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June 26th, 2017, 06:52
Originally Posted by BoboTheMightyAnother ignorant and desperate attempt to fuel the hate perpetuated by Derek Smart himself. Amazing the clout this clown has with the "media" considering he's all mouth.
Could be in financial trouble, seems they went for additional loan from the bank, but offering everything Star Citizen related as collateral
From original thread:
http://www.neogaf.com/forum/showthread.php?t=1396987
I'm not surprised Bobie thinks it's a sign of doom when a bank that exclusively deals with royalty and the rich in the UK, requiring their clients to have at least a million pounds available to even deal with them, lends out money at a low interest rate.
I mean, he's young and not terribly experienced

However, for people who understand common business practices and the need to invest your funds in development rather than letting them rot, this is actually a very good indicator of a solid economic foundation on the part of CIG. FYI even Apple takes out the occasional loan for similar reasons. It's the perfect climate for it right now.
The press has already started to retract and apologize for jumping on the stupid-bandwagon.
I was actually waiting for the first gleeful fool to post this here, and I'm not shocked it was the "neutral" Bobie

http://www.inquisitr.com/4322447/is-…no-not-really/
Educate yourself please.
Last edited by NewDArt; June 26th, 2017 at 07:41.
Guest
June 26th, 2017, 06:56
Originally Posted by BoboTheMightyYeah, it's going to take longer than I expected two years ago. Let's see again two years from now
I've got nothing against the game, but

That said, I was talking about Squadron 42 - not Star Citizen. SQ42 is still slated for release this year - but I personally think it will slip to early-mid 2018.
As for Star Citizen, I think I expected 2018 back in 2015 - but now I'm leaning towards late 2019.
It's to be expected from the most ambitious PC game of all time. But there will always be an army of small-minded people fretting and moaning when something bold is being attempted by people of vision
Last edited by NewDArt; June 26th, 2017 at 07:31.
Guest
June 26th, 2017, 10:32
Originally Posted by SirJamesDerek has been caught in more lies and misinformation than Trump. Not only about Star Citizen - but his own products.
Read this one yet, dart? http://dereksmart.com/2017/06/star-c…nal-countdown/
The only reason you would want to read that is to watch a trainwreck happening in slow motion

But people will believe whatever they want to believe. Nothing can help that.
I'm just here to provide a bit of reality for the people who might actually care to know about the game - instead of the nonsense surrounding it.
In the end, the game will speak for itself - and I'm very confident the vocal minority will be very, very silent when it finally comes out.
After a while, they might even start playing it and forget how stupid they were to talk so much about something they knew so little about.
Guest
June 26th, 2017, 10:56
Do you believe what you want to believe?
You say reality, but what is reality? It's a personal thing; a perspective, a world view. The tooth fairy is reality until the child hears otherwise from his parents.
So, what if your dad is Chris Roberts?
I think, in the end, while the vocal minority is celebrating the victory in their reality, you'll still win the argument in your reality by telling yourself you actually like the game.
PS. Honestly can't wait to play it. As an Elite Dangerous player in an A grade, military armour Anaconda with almost 600 hours played I have very, very low expectations to be filled.
You say reality, but what is reality? It's a personal thing; a perspective, a world view. The tooth fairy is reality until the child hears otherwise from his parents.
So, what if your dad is Chris Roberts?

I think, in the end, while the vocal minority is celebrating the victory in their reality, you'll still win the argument in your reality by telling yourself you actually like the game.
PS. Honestly can't wait to play it. As an Elite Dangerous player in an A grade, military armour Anaconda with almost 600 hours played I have very, very low expectations to be filled.
June 26th, 2017, 11:00
Originally Posted by SirJamesI'd say being informed is a good place to start if you want to engage with reality.
Do you believe what you want to believe?
You say reality, but what is reality? It's a personal thing; a perspective, a world view. The tooth fairy is reality until the child hears otherwise from his parents.
So, what if your dad is Chris Roberts?
I think, in the end, while the vocal minority is celebrating the victory in their reality, you'll still win the argument in your reality by telling yourself you actually like the game.
That's the difference between me supporting Star Citizen and you dreaming that Sword Coast Legends would be oh-so-great. The level of information and the ability to see things for what they are - rather than what you want them to be

In any case, I don't really want to waste more time on this.
If you or others want to spread more misinformation without bothering to do any research or vetting it - then be my guest. I find it entertaining in a way.
Guest
June 26th, 2017, 11:05
June 26th, 2017, 11:10
Originally Posted by SirJamesAgain, we know how SCL turned out.
My point is that those whom inform might be misleading you to get more money.
You think you're informed because your information stream comes directly from the salesmen?
Let's see how SC turns out

By then, we'll know a little more about who was informed and who wasn't.
Could be your chance to finally be right about something! If you're so sure CIG are a bunch of salesmen with the most elaborate and expensive con-job in history - then why not just save up all the bile and shower me in it when you're proven right.
It's sure to be more convincing than misinformation that can easily be dismissed
Guest
June 26th, 2017, 11:35
You always wanna talk about SCL to attack my credibility but all I ever did was get excited about a new Dungeons and Dragons game. It's not like I gave it a glowing review when it turned out to be average on release. There was never any love for SCL - only love for Dungeons and Dragons!
If you wanna kickstart a new D&D game you can expect me to be on the positive side on the comments before playing it too. My attitude will still be "these are the only guys doing D&D - get behind it!"
It's like a sacred quest! Those who are brave enough to pick up the torch of D&D and carry it forth into the dungeons of "fans" who rip it to shreds for not being close enough to tabletop rules. It's a thankless, dangerous quest which ends in bankruptcy and eventual studio closure. Any man brave enough to walk this path is clearly a hero of the people sacrificing themselves for the greater good!
If you wanna kickstart a new D&D game you can expect me to be on the positive side on the comments before playing it too. My attitude will still be "these are the only guys doing D&D - get behind it!"
It's like a sacred quest! Those who are brave enough to pick up the torch of D&D and carry it forth into the dungeons of "fans" who rip it to shreds for not being close enough to tabletop rules. It's a thankless, dangerous quest which ends in bankruptcy and eventual studio closure. Any man brave enough to walk this path is clearly a hero of the people sacrificing themselves for the greater good!
June 26th, 2017, 11:54
Ok, let's forget how I (and others) pointed out all the glowing red warning signs and you dismissed every one of them 
It's all good, I'm just demonstrating what it means to believe in something and support it. I use SCL as an example because I know you will understand. I don't remember another game under development you've been so passionate about?
I think it's cool that you wanted the game to be good, and so did I. Problem was that nothing much indicated it would be that good.
Star Citizen has the most open development I've ever experienced - and that means there's ample opportunity for anyone to make up their own mind based on sufficient information.
But most people don't do that - they make up their minds first - and then cherry pick whatever serves their agenda, whilst completely ignoring or outright dismissing any information that goes counter to that agenda.
Which is fine with me, I just like to point out when stuff is clearly not factual or based on misinformation.
It took me a year to even pledge for it, for instance. I don't back many projects - and I don't often go around saying games are likely to be fantastic before release - just because I'm excited. I'm too old and jaded for that. When I make such bold statements, I base my opinion on research and closely following the development - as well as the consistency of what's being said - and what's happening.
Sometimes, games aren't as good as I want them to be - and, very rarely, they're nothing like what they were supposed to be.
But that's under normal circumstances when I don't have access to following a completely open development process before my eyes on a daily or weekly basis.
In this case, I have that - as well as what I know about the people behind the project, and that's quite a bit of information.
You really don't have to be a genius to figure out when something is on the level.
So, to me, anyone who honestly believes this is a scam or some kind of money-for-the-sake-of-money enterprise - is either ill-informed about the project - or emotionally invested against it, which will skew any factual information.
These hate-based anti-SC articles are a dime a dozen. Most of the gaming press just don't know any better - and they want their clicks. Sad, but that's the gist of it.

It's all good, I'm just demonstrating what it means to believe in something and support it. I use SCL as an example because I know you will understand. I don't remember another game under development you've been so passionate about?

I think it's cool that you wanted the game to be good, and so did I. Problem was that nothing much indicated it would be that good.
Star Citizen has the most open development I've ever experienced - and that means there's ample opportunity for anyone to make up their own mind based on sufficient information.
But most people don't do that - they make up their minds first - and then cherry pick whatever serves their agenda, whilst completely ignoring or outright dismissing any information that goes counter to that agenda.
Which is fine with me, I just like to point out when stuff is clearly not factual or based on misinformation.
It took me a year to even pledge for it, for instance. I don't back many projects - and I don't often go around saying games are likely to be fantastic before release - just because I'm excited. I'm too old and jaded for that. When I make such bold statements, I base my opinion on research and closely following the development - as well as the consistency of what's being said - and what's happening.
Sometimes, games aren't as good as I want them to be - and, very rarely, they're nothing like what they were supposed to be.
But that's under normal circumstances when I don't have access to following a completely open development process before my eyes on a daily or weekly basis.
In this case, I have that - as well as what I know about the people behind the project, and that's quite a bit of information.
You really don't have to be a genius to figure out when something is on the level.
So, to me, anyone who honestly believes this is a scam or some kind of money-for-the-sake-of-money enterprise - is either ill-informed about the project - or emotionally invested against it, which will skew any factual information.
These hate-based anti-SC articles are a dime a dozen. Most of the gaming press just don't know any better - and they want their clicks. Sad, but that's the gist of it.
Guest
June 26th, 2017, 13:06
Banks sell - cash. Forget interests, that's always negotiable, especially when it's about big sums.
What's not negotiable is the risk. No bank will lend you a dime if it suspects you won't be able to pay it back. There are rare exceptions, for example if you're CEO's boytoy.
The key sentence in the neogaf thread is plain bullshit, this one:
When it comes to business, it's nothing rare. What'd be the point of "freezing" assets if you can bump up the development budget. It's not like someone will become hobo if the project fails.
What's not negotiable is the risk. No bank will lend you a dime if it suspects you won't be able to pay it back. There are rare exceptions, for example if you're CEO's boytoy.
The key sentence in the neogaf thread is plain bullshit, this one:
Putting everything you own up as collateral is pretty rareRare where? In households/families? Sure. You don't want to risk losing everything to a bank.
When it comes to business, it's nothing rare. What'd be the point of "freezing" assets if you can bump up the development budget. It's not like someone will become hobo if the project fails.
--
Toka Koka
Toka Koka
June 26th, 2017, 13:13
Also, they didn't put up everything they own - only assets related to the sub-studio in question (Foundry 42) - and Star Citizen itself is exempt. Which is just another little fact that no one bothered to really establish before spewing this bile.
But it's all about the Government Tax Rebate. Little details
It's completely standard practice for banks to demand significant collateral before they're willing to lend money to companies.
Now, I'm not a business expert by any means - but even I understand that big-shot banks don't loan out (presumably) large sums willy-nilly.
I'm frankly amazed that the gaming press chose to pursue this line, even given my already very low opinion of the current standard in journalism.
It's kindergarten-level insight - and it's truly sad that so many people don't bother to think for a minute or two before going on tirades and spreading this kind of misinformation.
The moment something REALLY solid can be established against CIG and Star Citizen - I will be among the first to acknowledge that and start worrying.
This kind of shit, though, I only respond to because someone had to bring it here.
But it's all about the Government Tax Rebate. Little details

It's completely standard practice for banks to demand significant collateral before they're willing to lend money to companies.
Now, I'm not a business expert by any means - but even I understand that big-shot banks don't loan out (presumably) large sums willy-nilly.
I'm frankly amazed that the gaming press chose to pursue this line, even given my already very low opinion of the current standard in journalism.
It's kindergarten-level insight - and it's truly sad that so many people don't bother to think for a minute or two before going on tirades and spreading this kind of misinformation.
The moment something REALLY solid can be established against CIG and Star Citizen - I will be among the first to acknowledge that and start worrying.
This kind of shit, though, I only respond to because someone had to bring it here.
Guest
June 26th, 2017, 13:46
Well, I watched a bit of that video with the derelict ships and it gave me an idea to better articulate my uninformed pessimism.
It's all graphics!
Imagine if was more of a space-sim "lite" and just 2D, point and click… Graphics only as good as something like Starflight on Amiga.
If you could just click on a planet, click on all the themed treasure sites and instantly get their rewards, then click a space station with trader, sell your cargo, upgrade your ship, etc, etc… There is no travel time to get anywhere. That's the content without the presentation and timesinks.
What sort of things will star citizen have us collect that sets the game apart from my 2D clicker example? It'll all be boring materials, the odd random player gear with less interesting perks/stats than Borderlands. Various currency "tokens" will make normal gold useless every time new craftable things are patched in. Everything you can grind for you can just buy in the store, anyway, right? Is anyone even going to start in a starting ship? It's gonna be the most un-fun launch day ever. Quote me on that later!
All Star Citizen seems to be is awesome gimmicky things like GUI built into the ship, opening the door, getting inside, turning her over, imagining you're a real spaceman with your wrist hologram menu, but the GAME just isn't there. Show me how uninformed I am. What is there to do because graphics get old fast and before long you don't even notice them and only notice the 100 extra steps it takes to do any simple task that used to be cool to watch but now just slows down your progress?
How is it going to be better than Urquan Masters lol
It's all graphics!
Imagine if was more of a space-sim "lite" and just 2D, point and click… Graphics only as good as something like Starflight on Amiga.
If you could just click on a planet, click on all the themed treasure sites and instantly get their rewards, then click a space station with trader, sell your cargo, upgrade your ship, etc, etc… There is no travel time to get anywhere. That's the content without the presentation and timesinks.
What sort of things will star citizen have us collect that sets the game apart from my 2D clicker example? It'll all be boring materials, the odd random player gear with less interesting perks/stats than Borderlands. Various currency "tokens" will make normal gold useless every time new craftable things are patched in. Everything you can grind for you can just buy in the store, anyway, right? Is anyone even going to start in a starting ship? It's gonna be the most un-fun launch day ever. Quote me on that later!
All Star Citizen seems to be is awesome gimmicky things like GUI built into the ship, opening the door, getting inside, turning her over, imagining you're a real spaceman with your wrist hologram menu, but the GAME just isn't there. Show me how uninformed I am. What is there to do because graphics get old fast and before long you don't even notice them and only notice the 100 extra steps it takes to do any simple task that used to be cool to watch but now just slows down your progress?
How is it going to be better than Urquan Masters lol
June 26th, 2017, 13:48
Originally Posted by SirJamesAs I said, there's ample opportunity to educate yourself by researching the game and watching a few development videos with an open mind.
Well, I watched a bit of that video with the derelict ships and it gave me an idea to better articulate my uninformed pessimism.
It's all graphics!
Imagine if was more of a space-sim "lite" and just 2D, point and click… Graphics only as good as something like Starflight on Amiga.
If you could just click on a planet, click on all the themed treasure sites and instantly get their rewards, then click a space station with trader, sell your cargo, upgrade your ship, etc, etc… There is no travel time to get anywhere. That's the content without the presentation and timesinks.
What sort of things will star citizen have us collect that sets the game apart from my 2D clicker example? It'll all be boring materials, the odd random player gear with less interesting perks/stats than Borderlands. Various currency "tokens" will make normal gold useless every time new craftable things are patched in. Everything you can grind for you can just buy in the store, anyway, right? Is anyone even going to start in a starting ship? It's gonna be the most un-fun launch day ever. Quote me on that later!
All Star Citizen seems to be is awesome gimmicky things like GUI built into the ship, opening the door, getting inside, turning her over, imagining you're a real spaceman with your wrist hologram menu, but the GAME just isn't there. Show me how uninformed I am. What is there to do because graphics get old fast and before long you don't even notice them and only notice the 100 extra steps it takes to do any simple task that used to be cool to watch but now just slows down your progress?
How is it going to be better than Urquan Masters lol
I honestly have no interest or desire in "persuading" you to like the game. If your impression is that it's not a game - but just a bunch of graphics, then that's fine with me
Guest
June 26th, 2017, 13:55
Just to be clear, though, I don't mind answering questions related to Star Citizen.
If you have an open mind and you can ask specific questions, I'm more than willing to help.
But trying to change minds that are already made up is not my kind of job. I'm way too lazy for that.
If you have an open mind and you can ask specific questions, I'm more than willing to help.
But trying to change minds that are already made up is not my kind of job. I'm way too lazy for that.
Guest
June 26th, 2017, 14:07
Specific questions? Alright, um…
Have they announced any sort of group content? Any boss raids?
What's the purpose of grinding for a better ship? Does it unlock any additional content? What am I aiming for? What do you do at endgame?
Are there any player controlled stations and/or economy, like Eve?
Is there any player "level" that locks you out of things? Requirements to use ships?
Skill trees? Character builds? Races/classes?
Have they announced any sort of group content? Any boss raids?
What's the purpose of grinding for a better ship? Does it unlock any additional content? What am I aiming for? What do you do at endgame?
Are there any player controlled stations and/or economy, like Eve?
Is there any player "level" that locks you out of things? Requirements to use ships?
Skill trees? Character builds? Races/classes?
June 26th, 2017, 14:18
Originally Posted by SirJamesThis is one thing, me, a KS backer, can't care less about.
What do you do at endgame?
I'm interested only in the singleplayer part of the game. For all I care they can put Tetris and Candy Crush Saga hybrid as MMO crap.
As for EVE online, it's a specific ecosystem where (role)playing evil earns profit. It's nothing new really, it's source is ogame, travian and similar browser games where you're supposed to plunder other players' "homes".
Not sure however if it's compatible with the world idea in SC and besides, believe it or not, I'm sick of Travian "spiritual successors".
Basically, answers to your questions about skills, trees, requirements… Interest me too.
--
Toka Koka
Toka Koka
June 26th, 2017, 14:24
Originally Posted by SirJamesYes, there will be group missions - but not in the traditional sense where only groups can get certain types of missions like, say, a group instance. The missions are made up of a combination of scripted/bespoke content - and then they're adapted for the player or the group.
Have they announced any sort of group content? Any boss raids?
However, much of the content and purpose will be player generated - and as such, there's really no boundaries when it comes to what the players will want to do together.
They haven't talked about NPCs as "bosses" - but there's sure to be famous and named pilots of both the PvE and PvP variety.
What's the purpose of grinding for a better ship?Ships are designed around roles, primarily. The most expensive ship will suck at a large variety of roles - as will the least expensive ship.
If you want to expand your options - you will want more than one ship, though some of the ships are going to be very multipurpose by design.
The intention is that there's no "best ship" for any purpose - like, say, dogfighting. That will depend on playstyle and personal preferences.
It's not a game where you start with a level 1 ship and end with a level 100 ship.
Also, ships need to be maintained - and the upgrade path is intended to be very, very long.
Does it unlock any additional content? What am I aiming for? What do you do at endgame?This isn't a "gamey" game where you "unlock" content in the traditional sense. I can't give you a goal in the game, that's up to you. There won't be a linear narrative, for instance - but a ton of both bespoke/scripted content and a lot of very elaborately generated content, with the vast majority being a combination of both.
It's more a simulation than a content themepark - but it will have more design/artist-driven content than most themeparks.
Are there any player controlled stations and/or economy, like Eve?Around 90% of the population will be NPCs governed by a highly sophisticated AI - and as such, only 10% of the population will be players. But everything is a simulation - including the economy. Yes, you can completely change supply and demand through player action.
Yes, there will be player controlled stations - and most likely player-controlled planets, if not partially player controlled.
Is there any player "level" that locks you out of things? Requirements to use ships?There are no levels and the only requirements to use ships will be your personal skill - and either player or non-player crew members for multi-crew ships.
Skill trees? Character builds? Races/classes?This is not an RPG, but a space simulation. Think Privateer or Freelancer.
In terms of progression, it will primarily center around economy, player gear and ship gear. For instance, the most powerful ship in the game won't necessarily be very powerful with basic gear. A cheap ship fully loaded with top-end gear will likely dominate in that situation.
Gear is not gated through levels or raids - and not something you can "buy" whenever you want. The best and most unique gear will be found through exploration and the discovery of remote locations where it might be available in a shop or found in some ancient derelict ship, whatever.
Also, no, there's no shop where you can buy anything except a limited amount of in-game credits. This has been the plan from the start, and I haven't heard anything about a change here.
Guest
June 26th, 2017, 14:52
Yeah, I think the singleplayer has more potential. It's got Luke Skywalker and Dana Skully, right?! Even more Luke than that recent starwars reboot I almost walked out of. I mean, imagine not having Luke and Han together once more in a scene! Their strange bond carried those movies!
Realistically, the persistent universe will probably never be as good as Elite Dangerous if you want dogfighting or Eve if you want MMO aspects.
But we'll see… The man mode might make for some fun trolling opportunities stealing peoples ships and stuff. I just can't see it as something that will keep me interested after I've seen how it runs on my rig
Realistically, the persistent universe will probably never be as good as Elite Dangerous if you want dogfighting or Eve if you want MMO aspects.
But we'll see… The man mode might make for some fun trolling opportunities stealing peoples ships and stuff. I just can't see it as something that will keep me interested after I've seen how it runs on my rig
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