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Tides of Numenera - Interview Preview
June 2nd, 2015, 05:03
PC Invasion has a short preview of their soon to be published interview for Torment: Tides of Numenera. So here is a short snippet of the interview.
In a forthcoming interview with PC Invasion, Torment: Tides of Numenera’s project lead Kevin Saunders expresses the desire for their spiritual successor to be “even more literary” than Planescape.And with that I'm done sharing news for now. So enjoy everyone as I had some spare time to share a few news-bits on the forum today for you all.
Asked how the design approach for Torment: Tides of Numenera differs in comparison to the much-praised original Saunders says that “In terms of the gameplay, we’ve probably gone for even more of a literary approach than Planescape.”
This doesn’t necessarily just mean ‘more words’ (after all, Planescape had an awful lot of words,) but the manner in which philosophical themes are presented.
In the interview, Numenera creative lead Colin McComb describes the design intentions as follows: “We want our players to be active participants in this game, and thinking about it, and figuring out what it is that they’re pulling away from the game, and building in little verbal puzzles as well.”
“Not puzzles in the sense of “you need to solve this” but in the sense of “there’s a greater mystery behind this” that someone who’s playing casually might miss, but someone who’s playing carefully will say, “hey wow! I figured that out.””
“The main difference is that Planescape is built more around belief, and wisdom, and the exploration for answers regarding the soul; whereas Numenera is more around exploring the world around us as it is,” McComb adds.
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