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Enderal - The Shards of Order Game Play Video
March 13th, 2015, 05:21
I found this video of game play and I am really looking forward to playing this game.
I love the way they got rid of the Skyrim skills tree and trying something completely different.
The video is in German but has English subtitles.
https://www.youtube.com/watch?v=2qd9rKgpcMw
I love the way they got rid of the Skyrim skills tree and trying something completely different.
The video is in German but has English subtitles.
https://www.youtube.com/watch?v=2qd9rKgpcMw
SasqWatch
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March 13th, 2015, 05:28
Thanks for the video CelticFrost. I also found a new interview video in German.
Link - https://www.youtube.com/watch?v=fDZFUb5IzME
Their Facebook page also has a music trailer.
Link - https://www.facebook.com/Enderal.Sur…60029894021875
Link - https://www.youtube.com/watch?v=fDZFUb5IzME
Their Facebook page also has a music trailer.
Link - https://www.facebook.com/Enderal.Sur…60029894021875
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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March 13th, 2015, 12:21
Here is a link to an interview they did with Bethesda last month off the Bethesda Blog.
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
If Sure AI (www.sureai.net) sounds familiar — we’ve also highlighted them for their Fallout 3 project, Cube Experimental, as well as their Oblivion project, Nehrim
Read our interview with them below…
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization
Full interview
http://www.bethblog.com/2015/02/16/p…ai/#more-28505
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
If Sure AI (www.sureai.net) sounds familiar — we’ve also highlighted them for their Fallout 3 project, Cube Experimental, as well as their Oblivion project, Nehrim
Read our interview with them below…
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization
Full interview
http://www.bethblog.com/2015/02/16/p…ai/#more-28505
SasqWatch
March 14th, 2015, 23:25
Bit surprised at the lack of interest in this game. There is no kick starter funding, no cost to own it. To me it looks like one of the better games that will be coming out this years.
SasqWatch
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March 14th, 2015, 23:48
Well I'm interested. I usually post a news- bit about the mod when they release updates. In-case anyone missed the articles last year Fluent interviewed them.
Enderal Interview - http://www.rpgwatch.com/articles/end…rview-224.html
Nehrim Retrospective - http://www.rpgwatch.com/articles/neh…ctive-223.html
I also look forward to seeing what their first commercial RPG will be.
Link - http://www.rpgwatch.com/forums/showthread.php?t=26004
Enderal Interview - http://www.rpgwatch.com/articles/end…rview-224.html
Nehrim Retrospective - http://www.rpgwatch.com/articles/neh…ctive-223.html
I also look forward to seeing what their first commercial RPG will be.
Link - http://www.rpgwatch.com/forums/showthread.php?t=26004
We're working very hard, though. Most of us are actually doing it full-time (or part-time), since we are planning to go commercial after Enderal. A huge undertaking, and certainly one which we don't want to mess up. ;-)
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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