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RPGWatch Forums » Games » General Non-RPG » Cossacks 3 - Announced by GSC Game World

Default Cossacks 3 - Announced by GSC Game World

June 1st, 2015, 17:58
GSC Game World announced they are developing Cossacks III.
Cossacks 3 in development!

The Ukrainian studio GSC Game World announces the development of the third game of the Cossacks series !

“Over the years of its existence, GSC has been engaged in numerous fields, however making good games is what we do best. For this very purpose, we are resuming our activities”, said Evgeniy Grygorovych, head of the development studio. “Over the past year and a half, we have been secretly working on a new project, and now is the time to tell players all over the world about it.

Cossacks 3 is a modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources. A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities. In addition, thanks to modern graphics, the game will be interesting not only for admirers of the series, but for all genre connoisseurs who have never played the legendary Cossacks for some reason!

Game features:

Breathtaking historical real-time strategy.
Actions unfold in Europe in the XVII–XVIII centuries.
Five historical singleplayer campaigns.
12 playable nations.
Grandiose battles of up to 10,000 units on the map.
Realistic physics of bullets and cannonballs.
Considerable influence of the landscape on battle tactics.
Infinite variations of battles with computer enemies on random maps.
Flexible generator of random maps with selection of a preferable landscape.
Windows, Mac OS and Linux support.

The release is scheduled for the 4th quarter of 2015.
Game Watcher also did a new a new interview with GSC Game World's head of marketing and PR, Valentine Yeltyshev.
GameWatcher: It’s been a while since GSC Game World developed a game. What made you choose Cossacks for your comeback project?

Valentine Yeltyshev:
Well first of all the company was not closed in general. We were still working and selling our previous games, and other stuff we had worked on, it was only the development studio that was closed. Actually we’ve been working on this new project for a year and a half, it’s just been our big secret. There were a couple of reasons to head back to development; first of all, we realised the thing we are best at is making good games. So we gathered a team to make a new Cossacks game, with a couple of guys from the team that made the first game, and we decided that we wanted to do something new. We chose Cossacks because that was GSC’s first game, and it started everything for us; without it we’d have no S.T.A.L.K.E.R, no Firestarter, there would be none of these games. We are all fans of Cossacks, we’ve spent hours playing it, so that’s why we made the decision.

GameWatcher: The original Cossacks games were big hits in Europe, but they didn’t quite have the same impact in America. Is that something you’re taking into account for the third entry?


Valentine Yeltyshev:
It’s the historical background, I think. The game was set in the 17th and 18th century in Europe, so even Western Europeans were interested because of the playable nations. Germans could play the German faction, Russians could play Russians. I’m not sure why… in general the gameplay was quite similar to Age of Empires, but the game wasn’t accepted so well in America. I think maybe it depends on the historical period, maybe they weren’t interested in playing European factions. That’s why we made American Conquest. But yes, mainly the game was a European game, it sold really well in Germany, the UK, Russia.
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