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Swimming…
April 29th, 2015, 04:20
A 45 second video showing diving into the water and swimming. Well sort of the first 15 seconds shows him being bathed by 3 woman (no idea why).
https://www.youtube.com/watch?v=F5xoPTGHRX4
https://www.youtube.com/watch?v=F5xoPTGHRX4
SasqWatch
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April 29th, 2015, 09:58
I know it's the norm for all of these games, but as much as I adore swimming and underwater exploration - it's a bit silly that he swims around in full armor with weapons on his back.
I guess The Witcher has a somewhat more serious tone, making me wish they'd done something like auto-removing that stuff, at least in a visual sense.
I guess The Witcher has a somewhat more serious tone, making me wish they'd done something like auto-removing that stuff, at least in a visual sense.
Guest
April 29th, 2015, 10:11
It would be a nice touch if he changed or removed his armor to swim, but it's a nitpick at best. I'm just glad that you can actually swim and dive.
April 29th, 2015, 10:34
Originally Posted by DArtagnanI agree, it's not like they don't have his model without clothes anyhow….
I know it's the norm for all of these games, but as much as I adore swimming and underwater exploration - it's a bit silly that he swims around in full armor with weapons on his back.
I guess The Witcher has a somewhat more serious tone, making me wish they'd done something like auto-removing that stuff, at least in a visual sense.
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April 29th, 2015, 15:19
Originally Posted by CelticFrostHe is being bathed for the audience with the emperor of Nilfgaard. But why pick it as an intro to a swimming demo? I have no idea either
A 45 second video showing diving into the water and swimming. Well sort of the first 15 seconds shows him being bathed by 3 woman (no idea why).
SasqWatch
April 29th, 2015, 15:28
I'm not sure that there is a good solution to the swimming in armour problem, though. Having a convincing removal/donning animation would be a pain in the arse for gameplay, and an instant transition to swimming in his pants would be pretty jarring, too. I can live with the "let's pretend armour floats" solution, as perhaps the least bad solution.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
April 29th, 2015, 16:07
Originally Posted by RipperI think they did it well in Guild Wars 2 - which did have "instant change" of armor to mostly scuba diving gear.
I'm not sure that there is a good solution to the swimming in armour problem, though. Having a convincing removal/donning animation would be a pain in the arse for gameplay, and an instant transition to swimming in his pants would be pretty jarring, too. I can live with the "let's pretend armour floats" solution, as perhaps the least bad solution.
It worked and didn't seem jarring to me at all, though others may disagree.
But it's not a big deal, it just seems like an unfortunate standard - now that Witcher 3 has such a "plausible" vibe in so many other ways.
There's no ideal solution, but I think a good compromise would be a reasonably fast fade-to-black transition between armor and something more appropriate. Once you reach a certain depth of water, the game could prompt for swimming transition - and there could be an option to disable the prompt and it would just auto change with the transition at that depth.
Guest
April 29th, 2015, 16:47
Guys… he's a Witcher Jedi. He swims through the Force. Armor is of no concern to a Witcher Jedi. It's like Yoda lifting Luke's X-Wing from the swamps. Size and weight do not matter.
April 29th, 2015, 16:51
Didn't Morrowind have penalties for swimming in armor? But I agree with Ripper. If players are ok with being able to carry 300 kg worth of objects in their inventory there shouldn't be too much of a problem of swimming in armor.
SasqWatch
April 29th, 2015, 18:05
Actually looking forward to this title, but wish they had not copy/pasted swimming design mechanics from practically every other rpg out there. At least give me some superficial "wet" decals on the clothing.
April 29th, 2015, 18:31
So the point of that video seemed to seemed that if you swim you instantly get swarmed by enemies that you can't attack or defend against?
April 29th, 2015, 18:56
I think it's just a clip from an older video. In the original, he was fighting a losing battle with the harpies, and thought he might escape underwater. I think they wanted to show the dynamism of enemy attacks, where even flying foes will dive. I thought it was pretty cool.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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April 29th, 2015, 20:30
Yeah, in Ghoper's vid there is an admittedly short (about 24 seconds) swimming sequence and no monsters in sight.
SasqWatch
April 29th, 2015, 21:21
I hope diving serves more of a purpose than simply escaping enemies. I'm looking forward to (hopefully) finding hidden items and locations that can only be found by exploring underwater.
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April 29th, 2015, 21:39
Originally Posted by JDR13It has been said it does….as well as boating.
I hope diving serves more of a purpose than simply escaping enemies. I'm looking forward to (hopefully) finding hidden items and locations that can only be found by exploring underwater.
I tried to find a video of boating with nothing else in it but couldn't.
SasqWatch
April 29th, 2015, 23:05
In Two Worlds you could drown if you tried to swim in armour, so you had to remove it actively before swimming. That is the most role-play-like solution IMHO.
Nothing to see here.
April 29th, 2015, 23:16
SasqWatch
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