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RPGWatch Forums » Comments » News Comments » Dungeon Rift - Development Update

Default Dungeon Rift - Development Update

January 4th, 2016, 23:32
A new development update for Dungeon Rift was made available, just before the end of last year.

Hello guys,
Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active.
We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets.
In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly.

Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as any other modes beside main one. This will keep us focused on the main game features and we hope that the final project will be better.
In light of this little downscaling we’ve dropped price to $9.99 and promise not to increase it after official release out of Early Access.

We will keep you in touch about any change about the development.
More information.
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January 4th, 2016, 23:32
From the game description:

DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.
The game sounds challenging and fun. Will have to check out a lets play. Co-op will definitely add a lot.
Last edited by Silver; January 4th, 2016 at 23:45.
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