|
Your donations keep RPGWatch running!
PoE version 2.0 New Features
June 25th, 2015, 01:57
Described here:
https://www.youtube.com/watch?v=I0GvsA6exuY
Includes:
- Selectable character AI behaviors
- Range indicators on spells
- Selective party member steath
+ some others
https://www.youtube.com/watch?v=I0GvsA6exuY
Includes:
- Selectable character AI behaviors
- Range indicators on spells
- Selective party member steath
+ some others
June 25th, 2015, 02:00
solo stealth - revolutionary idea!
I haven't really been following this - when is the first expansion / 2.0 due?
I haven't really been following this - when is the first expansion / 2.0 due?
June 25th, 2015, 02:04
All of those are things that should have been in the game to begin with imo.
| +1: |
June 25th, 2015, 02:06
Part 1 is due "soon"
Hopefully not like the "soon" in the "shipping soon" message r.e. my physical copy that I STILL haven't received yet (even after creating a support ticket). :/
Hopefully not like the "soon" in the "shipping soon" message r.e. my physical copy that I STILL haven't received yet (even after creating a support ticket). :/
June 25th, 2015, 02:09
BG/2 didn't have range indicators on spells. PoE was a faithful re-creation.
Last edited by Thrasher; June 25th, 2015 at 02:36.
June 25th, 2015, 02:52
I'm not sure what they even mean by "range indicator". In the IE games, your target icon for spells would light up a certain way if the enemy was in range. I don't see what more is needed.
June 25th, 2015, 03:00
I guess I'm easy to please but I liked all of that, especially the stealth.
Guest
June 25th, 2015, 03:08
Originally Posted by JDR13Same thing for PoE, but apparently that was not enough for the handheld crowd. Now we have circles outlined on the landscape!
I'm not sure what they even mean by "range indicator". In the IE games, your target icon for spells would light up a certain way if the enemy was in range. I don't see what more is needed.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 01:28.

