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Modern vs Old
December 18th, 2007, 21:45
Originally Posted by GallifreyI'm not sure at all this is true, eventually we aren't speaking of the same oldies. If you are thinking of Wizadry 1, Ultima 1 or Moria then for sure it's crap but since decades. I also think that it's very hard to get back and lost some comfort like the automap and sometimes the diary. Otherwise I'm not sure playing oldies should not work. Partially because of the reason you mention forward (imagination), plus that core qualities of gaming aren't lost.
As far as my memories go, I have fond recollections of time spent with many games, but I'm sure that if I went back and played some of them I'd be sorely disappointed.
That said I probably have my limits too, I have discovered recently the mass of oldies you can play under DOSBOx and I started replay or play some. I already got shocked by two, Albion and Ultimate Underworld, both aren't that old but still very old if you compare to modern CRPG. I also tried to replay Ultima 7 (I played it only very partially in the past) but for now didn't succeed to solve a problem of speed of the game. But it seems promising if I succeed to solve the problem.
But I also tried quickly Dungeon Master that I also played in the past but much later than it's release and never finished it. Honestly if some historian see it as the real grand father of modern 3D CRPG games more than UUW, my attempt to enter in it totally failed.
Originally Posted by GallifreyPerhaps but again I'm not sure it's true, I really think some core qualities of gaming was often better in many oldies.
In essence, it's nostalgia that dominates, not critical analysis, the looking back at the old computer RPGs.
SasqWatch
December 18th, 2007, 21:59
Originally Posted by GallifreyThat's why I
We played the games in our heads as much as we did on the computer itself. Today, everything is so perfectly rendered we don't need imagination that much, so games tend not to stick in memory so well.
- think text-adventures are great for igniting creativity
- prefer P&P
- modern "graphically enhanced" games are a foe of Ctreativity
- therefore people - (especially) younger generations - might end up being less creative in the aspect of imagination than former ones were
- people become too passive in that respect
- this might have some effect on culture in general
TV and games that look like TV movies (well, almost right now), imhop tend to produce rather passivity than creativity. And this - I fear - might have an impact on culture at one point in the future.
Or to put it in other words: We are becoming sheep …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
December 18th, 2007, 22:10
Lol Alrik you're tough to see us as a crowd of sheeps! Eventually you are right but I'd like add that I don't think entertainments is the same thing than culture, perhaps a part of it but I don't feel it's the core of gaming. And also art isn't culture nor gaming and gaming isn't art even if very few game had some art embedded.
EDIT : That was running in my head but I couldn't extract it. All I complain about CRPG is linked to the occidental world decadence, our society is firmly leading to women values by opposition to men values. Opposition and confrontation are the core of gaming and are men values but games tends to appealing and entertaining that are more women values. Here is the source of the problem not the sheeps.
EDIT : That was running in my head but I couldn't extract it. All I complain about CRPG is linked to the occidental world decadence, our society is firmly leading to women values by opposition to men values. Opposition and confrontation are the core of gaming and are men values but games tends to appealing and entertaining that are more women values. Here is the source of the problem not the sheeps.
Last edited by Dasale; December 18th, 2007 at 23:41.
SasqWatch
December 19th, 2007, 17:39
Sorry, but I'm always trying to project *far* into the future.
It's one of my skills, in addition to my "network thinking", and might let sound some of my posts rather weird.
I've read a book by WArren Farrwll in the mid-80s, and it heavily influenced me.
He states there that women rather prefer men who are able to "support" them and their children, and therefore men are rather trying to show what they can to impress these women.
I recently read about a scientific study which also says that women prefer men with "might" or "power" and men prefer "good looking women" as partners for reproducing.
This adds to this point of view.
So, I believe - following this "thought school", that men are - as Warren Farrell says - in constant competition - among themselves - to show what a) each one is able to do, and b) show women whio's the best for supporting.
Gaming is in my opinion - following that - just another "play field" or "battle field" of men testing and competing one another.
If this is so, then gaming might a whole different recognition in women, I think. Not as a platform for constant competition, but rather for something else …
And by the way, Warren Farrell says that women have their own kind of competition, too : How to look good …
It's one of my skills, in addition to my "network thinking", and might let sound some of my posts rather weird.

Originally Posted by DasaleI believe that it's rather so that men are using games to "proof their manhood", kind of a "test" of what more ancient or "primitive" societies would conduct as a special test for younglings to enter the "adult phase".
EDIT : That was running in my head but I couldn't extract it. All I complain about CRPG is linked to the occidental world decadence, our society is firmly leading to women values by opposition to men values. Opposition and confrontation are the core of gaming and are men values but games tends to appealing and entertaining that are more women values. Here is the source of the problem not the sheeps.![]()
I've read a book by WArren Farrwll in the mid-80s, and it heavily influenced me.
He states there that women rather prefer men who are able to "support" them and their children, and therefore men are rather trying to show what they can to impress these women.
I recently read about a scientific study which also says that women prefer men with "might" or "power" and men prefer "good looking women" as partners for reproducing.
This adds to this point of view.
So, I believe - following this "thought school", that men are - as Warren Farrell says - in constant competition - among themselves - to show what a) each one is able to do, and b) show women whio's the best for supporting.
Gaming is in my opinion - following that - just another "play field" or "battle field" of men testing and competing one another.
If this is so, then gaming might a whole different recognition in women, I think. Not as a platform for constant competition, but rather for something else …
And by the way, Warren Farrell says that women have their own kind of competition, too : How to look good …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; December 19th, 2007 at 17:49.
December 19th, 2007, 20:41
Originally Posted by Alrik FassbauerLol, not a problem, your sheep world vision was clear and easy to understand.
Sorry, but I'm always trying to project *far* into the future.
It's one of my skills, in addition to my "network thinking", and might let sound some of my posts rather weird.![]()

Not much more to add to it so I branch to a shift the lost of men values involving our decadence. I suspect the studies you quote needs some rehash. I've seen other studies showing funny things. In short, the male showing traditional qualities, mainly those you mentioned was highly favorite by women in state of been able to be pregnant (dunno the english word!) but not all by women not in this state that clearly prefer men much more "women like". Funny paradox! Anyway even if there's link I'm not sure the decadence problem is here.
Still in short, there's various explanation, here the one I prefer. The lost of men values involve a lost of the man pattern ie the father pattern which involves a lost of the ability to really learn what is the law and this involves a lost of shared morale values which involves a lost of important mental barrier which involve and will more and more involve for more and more people an instability and difficulties to enter a group. One of the more funny side effect is rise of violence of any kind, I'm not talking about war. It's a funny side effect because this shift of values expect exactly the reverse than what it gets.
Yes I have no arguing about this, that could become complicate and not enough linked to our subject.
I think there's link anyway because, I could be wrong, I see the core of game values and what make games are games (sport is in the same category) is two things :
- Human confrontation in a strict context, but all non mp games don't have this.
- Human confrontation to a series of rules with a goal to reach.
That's all and not entertainment at all, it's just that it's also entertainment because it can keep you busy.
Now if you look at older CRPG and their features that disapear or decrease a lot in modern CRPG: Puzzles, fights, higher difficulty, maps design making you scratch a little your mind. All of that is the core of gaming and is about confronting to problems, not entertainment. Ie men values, and when you look at modern CRPG and which features are better than in oldies you'll get a list of features linked to women values.
Just another hint that we are going to an occidental civilization with women values only.

EDIT : That could even explain why Europe seems to take the CRPG market those last years, this old country is nearer to decadence so paradoxically it anticipate better values more and more expected!!!
EDIT 2 : In fact The Witcher catch and symbolize the problem with irony but quite well. Geralt or the withers are tthe only male figures with male values. The figure isn't only tuned into ridiculous but it's also the last one, can't reproduce or eventually through genetic manipulation but even that is lost. Death of man. :-) But not only that, Geralt doubt about choices and where is evil isn't clear anymore, is a funny link to lost of morale values and lost of men values!!
Last edited by Dasale; December 19th, 2007 at 20:53.
SasqWatch
December 21st, 2007, 10:46
Originally Posted by DasaleAnd that was exactly my point. You obviously play games as you would any kind of sport, as an exercise of sorts. In any kind of exercise you've got to get the blood flowing and sweat a little. In terms of brain exercise you've got to challenge the brain with puzzles or strategy or whatnot.
I agree for the luck thing but certainly not for the challenge thing, gaming is a lot about using your brain, without challenge your brain becomes sleepy and the game boring. If you don't want use your brain then watch TV and stop play CRPG… but Oblivion.![]()
I'm NOT playing RPG games as a kind of sport. When I play RPGs I seek the same kind of experience I would get from reading a book or watching a movie. I want to hear/read the dialog, I want to experience the story, I want to get to know the characters, I want to be the fly on the wall that was there when the fate of the one/many/world/universe was decided.
It is not that I refuse to play a game that is challenging but when poor game design, be it in-game ability reliance ("You're not a fighter? Well, then you won't be able to beat this boss") or real life reliance ("Come now, all you've got to do is hit these 10 buttons in the correct order within 2.2 seconds") or even precognition ("Come now, you should have realized that all you have to do is combine your Mystery Potion with your Wand of Unidentification in this secret spot at this undisclosed time and you'll unlock the only vulnerable spot in Mega Boss's Shield"), creates artificially difficult scenarios then I lose interest in the game.
If I want a brain challenge then I play games designed for such activity (e.g. Puzzle games).
--
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
December 21st, 2007, 11:23
The important point is that every uniquely individual RPG'er plays each unique RPG in a different style/mode, and gets a uniquely subjective experience OUT of that individualistic approach within the context of the unique RPG.
Therefore, the notion … "if your opinion of the game is different than mine, then one of us must be wrong", is itself, wrong.
Therefore, the notion … "if your opinion of the game is different than mine, then one of us must be wrong", is itself, wrong.
December 31st, 2007, 10:42
Yes, it's not a problem of what is better, it's about how different it became. I also agree that my description of what a game is, is restrictive. The old dream of interactive novel, in a way, perhaps some games, eventually some CRPG are going nearer to this goal.
Anyway, fatBastard quote "When I play RPGs I seek the same kind of experience I would get from reading a book or watching a movie." bring me the exact example of what I tried to explain. CRPG are now seen less and less as game but more like novel or movie. Well is it game or movie or novel? At least a puzzle game is a game, eventually CRPG road is to not be anymore games but something else closer to novel or movie.
Anyway, fatBastard quote "When I play RPGs I seek the same kind of experience I would get from reading a book or watching a movie." bring me the exact example of what I tried to explain. CRPG are now seen less and less as game but more like novel or movie. Well is it game or movie or novel? At least a puzzle game is a game, eventually CRPG road is to not be anymore games but something else closer to novel or movie.
SasqWatch
January 1st, 2008, 00:46
Originally Posted by Alrik Fassbauer
That's why I
- think text-adventures are great for igniting creativity
- prefer P&P
- modern "graphically enhanced" games are a foe of Ctreativity
- therefore people - (especially) younger generations - might end up being less creative in the aspect of imagination than former ones were
- people become too passive in that respect
- this might have some effect on culture in general
TV and games that look like TV movies (well, almost right now), imhop tend to produce rather passivity than creativity. And this - I fear - might have an impact on culture at one point in the future.
Or to put it in other words: We are becoming sheep …
Yes, it seems as if the imaginative process is being bypassed in favor of spoon fed, uber-realistic imagery.
Now if you'll excuse me, I have a TV dinner in the microwave.
January 1st, 2008, 01:21
Alrik, are you saying that Women find gamers attractive? The better you are at them the more you become a magnet?
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
January 1st, 2008, 01:28
Let's hold that thought! Take your time with that one, Alrik!
--
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
January 1st, 2008, 13:56
Meh, I still won't get any… 
Übereil

Übereil
--
For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
January 1st, 2008, 15:15
Originally Posted by DasaleWhy not all three: An interactive story, augmented by visuals, and interspersed with tactical/analytical challenges.
CRPG are now seen less and less as game but more like novel or movie. Well is it game or movie or novel?.
Sorry to change the subject about gamers being chick magnets and all, I know it's a tantalizing thought
Watchdog
January 1st, 2008, 15:31
What a thought, gamers are chick magnets……ok, holding this thought for as long as possible until reality sets in. Stupid reality will ruin it every time.
--
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
January 3rd, 2008, 10:49
Originally Posted by GeistSure all three is the dream, but currently I see attention too much caught by the interactive novel and forgot a bit gaming values. That really hit me because I'm playing some older games and the difference is very big, gameplay was the main focus of older CRPG when now the main focus for CRPG is more interactive novel and simulation.
Why not all three: An interactive story, augmented by visuals, and interspersed with tactical/analytical challenges.
Sorry to change the subject about gamers being chick magnets and all, I know it's a tantalizing thought![]()
SasqWatch
January 3rd, 2008, 23:28
Originally Posted by Lucky DayNot in gaming, but in general. Gaming is only ONE form of competition.
Alrik, are you saying that Women find gamers attractive? The better you are at them the more you become a magnet?
Women - as I see it - have rather a tendency towards socializing than to competition, especially among themselves, I think.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 4th, 2008, 01:25
In my experience, women are just as competitive as men are, but in a different way; perhaps a more subtle way!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
January 4th, 2008, 21:59
Is there close link between testosterone and competition? Answer this and you get the answer to your question.
SasqWatch
January 5th, 2008, 21:19
Originally Posted by CorwinI agree. And: About different things.
In my experience, women are just as competitive as men are, but in a different way; perhaps a more subtle way!!
Besides, this author has influenced me in the 80s to some extend, because he came to similar conclusions I had developed in the 80s : http://en.wikipedia.org/wiki/Warren_Farrell
Edit: I see that someone has heavily reworked this article; a few months ago it looked quite differently (especially longer !) and more objective.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 5th, 2008, 23:32
Originally Posted by Lucky DayWishful thinking. Women find nice bodies attractive (you can always put a towel over his head, so there).
Alrik, are you saying that Women find gamers attractive? The better you are at them the more you become a magnet?
If a guy's good at a video game, that just makes him a target for either my envy or my pity (depending on whether I can beat him or not).
--
ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
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