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PoE Nexus Modding subsite
April 4th, 2015, 06:40
Not really. It was made to make the game feel more like playing an Infinity Engine game - the first thing we did was change NPC selection circles to blue because having them the same color is dumb.
But yeah the majority of things in the optional tab are requests of mine - basically to change things back to how they worked in the Infinity Engine games so I can interact with the game in the same way.
I didn't use remove engagement or fix movement recovery rate on my first playthrough of the game, but in hindsight I probably should have because I'm pretty over the game by now, having just reached Act 3 and from what I've heard it's the worst part of the game, and the final fight sucks dick.
The best thing about the mod is Karkarov's custom bottom HUD - it fucking rocks.
But yeah the majority of things in the optional tab are requests of mine - basically to change things back to how they worked in the Infinity Engine games so I can interact with the game in the same way.
I didn't use remove engagement or fix movement recovery rate on my first playthrough of the game, but in hindsight I probably should have because I'm pretty over the game by now, having just reached Act 3 and from what I've heard it's the worst part of the game, and the final fight sucks dick.
The best thing about the mod is Karkarov's custom bottom HUD - it fucking rocks.
Traveler
April 17th, 2015, 09:24
Originally Posted by DrithiusHere's what it changes, from bman654:
Now with improved Enemy AI.
It has no game rule changes or cheats. At the moment it is mostly just improving the pathfinding of the enemies.I might try that out. I'm not using the other gameplay changers like "no engagement" as I happen to like the system, but the circling around of enemies looking for a hole to get through to the tank was strange.
In the stock game they have a very bad tendency to get stuck on each other and once 2-3 engage your tank, the rest either just stand still doing nothing while they wait for their turn, or they run laps around the party until there's an opening on the tank.
The "improved AI" option tweaks the pathfinding to make them less likely to get stuck, and also tweaks the targetting AI to make them less likely to run straight for your tank, though with the engagement system, the tank can still easily "trap" them.
Had to play without the mod for a day, glad it got updated.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
April 17th, 2015, 10:09
Some people are playing with a "+50% exp requirement per level" modification to fix the leveling curve a bit. So far nobody has finished the game like with that, apparently, but first experiences sounded promising. You'd reach about level 10 at the time you reached 12 before.
So far there isn't a mod yet though, it's done with good old HEXing. Would be cool if this could be included in IE Mod.. or maybe Obisdian will do something about it in a future patch?
So far there isn't a mod yet though, it's done with good old HEXing. Would be cool if this could be included in IE Mod.. or maybe Obisdian will do something about it in a future patch?
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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