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Default Pillars of Eternity - Two Major Bugs Reported

April 1st, 2015, 21:14
Originally Posted by Voqar View Post
I'd mentioned these in the forums here, RPS posted about them yesterday, and they were originally reported on the official forums like on saturday or earlier and there has STILL been no patch (pathetic) nor any real communication at all on much of anything from obsidian, including these bugs.

The only official word I've seen on them is from the original thread on the official forums:

http://forums.obsidian.net/topic/737…game-breaking/

…from days ago saying they had a fix (but again, still no patch).

Maybe they've brought it up elsewhere but the lack of communication and lack of action are pretty weak.
This is your first PC game, I take it?

Patches have to be tested thoroughly, or the fixes and changes will potentially introduce new bugs. There's a process and it takes time.

It would be a very bad sign if they released the patch immediately after having found a fix.

They've said they're working hard to get a patch out this week. No need for any communication beyond that.

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April 1st, 2015, 21:26
The main reason a cold beer is better than a mixed drink is because no one in my house ever fills the ice cube tray.

Problem solved.
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April 1st, 2015, 22:11
Originally Posted by Voqar View Post
I'd mentioned these in the forums here, RPS posted about them yesterday, and they were originally reported on the official forums like on saturday or earlier and there has STILL been no patch (pathetic) nor any real communication at all on much of anything from obsidian, including these bugs.

The only official word I've seen on them is from the original thread on the official forums:

http://forums.obsidian.net/topic/737…game-breaking/

…from days ago saying they had a fix (but again, still no patch).

Maybe they've brought it up elsewhere but the lack of communication and lack of action are pretty weak.
go outside, have a smoke, play pick up sticks instead of pc games for a short while. plant some carrots.
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April 1st, 2015, 23:09
Yes agreed. Game is still less than a week old. Plenty of things to do till fix comes.
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April 2nd, 2015, 00:17
Originally Posted by HiddenX View Post
I run into this game breaking bug:

Ranger companion disappeared

I can't leave my current map, because my party is not complete. Game over

So I can't recommend to play Rangers right now.
Arg, that's a terrible bug. Truly gamebreaking. Sorry to hear that.

I'm too invested to stop playing now. Guess I'll live dangerously for a while.

Last night I did have a bit of frustrating moment. The game was silent, no music, no pitter patter of feet, no ambient sounds.

All my other apps had sound , but not PoE.

PoE is VERY picky about my sound settings. They have have to be set on the lowest (CD quality) settings, otherwise crickets. 16 bits 44.1K, nothing else. I don't know how it got changed to 16 bits 48K, but it did. And it borked PoE.

Took a while to figure out what was causing PoE to go mute. Oddities abound.
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April 2nd, 2015, 00:27
My bugs seemed to have been caused by removing Kana from the party…

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April 2nd, 2015, 00:53
Originally Posted by Voqar View Post
I'd mentioned these in the forums here, RPS posted about them yesterday, and they were originally reported on the official forums like on saturday or earlier and there has STILL been no patch (pathetic) nor any real communication at all on much of anything from obsidian, including these bugs.

The only official word I've seen on them is from the original thread on the official forums:

http://forums.obsidian.net/topic/737…game-breaking/

…from days ago saying they had a fix (but again, still no patch).

Maybe they've brought it up elsewhere but the lack of communication and lack of action are pretty weak.
I would imagine you're not hearing much from a small team because they're too busy fixing the bugs. Don't worry, it will happen.

From Josh Sawyer:

"With any RPG of this size there’s so many things you can do that I’m sure people are going to find something that we didn’t find when it comes out. Basically, we’re ready so that when people find things, we’re going to turn around and fix them as soon as possible; come out with a patch as soon as possible; fix anything big. Then we’re going have another patch after that to fix the longer term things people are going to encounter. It’s important that people feel they can trust us and that the game is going to be good when it comes out, but we know that given that it’s and RPG being made from scratch, and an engine that we haven’t worked with before, there’s always going to be some weird stuff that… you know… a few hundred people who might have played the game is not the same as hundreds of thousands of people… But we’re ready!"
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April 2nd, 2015, 00:55
Thanks for the heads up, Fluent!
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April 2nd, 2015, 00:59
You're welcome, Thrasher!

It seems to be related to which chants you have active when you dismiss him. At least, that's the theory that's being presented in the thread I linked. Unfortunately, I removed Kana awhile back and my latest save before doing that is way back. I'll have a look tonight and see if maybe I can't get back into the game by a) not removing Kana, and b) using the workaround fix to the stat issue for my characters. We shall see.

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April 2nd, 2015, 01:16
Great! The only RPG I'd recommend over getting back to PoE would be Planescape: Torment or NWN/2 given your backlog.
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April 2nd, 2015, 09:24
Originally Posted by DArtagnan View Post
Level 6.
If his Perception is 10 and Resolve is 12, it should even be 42. So it looks like you're good here.
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April 2nd, 2015, 11:40
I think I also managed to miss all the nasty bugs. I didn't load any saves in maps companions are found, I didn't even know you could doubleclick to equip stuff so I drag&droped everything (I only double clicked on potions and such to separate the stacks), I don't have a ranger main or companion and I read about Raedic Hold crashes before I went there so I am skipping that part until it is fixed.

Only bugs that are irritating are that although I turned off companions AI (simple as it is) they still change targets and run off attacking new enemies and pathfinding is unpredictable.
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April 2nd, 2015, 13:03
After you interacted with Maerwald you are supposed to decide something and also get a new Ability through a dialogue.

For some players (including me) this dialogue never happened. Thing is, that it doesn't even look as if it was a bug when playing. Now I am hoping that they will be able to fix it retroactively.

So for now I encountered following bugs in my game:
->German Translation (horrible mess, item Names are mixed strings, like a spear is called "Intellect + 2"
->Kana has 28 Intelligence, item stacking bug
->Pellegina has negative DR, might also be the item stacking bug
->Bug when recruiting Pellegina (there is a quest, where you can opt to defend a guy, but this is never considered finished)
->Dialogue Option with Maerwald

And you might also consider the wolf pet as bugged, as its the only pet which has all attributes on 10, which will be fixed in the next patch.

Being aware of the bug regarding the doubleclicking on items and the issue with the castle, I avoided these so far.

Well, let's say it's a game from Obsidian. But it's really bad that it takes that long to fix such major bugs which basically affect everyone and his dog.
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April 2nd, 2015, 13:17
Originally Posted by Kordanor View Post
Well, let's say it's a game from Obsidian. But it's really bad that it takes that long to fix such major bugs which basically affect everyone and his wolf.
I fixed it for you.
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April 2nd, 2015, 17:25
I have the game on steam but ill wait until the first bugfix patch before starting…
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April 2nd, 2015, 18:05
Just heared that the Lighthouse in Ondra's Gift is bugged as well. Spirits giving you blinding which doesnt run out.

Another thing to schedule for later.
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April 2nd, 2015, 18:42
Originally Posted by crpgnut View Post
SPOILER



There is another pretty common bug in the optional fight with Lord Raedric. Unless you kill the two guards outside of the throne room first and then be sure to kill Raedric while in the throne area, the quest doesn't get marked as complete. You can avoid the bug by taking Raedric's side and killing the other dude. I killed Raedric without even talking to him and it bugged my game. I'll probably roll back and go do other quests until they fix this.
I was worried about this but didn't happen to me - it went fine. I came in to his throne room from another direction and never killed the two guards. I chatted with Raedric, decided he was a dick and killed him. Quest completed fine. So must be a certain sequence of events that causes it.
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April 2nd, 2015, 19:27
The patch is currently being crunched on by QA. If everything checks out, then you'll probably get an update by end of day tomorrow.
Source: http://forums.obsidian.net/topic/747…3#entry1625275
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April 2nd, 2015, 19:43
Yeah, I was just so proud I killed his crew at 4th level and then the quest bugged out and I was super bummed. So…I started over with another druid. I really like the druids. They have several offensive spells, some buffs and are great at melee when spirit-shifted; though fairly light on endurance/health. Kind of the glass cannon build.

Outside of a fighter, it's the only class I was able to kill the bear with at 2nd level, playing solo.
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April 3rd, 2015, 02:01
Thank you for this news post and the discussions. I am just about to begin playing but will probably wait until the patch, I have another game to finish anyway.
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