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So, 1.06 is out. Need advice.
June 16th, 2015, 21:59
Most definetly he can't, even if in some areas it would work, with that card and everything turned on it's impossible to avoid stutters in Novigrad.
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Toka Koka
Toka Koka
June 16th, 2015, 22:44
Isn't a 770 sort of comparable with a 960? Because I'm playing with Hairworks on and getting 40-50 with everything on Ultra except textures on high (2GB card) and the two foliage settings a bit lower. But I think Hairworks may perform a bit better on the newer generation of cards.
SasqWatch
June 16th, 2015, 22:47
At some point I think they changed the stats on the glyphs, which explains why you can't combine older glyphs you had, but can with the new ones you create yourself. The new crafted lesser glyphs have lower stats than the older lesser glyphs I've found in loot. The strange thing is, newly looted glyphs also have the old lower stat values and stack with the older glyphs I have from the beginning (only day zero patch).
My theory:
Either recently looted less glyphs are mutating into older non-combinable glyphs when picked up and stacked with the older glyphs, or the older glyphs are still sitting around in the pre-populated loot containers and monster loot tables for spawns, and weren't updated to agree with the the new crafted glyphs. So they still aren't combinable.
Whatever is going on, it's bumming me out, and it should be fixed in the next patch, or I'll hate CDP forever.
My theory:
Either recently looted less glyphs are mutating into older non-combinable glyphs when picked up and stacked with the older glyphs, or the older glyphs are still sitting around in the pre-populated loot containers and monster loot tables for spawns, and weren't updated to agree with the the new crafted glyphs. So they still aren't combinable.
Whatever is going on, it's bumming me out, and it should be fixed in the next patch, or I'll hate CDP forever.
June 16th, 2015, 22:57
Originally Posted by lostforeverWell 2 nights ago my character sheet looked right after reloading when I had 3 greater blue mutagens slotted, to give me a huge boost to my sign intensity.
Ah its not that. If you have 3 blue skills in one part of the tree and you put blue mutagens in that section, you get a bonus and its that bonus which does not work. I am not high level (15) enough to have 2 section with all blue skills or I need to find skill trainer whom I haven't found yet. I hope I am making sense.
Surly someone here is very high lvl and can try this?![]()
Just to test this problem I unequipped them and requiped them to see if there was any difference on the sheet, and I saw none. So apparently I am immune to the bug which you are referring to.
BTW, it's a real pain in the ass to find the greaters among a sea of regular or nominals in the mutagen panel if you have tons of them. Graphically, the icons are identical, and scrolling over 50 or more mutagens waiting for the pop up descriptor to show is exacerbating. Needless to say I won't be testing that again, until they fix the icons to actually be different based on the strength of the mutagen. :/
Last edited by Thrasher; June 16th, 2015 at 23:11.
June 17th, 2015, 09:45
I think the mutagens in general are under-utilised and could have been expanded a lot.
Guest
June 17th, 2015, 13:12
Originally Posted by JDR13I am 100% certain I have Hairworks on but I will double check on HBAO and other bits. Both by CPU and 770 are over clocked but not sure how much that helps.
I'm assuming you're playing without Hairworks and HBAO. Otherwise, I can't see you getting 30-40 fps on Ultra with a 770.
June 17th, 2015, 13:16
Originally Posted by ThrasherThe bug was present for me last night. I will post a screen shot later tonight.
Well 2 nights ago my character sheet looked right after reloading when I had 3 greater blue mutagens slotted, to give me a huge boost to my sign intensity.
:/
How do you slot your skills (not mutagens)? Do you slot all blue skills in one section and all green on 1 section etc? Can you psot a screen shot pls?
June 17th, 2015, 13:23
And I think that we should have been given more skills slots. 4 or 5 (instead of 3) seem like a good number to me
SasqWatch
June 17th, 2015, 13:26
Originally Posted by lostforeverYou slot skills depended on the mutagen color and not the side. Red mutagen - red skills, ble mutagen - blue. Yellow ones aren't depended on mutagen. Higher level mutagen and more slots of corresponding colors filled in a section give bigger bonus.
The bug was present for me last night. I will post a screen shot later tonight.
How do you slot your skills (not mutagens)? Do you slot all blue skills in one section and all green on 1 section etc? Can you psot a screen shot pls?
http://www.usgamer.net/articles/the-…s-and-mutagens
SasqWatch
June 17th, 2015, 13:40
Originally Posted by zahratustraAbsolutely agree - I feel there are simply too many (rather boring?) skills and having to swap them in and out is not a mechanic I like. If I pay for a skill (with my few prescious skill points) I want access to it at any time. I think the idea of the mutagens modifying skills is interesting, but otherwise I feel everything is bland and individual points seem to get you very little overall… not really fair given only 1 SP per level (assuming you don't find all the places of power - which they can't rely on). I much preferred the skill system in the earlier games.
And I think that we should have been given more skills slots. 4 or 5 (instead of 3) seem like a good number to me
June 17th, 2015, 13:50
I really like that they made choices so hard. It means you have to plan carefully - and you're encouraged to experiment on replays.
I do agree there's a distinct lack of active skills - and I actually enjoyed the first Witcher more in that way - where you kept expanding your melee move arsenal.
But I think TW3 is the best yet for a Sign-oriented Geralt - given how each sign has two distinct functions - and the Sign skills are quite powerful, even when passive.
So, overall, I think it's the best Witcher game for character progression - but that's not saying much.
The main issue is that they have to stay within the "Geralt" boundaries. It's hard to add a lot of toys to a character with such a defined set of abilities.
That's one reason I'd like to see them move away from Geralt in future games.
I do agree there's a distinct lack of active skills - and I actually enjoyed the first Witcher more in that way - where you kept expanding your melee move arsenal.
But I think TW3 is the best yet for a Sign-oriented Geralt - given how each sign has two distinct functions - and the Sign skills are quite powerful, even when passive.
So, overall, I think it's the best Witcher game for character progression - but that's not saying much.
The main issue is that they have to stay within the "Geralt" boundaries. It's hard to add a lot of toys to a character with such a defined set of abilities.
That's one reason I'd like to see them move away from Geralt in future games.
Guest
June 17th, 2015, 13:59
I agree about the extra sign modes - that is quite neat. I especially like AoE Aard. I also understand their intent (I think) with the swapping skills in/out - just don't like the idea. I had very little sense of power progression? What I like are expensive skills that you can save up to buy, but which really make you a master of some aspect of the skill tree. They opted for something like +10% per point etc. Just seems dull and unimaginative. Overall though I'm really enjoying it.
Guest
June 17th, 2015, 14:05
Just to say, while a bit offtopic, AMD revealed Quantum and Fury lines where Quantum is not interesting at all, but Fury?
Based on some leak (take it with a grain of salt), Fury and upcoming later twice as good Fury 2x are supposed to eat Titan for breakfast:
http://www.guru3d.com/news-story/rad…ark-bench.html
So definetly stick to GTX 770 some more, don't upgrade it yet, even if these benchmarks are fabricated the price of other cards will soon drop.
Based on some leak (take it with a grain of salt), Fury and upcoming later twice as good Fury 2x are supposed to eat Titan for breakfast:
http://www.guru3d.com/news-story/rad…ark-bench.html
So definetly stick to GTX 770 some more, don't upgrade it yet, even if these benchmarks are fabricated the price of other cards will soon drop.
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Toka Koka
Toka Koka
June 17th, 2015, 14:07
Originally Posted by boobooI don't really think they want you to switch in and out so much. I think they want you to focus on a few select strengths and then maximise that potential. I think they allow you to switch skills for flexibility reasons in case you made some bad investments - rather than as the intended path to success.
I agree about the extra sign modes - that is quite neat. I especially like AoE Aard. I also understand their intent (I think) with the swapping skills in/out - just don't like the idea. I had very little sense of power progression? What I like are expensive skills that you can save up to buy, but which really make you a master of some aspect of the skill tree. They opted for something like +10% per point etc. Just seems dull and unimaginative. Overall though I'm really enjoying it.
I agree the passive skill bonus thing is pretty boring, but that was always the case with Witcher games.
That said, for the 35 hours I've played it - I've had a decent sense of progression. I really like the "Yellow" skills - and have a hard time picking which one to go for next, which I think was the intent.
I also really enjoyed opening up the secondary Sign powers - and I think the passive bonuses are reasonably powerful - if not overly exciting.
Guest
June 17th, 2015, 14:37
Originally Posted by ToffI use this which works with all cards, you get lot more than FPS such as temps, cpu, ram usage etc.
Are you all using Fraps to get the fps?
http://gaming.msi.com/features/afterburner
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June 17th, 2015, 18:20
Originally Posted by lostforeverThere's no way to make a screenshot.
The bug was present for me last night. I will post a screen shot later tonight.
How do you slot your skills (not mutagens)? Do you slot all blue skills in one section and all green on 1 section etc? Can you psot a screen shot pls?
But, I can tell you. 3 mutagens slotted. All greater blues. 3 x 3 x 1 blue skills slotted. Plus 1 yellow skill slotted with the single blue skill.
June 17th, 2015, 18:34
???
With Fraps you can do screenshots in any game. Apparently Fraps doesn't work with some graphics hacks, but wouldn't know about that, I don't use mods generally.
Anyway, with Fraps, assuming this is what you want to see, from my game (clipped part from character screen after backspace):

Spot that intensity is 10% less on the fourth tree than in the first one - because I picked one gold skill instead of all three blue. All mutagens on the screenshot are "greater" (+10%).
With Fraps you can do screenshots in any game. Apparently Fraps doesn't work with some graphics hacks, but wouldn't know about that, I don't use mods generally.
Anyway, with Fraps, assuming this is what you want to see, from my game (clipped part from character screen after backspace):

Spot that intensity is 10% less on the fourth tree than in the first one - because I picked one gold skill instead of all three blue. All mutagens on the screenshot are "greater" (+10%).
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Toka Koka
Toka Koka
June 18th, 2015, 00:50
Originally Posted by lostforeverMy Gigabyte 770 is overclocked to 780 speeds and paired with a high-end system, and even on High settings I have Hairworks activated for Geralt only.
I am 100% certain I have Hairworks on but I will double check on HBAO and other bits. Both by CPU and 770 are over clocked but not sure how much that helps.
There's not much difference between High and Ultra though, so I chose to go with High and be able to have all the post-processing effects enabled.
June 18th, 2015, 09:26
Originally Posted by JDR13Did you adjust the AA level for Hairworks? I find that it's much better with 2xMSAA in terms of performance, and I don't think the AA looks bad.
My Gigabyte 770 is overclocked to 780 speeds and paired with a high-end system, and even on High settings I have Hairworks activated for Geralt only.
There's not much difference between High and Ultra though, so I chose to go with High and be able to have all the post-processing effects enabled.
Guest
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