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Default Square Enix Collective - How Does it Work?

April 7th, 2016, 12:38
Gamasutra talks to Square Enix about the Square Enix Collective and its role in the crowdfunding eco-system.

At the EGX Rezzed event in London that kicks off today, the Square Enix Collective is planning to show off a point and click game about a dead girl searching for her family (Goetia), a puzzle game about an engineer on Jupiter's moon (The Turing Test), a 1-4 player capture-the-flag game where players capture living heads (Oh My Godheads!), and an action adventure in a forgotten industrial world (Black the Fall).

The Square Enix Collective (SEC) is not publishing all of them. Some they're just…helping out on. SEC is a unique twist on the standard publisher/developer relationship.
[…]

HOW DOES THE SQUARE ENIX COLLECTIVE WORK?

SEC works with developers to help build up a community around the game through their posts on their site, their contacts with industry journalists and professionals, and the audience reach of a large company.

"We have scale," says Elliot. "We can send emails out to millions of people; we can invest into marketing and bring companies like EEDAR and Petrol Advertising into the project; we can use our portfolio and the relationships we have to open up promotional opportunities that might otherwise be very hard to find."

This starts with SEC's weekly game pitches, which are sent in by game developers from all over the world. Games that are selected have their proposals posted on the SEC site. The general public is invited to post comments and feedback on the game pitches, and vote yes or no on whether they would back a project through crowdfunding.

Community votes don't solely decide whether SEC supports a project, but they play a vital role in the decision process. "We want to give fans of Square Enix (and that includes the Western games as well as those from Japan) a chance to have a voice - to give us direction," says Elliot.
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April 7th, 2016, 14:18
Great idea it was IMO.
But it failed on Anachronox graphic overhaul, Anachronox reboot or Anachronox 2.

EDIT:
Some more things to add:
http://www.vg247.com/2016/04/07/ther…hat-you-think/
A new Fear Effect game is in development. This is not the action game you know from the PS1 era, instead, it’s an indie game that’s a lot like Shadowrun Returns.

Called Fear Effect Sedna, the game is being worked on by French studio Sushee, as part of the Square Enix Collective programme. The game’s Kickstarter is set to launch Tuesday, April 12, asking for €100,000.
IIRC Shadowrun was a phonegame, I mean I remember not buying it for some reason and that must be it.
Here's hope the journalist didn't mean Square's spawn is also a phonegame.
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Last edited by joxer; April 7th, 2016 at 15:03.
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