Pillars of Eternity GDC 2016 Video - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Pillars of Eternity » Pillars of Eternity GDC 2016 Video

Default Pillars of Eternity GDC 2016 Video

April 7th, 2016, 04:18
Josh Sawyer's GDC 2016 presentation was released in video format today.

Link - http://www.gdcvault.com/play/1023481…tribute-Tuning
Pillars of Eternity was a crowfunded game inspired by A/D&D classics like Baldur's Gate, Icewind Dale, and Planescape: Torment. To stay true to backers' expectations, one of their early constraints was a classic six attribute spread - a constraint that doesn't always play well with different classes and character concepts. In the classic games, it was easy to build a non-viable character - even if the player didn't realize it until they were 10 hours deep. Conversely, in Pillars of Eternity, the team often deviated too far from convention for player tastes. This talk will explore the specific RPG mechanic as it was in the classic games, as they developed it through the Pillars of Eternity beta, and how they continued to use player feedback to tune it post-launch. The talk will also take a look back across the project as a whole to see how the design of attributes influenced other game systems and the player experience in the long run.
Presentation Slides - http://media.obsidian.net/eternity/m…-and-dumps.pdf
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; April 7th, 2016 at 04:29.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#1

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,559
Mentioned: 161 Post(s)
+1:

Default 

April 7th, 2016, 05:15
Thanks for the post.
--
I can change almost anything… but I can't change human nature.
CelticFrost is offline

CelticFrost

SasqWatch

#2

Join Date: Apr 2011
Posts: 3,380
Mentioned: 8 Post(s)

Default 

April 7th, 2016, 05:31
Originally Posted by CelticFrost View Post
Thanks for the post.
Glad you enjoyed watching it.

Now I just have to find time to replay Pillars of Eternity with both expansions.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#3

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,559
Mentioned: 161 Post(s)

Default 

April 7th, 2016, 07:31
It's on my list too

--
"You will find your death pleasant, but your fate unbearable." - Hionhurn the Executioner
KaosWarMonk is offline

KaosWarMonk

KaosWarMonk's Avatar
Keeper of the Watch

#4

Join Date: Apr 2015
Posts: 856
Mentioned: 4 Post(s)

Default 

April 7th, 2016, 09:25
Low strength fighters work pretty well in BG2 actually. You just throw them gauntlets of Ogre strength or a girdle.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is online now

bjon045

bjon045's Avatar
SasqWatch

#5

Join Date: Oct 2006
Location: Sigil
Posts: 1,954
Mentioned: 16 Post(s)
+1:

Default 

April 7th, 2016, 13:49
Originally Posted by bjon045 View Post
Low strength fighters work pretty well in BG2 actually. You just throw them gauntlets of Ogre strength or a girdle.
With both gauntlets and girdle you can wield a hammer of thunderbolts. Just like Thor My dwarven fighter did that.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#6

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 2,524
Mentioned: 25 Post(s)
+1:

Default 

April 7th, 2016, 14:23
My Vicky did that. Yes she ain't a fighter but was better than fighters.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#7

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

April 7th, 2016, 22:54
Thanks for the video, Couch, I quite enjoyed checking this out in small segments over the day. It's handily chopped up into chapters and Josh is an articulate and interesting speaker.

It's well worth a look to those seeking to understand more of Josh and Obsidian's overall rationale for the way the attribute system works in Pillars of Eternity and also for comparisons to AD&D 2/3.0 in general.

Very curious to see what changes would be envisioned in a possible sequel; that would have been a question I'd have liked to have come up in the Q&A at the end.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#8

Join Date: Jul 2009
Location: Australia
Posts: 1,959
Mentioned: 4 Post(s)
RPGWatch Forums » Games » Pillars of Eternity » Pillars of Eternity GDC 2016 Video
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:39.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch