I don't really see the point of the video, everything is a cliche if you see it more than once?
Maybe be I don't see the funny side of it?
I expect a few more new interesting ideas for new RPGs - fantasy books for example are full of them.
27.Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
34.Zap!
Most villains in RPGs possess some form of teleportation. They generally use it to materialize in front of the adventurers when they reach the Obligatory Legendary Relic Room and seize the goodies just before you can. The question "if the bad guy can teleport anywhere at any time, then why doesn't (s)he just zip in, grab the artifact, and leave before the adventurers have even finished the nerve-wracking puzzle on the third floor?" is never answered.
105.Law of Mooks
Soldiers and guards working for the Evil Empire are, as a rule, sloppy, cowardly and incompetent. Members of the heroic Resistance Faction are, as a rule, dreadfully weak and undertrained and will be wiped out to the last man the moment they come in contact with the enemy.
143.Falling Rule
An RPG character can fall any distance onto anything without suffering anything worse than brief unconsciousness. In fact, falling a huge distance is an excellent cure for otherwise fatal wounds — anyone who you see shot, stabbed, or mangled and then tossed off a cliff is guaranteed to return later in the game with barely a scratch.
181.Poetic Villain Principle (Kefka Rule)
All villains will suddenly become poets, philisophers, and/or dramatic actors when a) they first meet the hero, b) they are about to win or their evil plan is finally ready, c) some major event in the game is about to begin, d) right before the final battle, and e) right before they die, when they will frequently be feeling generous enough to reward you with some homespun wisdom about making the most of life while you have it.
Watched 3 minutes, noticed all video material is from consoles, turned it off.
As I said above… It's console cliches video.And one for Joxer: Enemies everywhere will start to live again as soon as you leave the room…
Sorry couldn't bare more than 3 minutes of console crap shown to get to PST. No wonder a game named TORMENT is left for later.It shows games like witcher 3 and Planescape torment too; I think maybe console JRPGs just mine the cliches a bit harder.
Sorry couldn't bare more than 3 minutes of console crap shown to get to PST.
I don't really see the point of the video, everything is a cliche if you see it more than once?
Maybe be I don't see the funny side of it?