GamePressure have released the full interview with Feargus Urquhart taken during the Digital Dragons conference.
[…]I've read that Tyranny came out of the idea of Stormlands. What's the actual origin story of Tyranny?
It goes WAY back. So we had a game idea that was pitched, it was called Defiance and it was around 2008, maybe 2007. It started with that idea: "What if evil won?". So we were pitching Defiance about the same time we were doing Dungeon Siege III. There was this idea for it and it morphed into Stormlands. So it was not Stormlands itself, but ideas taken from it. And there's also an idea from Defiance that was not in Stormlands. When Josh Sawyer took over Stormlands, he said something like: "Now, let's really flesh it out", and lots of things changed about it. Then Tyranny came about, and it was really about ideas from Stormlands and ideas from Defiance, all mushed together under the umbrella of that concept of what it would feel like to have adventures in a world where evil had already won. That, I guess, is the origin story - lots of things getting mushed together. But there are ideas of characters that are in Tyranny that are from Defiance and that were not in Stormlands.
More information.That sounds interesting! Does this have anything to do with the Unreal Engine-based prototype that you mentioned during your podcast with Game Informer?
It's funny, even our artists wanted to get good at Unreal Engine 4. But no, it is NOT a Star Wars game. What our artists did is that they created Mos Eisley in Unreal Engine 4. We think that the whole reason for it is that one of our artists, Jason Lewis, who's working on Armored Warfare and worked on Call of Duty and Medal of Honor beforehand, really wanted to create a one-million polygon Millenium Falcon. Then he just convinced a bunch of artists to build Mos Eisley around it. But there was a purpose to it, which was to learn everything about the Unreal Engine so that we could use it.
White Wolf Publishing registered Vampire Bloodlines. Would you like to work on that?
I think Vampire would be really cool, but that's the tough bit - there are so many cool things, there are so many awesome things out there. I know Tim and Leonard both loved working on it. We flirted with White Wolf long ago, right before CCP actually bought White Wolf. Mike Tinney was the president of White Wolf, and we got to know each other. What we were trying to figure out back then was whether we could take the Neverwinter 2 engine and do a Vampire or a World of Darkness game. It would be cool, not only as just a game, but also from the standpoint of people who love World of Darkness, who would then be able to go and make more World of Darkness modules and things like that. It would be cool, I've always loved Vampire, I read the books, read the novels, all kinds of that stuff.