February 13th, 2015, 23:46
Originally Posted by Lemonhead View Post
Why is it always the Sword Coast?
Path of least resistance. Since most books and games have taken place here, there is a ton of lore, data, maps, npcs, etc that are already established in the audience's mind.
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February 13th, 2015, 23:47
Originally Posted by Lemonhead View Post
Why is it always the Sword Coast?
Path of least resistance. Since most books and games have taken place here, there is a ton of lore, data, maps, npcs, etc that are already established in the audience's mind. IMHO
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February 13th, 2015, 23:50
Yeah, it seems like it's always the Sword Coast or the Dale. I wouldn't mind seeing some other areas In Faerun. To the East for example. I think the region is called Kara Tur?
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February 14th, 2015, 00:09
It isn't always the Sword Coast—I think that's just the result of earlier licensing agreements. The half-way decent Mask of the Betrayer was set in Rasheman, to the north of Thay. Several of the Gold Box games took place around the Moonsea, and the Dales to the south. I don't think they necessarily have to use the Sword Coast, but that is a region that mixes settled areas with variegated wilderness, so it's relatively easy to create threats for the players to quell.

Personally I'd like to see a sea-based adventure around the Sea of Fallen Stars. There's so many places to visit.
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February 14th, 2015, 00:18
True, but the Gold Box games were a long time ago. If we're talking about modern games, MotB and PS:T are the only FR crpgs that don't take place in the Sword Coast or IWD.

It's just an observation though not a complaint. I'm certainly not tired of those settings yet.
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February 14th, 2015, 00:35
Originally Posted by Voqar View Post
I'm a bit concerned about the experience of the developer as well and would hope the corporate overlords involved would hire somebody who can handle the job. We'll see.
Ho there, Voqar! Stay thy pessimism and listen!

Unless I'm mistaken, *puts hand on sword hilt* and I rarely am… This game is in good, strong hands.

While I'm personally unfamiliar with n-space, a quick search reveals that they've been around since 1994 and have worked for some big names like Activision, Microsoft, Disney, THQ, Lucasarts and more. They've developed games on multiple platforms so they clearly have some flexible, talented programmers on board.

Digital Extremes, founded 1993, I actually do have a lot of recent personal experience with from their hit co-op game, Warframe. If you have a look at Steam Stats page You can see its the 8th most played game (at the time of writing), and I think its been in the top 10 for years now. I've played 226 hours of this game and I can confidently say there are few developers out there who have more experience making great co-op experiences than these guys.

Dan Tudge, of Dragonage:Origins fame, has been cited as leading the project and many will remember him talking about how DA:O was to be a "spiritual successor" to Baldurs Gate. It seems pretty clear from the gameplay footage (and the eagles cry!) shown so far that he's still thinking along those lines for this game.

And finally while I know next to nothing about 5th edition rules, and wasn't very fond of 4th edition (2.5ed man, myself. Clerics use blunt, damnit!), the developers need only follow and adapt these rules into a computer game form and as long as 5E is good then the RPG system used will be good. They can't really stuff the game up with a poorly designed RPG system.

Oh, and I almost forgot Wizards of the Coast! This is their idea, isn't it? Or is it Digital Extremes idea for their next co-op game? Either way, having them on board means you have all the D&D lore and trademarked assets.

I remember hearing about WotC's online "tabletop" program/game they were building which never saw the light of day so this game incorporating a DM mode and tilesets to build your own adventures feels a bit like they went back to the drawing board with that tabletop game idea and made it into a proper, "modern classic" PC EXCLUSIVE game like Baldurs Gate. Remember that big RPGS these days, like DA:I or Skyrim are actually designed to be played with a console controller, so this game is actually one for the PC community and won't be ruined for the sake of consoles at all!

So, I hope I've helped alleviate a little of that painful doubt. As Star Citizen will attest; there's nothing better than having something to look forward to! Until its released it's whatever you dream it to be so enjoy it!
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February 14th, 2015, 00:59
Originally Posted by JDR13 View Post
True, but the Gold Box games were a long time ago. If we're talking about modern games, MotB and PS:T are the only FR crpgs that don't take place in the Sword Coast or IWD.

It's just an observation though not a complaint. I'm certainly not tired of those settings yet.
NWN and Luskan are not Sword Coast, they are north of it.
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February 14th, 2015, 01:19
Storm of Zehir took place in Chult, and was a nice change of place. Mysteries of Westgate wasn't in the Storm Coast, either. And both as NWN2 expansions/modules are relatively new.

I would like to see more campaigns south of the Sea of Fallen Stars.

The Shining South

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February 14th, 2015, 01:55
Luskan is indeed considered part of the Sword Coast.

And I'm talking about actual full-length games. Trials of the Luremaster didn't take place on the Sword Coast either, but I'd like to see more than just a DLC or module in a new area.
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February 14th, 2015, 02:08
Storm of Zehir was a full game.
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February 14th, 2015, 02:15
Hey game: Please don't suck, my friend that typically doesn't like RPGS wants to co-op you…
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February 14th, 2015, 02:23
Pools of Radiance, probably one of the greatest cRPG's ever had FOUR character classes. Most of the goldbox games had 6. I don't see having only 6 character classes as a bad thing.
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February 14th, 2015, 02:27
Originally Posted by Thrasher View Post
Storm of Zehir was a full game.
If you mean it's standalone, then yeah, I'll give you that. It's still a NWN 2 expansion though.
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